Dev Random
fb321a0573
Prevent sending Land Properties for unprivileged users
2014-04-23 22:59:13 +01:00
Melanie Thielker
f93dac9239
Implement Oren's fix to prevent a privilege escalation with groups
2014-04-20 10:47:31 +02:00
Melanie Thielker
bb841ea9ce
Change OfflineMessageModule to support more differentiated return values and allow support for mobile devices and other non-viewer logins
2014-04-06 23:22:37 +02:00
Melanie Thielker
a30ad71651
Guard against Scene being null in attachments it the wearing avatar is in the process of logging out.
2014-03-25 03:17:44 +01:00
Melanie Thielker
075cf2baa3
Remove the spammy "voice not enabled" message some viewers trigger in non voice parcels
2014-03-25 03:17:04 +01:00
Melanie Thielker
17aeec8860
Reinstate the timed region change signal
2014-03-25 03:16:37 +01:00
Melanie Thielker
c0cdc6b74f
Add delete maptile ability to MapImageService - yet untested
2014-03-18 02:16:00 +01:00
Melanie
321bde8a3a
Minor: Add prentheses to make a condition clearer
2014-01-15 22:20:42 +01:00
Melanie
ddf67bf929
Mono 2.0 fix - call ToArray() explicitly
2013-09-08 19:41:51 +02:00
Melanie Thielker
528fc5358d
Fix exception when brokering HG asset ids
2013-09-08 18:23:06 +02:00
Melanie Thielker
b41ae0f98f
Harmonize the class name, ID and Name of the default perms module
2013-09-08 17:54:00 +02:00
Melanie Thielker
59290854f2
Reinstate SecurePermissionsLoading functionality, default ON
2013-09-08 17:53:21 +02:00
root
844ae7720e
Bring Core Groups up to current version
2013-09-07 17:58:32 +02:00
root
66715a69a7
Add two argument constructor to GridInstantMessage
2013-09-07 17:57:53 +02:00
root
823e8b5d19
Add support for simple external CAPS texture services
2013-09-07 17:57:02 +02:00
Melanie
f7378829c3
Fix the root cause of keyframe motion region crossing offset - UpdateSceneObject
...
was being called twice on each crossing.
2013-08-25 06:26:56 +02:00
teravus
e0399ccaec
* This fixes the border crossing offsets by storing the final keyframe location in the hijacked variable KeyFrame.AngularVelocity. When steps in OnTimer <= 0.0, normalize the final position by Constants.RegionSize and move the object there. The hack here is KeyFrame.AngularVelocity probably isn't the right name for this variable because it's the un-mucked with keyframe position. When you determine the feasibility of changing the name without affecting the serialization of existing objects in world... It's simply a name change to KeyFrame.FinalPosition or something proper.
2013-08-24 18:55:21 -05:00
teravus
01c3be2746
* Fix a null ref that causes a stack unwind when crossing borders. Less stack unwinding.. the faster it goes.
...
* Tweak XEngine so that it's partially functional again. It's still not great, but basic things work.
2013-08-24 05:55:53 -05:00
teravus
58359788a9
Revert "* This increases accuracy when border crossing (the reason is.. the border crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop."
...
This reverts commit 55400ff7be
.
2013-08-24 05:54:08 -05:00
teravus
55400ff7be
* This increases accuracy when border crossing (the reason is.. the border crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop.
2013-08-23 00:28:36 -05:00
Melanie
bdc48e3e0f
Make attachment state load work again
2013-08-01 23:30:32 +02:00
Melanie
8e9d6c6c56
Fix prim locking to behave like SL
2013-06-23 01:14:07 +02:00
Melanie
c78cb96c62
Allow coalesced objects to be rezzed even if they extend past the sim bounds
2013-06-18 04:42:20 +02:00
Melanie
0be80e5813
Forward the reason to the script
2013-06-13 02:52:51 +02:00
Melanie
62c277ff9f
Add a result param to te money module interface
2013-06-13 02:52:11 +02:00
Melanie
689969e143
* This fixes having to select and deselect prim to get keyframemotion to start running when pulled from data storage.
