Melanie
f9203ca7e0
Add a message packing library to binary-pack AgentCircuitData for faster
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teleporting
2011-05-17 22:38:45 +02:00
Melanie
6bac16fd88
Fix up handling of the estate dialog to prevent duplication of ban list names.
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Allow more than 61 names in ban list without crashing the viewer.
2011-05-15 14:55:36 +02:00
Melanie
37a7b87862
Merge branch 'master' into careminster-presence-refactor
2011-05-14 21:09:52 +01:00
Diva Canto
be6feff331
Also changed a couple of messages in WebUtil from Wanr/Info to Debug.
2011-05-14 13:09:59 -07:00
Diva Canto
082a9ecd31
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-05-14 12:57:34 -07:00
Diva Canto
a3aa839d75
Stop spamming Nebadon's console when assets aren't found in the asset server.
2011-05-14 12:56:50 -07:00
Melanie
344815ab79
Globally throttle script channel 0 comms to 5/s with 10s burst to prevent lag
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griefing attacks
2011-05-14 17:24:59 +02:00
Melanie
d773d89145
Plug a hole that allows selling a copy of no copy objects when using hacked god mode to fool the viewer into thinking it can set that sale type
2011-05-14 17:24:22 +02:00
Melanie
c4fad3d887
Fix up a linking issue
2011-05-14 09:13:31 +02:00
Justin Clark-Casey (justincc)
e3b8d42bbc
refactor: improve PrimLimitsModule to call ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code
2011-05-14 02:51:29 +01:00
Justin Clark-Casey (justincc)
340e3ccf16
refactor: remove thisObject argument from ILandObject.Get*MaxPrimCount() instance methods since it didn't make sense to use anything other than the instance themselves.
2011-05-14 02:42:47 +01:00
Justin Clark-Casey (justincc)
bef1ffa7db
simplify code in llGetParcelMaxPrims() to use existing code in LandObject rather than duping the algo
2011-05-14 02:34:46 +01:00
Justin Clark-Casey (justincc)
1d86079141
Correct llGetParcelMaxPrims() to use the same calculation as used elsewhere instead of the old 0.22 prims/meter squared fudge factor.
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Thanks to tglion for this.
2011-05-14 01:26:04 +01:00
Justin Clark-Casey (justincc)
26ce1d27d0
Minor doc change to see if this provokes a good panda build
2011-05-14 01:07:06 +01:00
Oren Hurvitz
64d868fb64
When loading an OAR that doesn't have parcels, create a default parcel
2011-05-14 00:41:32 +01:00
SignpostMarv Martin
cb6cd3714e
The get_grid_info REST call now encodes XML Entities
2011-05-14 00:31:54 +01:00
Makopoppo
7a54638b57
Swapped the two restart command descriptions each other
2011-05-14 00:25:31 +01:00
Justin Clark-Casey (justincc)
5573fcfa93
Fix adding/removing/replacing outfits in viewer 2
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To get this to work, I had to disable the dupe link check I put in a couple of commits ago.
When the viewer adds wearables to an existing outfit, it first requests deletes of all the existing links before creating a new set.
Since these messages are async, the creates were being received before the deletes had a chance to complete, resulting in missing current outfit links.
However, the dupe check shouldn't be as important now that broken links have been fixed - it was the broken links that were causing the client to create dupes.
Tested on kokua 0.1.0 WIP and SL 2.6.3. I now have no problems managing outfits on my standalone.
2011-05-14 00:10:27 +01:00
Melanie
75d4956ee5
Merge branch 'master' into careminster-presence-refactor
2011-05-13 12:05:46 +01:00
Melanie
59d8588ae1
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2011-05-13 12:03:16 +01:00
Melanie
eceedba23b
Fix the cert validation handler so that it will not block other parts of
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the server doing ssl successfully.
2011-05-13 12:02:49 +01:00
Diva Canto
e39dec6f37
Hopefully this fixes offline messages. The problem was: the server is not setting the ContentLength of the response. That comes up to OpenSim as ContentLength=-1, which made the existing test fail.
2011-05-12 20:48:24 -07:00
Diva Canto
1cc70df3b4
One more thing printed out. #OfflineIM
2011-05-12 20:20:08 -07:00
Diva Canto
84f2a779b2
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-05-12 19:57:15 -07:00
Diva Canto
301321c853
Instrument the heck out of offline messages. THIS IS VERY VERBOSE.
2011-05-12 19:56:59 -07:00
Justin Clark-Casey (justincc)
5f9edd195c
Fix broken inventory links on viewer 2.
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It appears that if the viewer requests a folder containing links, we must also send the folders that contain the link targets first.
This was tested with Kokua 0.1.0 WIP though I predict it will also work with other viewer 2s
2011-05-13 03:24:19 +01:00
Diva Canto
691283c44e
One more debug message for offline IMs.
2011-05-12 19:10:44 -07:00
Diva Canto
9e310a0c0f
Sequencing the using and try clauses as they were before, but this shows that that obsolete function is not catching 404's as it should...