...
Conflicts:
OpenSim/Data/SQLite/SQLiteSimulationData.cs
2013-06-13 02:50:39 +01:00
Melanie
a4a4898a0e
Put the "script saved" and "notecard saved" messages back into the bottom
...
right corner.
2013-06-11 20:39:09 +02:00
Melanie
745a209bf2
Explicitly set uploaded mesh object perms
2013-06-10 01:16:22 +02:00
Melanie
8582b2b992
Make objects attached from the ground appear in inventory again. Fixes a number
...
of interaction issues causing client crashes.
2013-06-08 02:32:05 +02:00
Melanie
17a902fed4
Clean up poll service
2013-06-07 22:39:27 +02:00
Melanie
02548bdc16
Update HTTP server
2013-06-04 21:11:16 +01:00
Melanie
57c8d82c9e
Fix llTeleportAgentGlobalCoords
2013-06-02 23:53:20 +02:00
Melanie
e2d4cb870e
Unsit seated avatars when an object is deleted
2013-06-02 23:53:07 +02:00
Melanie
bd87eb90d1
Implement PERMISSION_TELEPORT and the needed checks to make it work.
...
Old auth system still works as well.
2013-06-02 16:28:28 +02:00
Melanie
9589a09eda
Fix multi-wear of alpha and tattoo layers.
2013-05-31 22:02:31 +02:00
Melanie
70d5c29310
Stop sending velocity to avoid snap-back
2013-05-31 21:55:56 +02:00
Melanie
a348c8e44a
Allow Linden trees to preserve their type when taken into inventory and rezzed again. Allow Linden trees to be sensed by LLSensor as PASSIVE objects.
2013-05-26 14:11:48 +02:00
Melanie
0086c3b5fb
Update the money framework to allow sending the new style linden "serverside is now viewerside" messages regarding currency
...
This will require all money modules to be refactored!
2013-05-25 01:58:50 +02:00
Melanie
027580935a
Reset "Show in search" on parcels cut off other parcels that are in search
2013-05-24 01:09:07 +02:00
Melanie
9ba35c6b7e
Port fix from justicc - decouple pay prices on drag-copied prims
2013-05-24 00:45:30 +02:00
Melanie
4cb7ee47f2
Let the event queue do lees work - expire every 40s as per Teravus instead of every seconds - whoever put that in....
2013-05-22 23:49:34 +02:00
teravus
477a5e3a35
* This fixes the avatar stuck in objects on login and teleport by gently applying an upward motion when stuck in things on the Z
...
* Comments describe how it filters out good, normal collisions, from 'stuck' collisions.. It's especially sensitive in feetbox collisions since this is where normal collisions happen under usual circumstances.
2013-05-14 20:55:56 -04:00
teravus
799ba5aa7b
* Tweaks the hard cut to apply to collisions of Greater then Normal Z 0.95. This fits within Ubit's framework of multi-body collisions, just moves the reactive force to the Midboxgeom(actual detection) instead of the bigbox geom(pre detection)
2013-05-14 19:17:31 -04:00
Melanie
f9daf921f7
Explicitly zero avatar velocity on sit
2013-05-13 03:29:11 +02:00
Melanie
296b43f597
Small adjustments to the floater module
2013-05-13 02:15:48 +02:00
Melanie
3f6071ce3a
Guard against trying to access terrain heights out of bounds. Clamp to sim.
2013-05-11 16:16:02 +02:00
Melanie
8ade6fa617
Refactor to get closer to core
2013-05-11 16:15:39 +02:00
Melanie
cbae04ba97
Remove dumb "Region found!" message from map search
2013-05-06 06:15:47 +02:00
Melanie
a8faed6f76
Implement llSetContentType using the new OpenID auth support for authentication
2013-05-05 22:01:07 +02:00
Melanie
2332453974
Add RegionManager level and the ability to use literal XML to the dynamic floater module
2013-05-04 00:45:27 +02:00