2011-05-12 18:53:22 -07:00
Diva Canto
42bfab84b8
Bummer, can't print the data I wanted to see. Printing just the context.
2011-05-12 18:47:14 -07:00
Diva Canto
f54a36bd59
Tracking a problem with offline IMs coming in as null list.
2011-05-12 17:34:26 -07:00
Diva Canto
e9e4c009b4
This makes compression of fatpacks actually work. Previously they always failed. See comment in WebUtil.
2011-05-11 20:44:03 -07:00
Justin Clark-Casey (justincc)
9988bff9e3
Add a smidgen of method doc about the fact that item links reuse the asset id item slot
2011-05-12 03:18:53 +01:00
Justin Clark-Casey (justincc)
ac12ace6f1
Prevent viewer 2 from creating a duplicate outfit inventory links.
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I believe this is safe since there is a 1-1 correspondence between link item and worn item (i.e. you can't be wearing the same item at two spots simultaneously in one outfit).
This should stop lots of duplicate links being created when viewer 2 is used.
However, this doesn't prevent broken inventory links, which I believe is timing related since the effect is not consistent (e.g. keep relogging and the viewer should end up seeing them correctly) . I think we actually see this problem on viewer 1 as well.
It might be easier just to implement the Fetch*2 inventory caps which are documented at http://wiki.secondlife.com/wiki/Inventory_API . WebFetch* has been deprecated by Linden Lab since viewer 2.5.1 and according to the sl wiki, "has numerous bugs".
2011-05-12 02:46:13 +01:00
Diva Canto
7fa2489a6e
Revert "Functional improvement: close the stream. Non-functional: add debug messages to find out why updates are getting an error. WARNING: MASSIVE CONSOLE SPAM ON TPs."
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This reverts commit 5548f83750
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2011-05-11 13:15:27 -07:00
Diva Canto
af2e12d2b4
One more debug message. Don't use this unless your name is nebadon.
2011-05-11 10:43:50 -07:00
Diva Canto
5548f83750
Functional improvement: close the stream. Non-functional: add debug messages to find out why updates are getting an error. WARNING: MASSIVE CONSOLE SPAM ON TPs.
2011-05-11 10:21:42 -07:00
Diva Canto
47735468d2
Somewhat reverting the last commit. The viewer ignores 255's on tiles that were previously on, so we need to send 254 (offline) explicitly. Also removing the +/-4 for HGMap, because it makes the map flicker.
2011-05-10 09:02:25 -07:00
Diva Canto
e1a4a8d857
Changed the Access flag on HGMap to 255 (does not exist) and clarified the other value 254 too. Meanings taken from libomv.
2011-05-09 18:28:16 -07:00
Diva Canto
7e2b35bbb3
Fixes gray tiles around +/-4 when user clicks on an empty tile. Affects regions above 4096 primarily.
2011-05-09 11:35:41 -07:00
Melanie
1bd949614a
Merge branch 'master' into careminster-presence-refactor
2011-05-09 18:37:35 +01:00
Diva Canto
8a5f6dc7a5
Fixes gray tiles on map search for viewers 1.
2011-05-09 10:25:42 -07:00
Diva Canto
c0a69bfaab
The map is seriously broken. This doesn't fix it, but at least provides one more piece of data that seems to be required -- agent flags, which seem to be different in Viewer 2. WARNING: changes IClientAPI.
2011-05-08 22:50:04 -07:00
Melanie
fbfed0ae9b
Merge branch 'master' into careminster-presence-refactor
2011-05-09 03:21:15 +01:00
Melanie
fd66903f74
Convert the prim count module into a permissionsmodule
2011-05-09 03:16:01 +01:00
E. Allen Soard
527b4e7c7e
Incremental - Just did some cleanup of comments and class name change to clean up from using BareBonesNonShared as a template.
2011-05-09 03:14:54 +01:00
E. Allen Soard
279ed08de1
Incremental patch to add config options to enable/disable the prim limits module to OpenSim.ini. EnforcePrimLimits is set to false by default to emulate the current behavior.
2011-05-09 03:14:48 +01:00
E. Allen Soard
65d595597d
Adds an optional module to enforce prim limits on a given parcel Takes into account acculmitive prim allowance when multiple parcels are owned by the same avatar on the same region. Does not handle prims that are moved by a script or account for temporary objects at the time of creation. other wise handles all tested cases including: Creating a new object from the build menu Moving an object from another parcel duplicating an object via shift move rezing an object from a script
2011-05-09 03:14:41 +01:00
Melanie
9daad86717
Convert the prim count module into a permissionsmodule
2011-05-09 02:47:40 +02:00
E. Allen Soard
f644c0346b
Incremental - Just did some cleanup of comments and class name change to clean up from using BareBonesNonShared as a template.
2011-05-09 02:35:57 +02:00
E. Allen Soard
939026d874
Incremental patch to add config options to enable/disable the prim limits module to OpenSim.ini. EnforcePrimLimits is set to false by default to emulate the current behavior.
2011-05-09 02:35:32 +02:00