Commit Graph

25195 Commits (fd0a635302f11ee7a39b9d0cab55c05276be12f6)

Author SHA1 Message Date
Melanie 42c82b564e Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
	OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
2013-05-16 21:59:14 +01:00
Justin Clark-Casey (justincc) ec818a506b minor: remove long commented out scene cache clearing code in EntityTransferModule.CrossAgentToNewRegionAsync() 2013-05-16 18:26:22 +01:00
Justin Clark-Casey (justincc) 61f4ab6674 minor: Remove completely unused IClientAPI.RequestClientInfo() call from EntityTransferModule.CrossAgentToNewRegionAsync() 2013-05-16 18:25:04 +01:00
Justin Clark-Casey (justincc) 3bc8cf65a4 Where this is not already happening, trigger asychoronous calls to CloseChildAgent() above the LocalSimulationConnector level.
This is so that other callers (such as SceneCommunicationService.SendCloseChildAgentConnections() can perform all closes asynchronously without pointlessly firing another thread for local closes).
No functional change apart from elimination of unnecessary chaining of new threads.
2013-05-16 17:30:30 +01:00
Justin Clark-Casey (justincc) d214e2d0c4 On closing child agents, send separate asynchronous requests to each neighbour rather than sending all closes concurrently on a separate thread.
This is to reduce race conditions where neighbours may be responding erratically, thus mixing up create and close agent requests in time.
This mirrors OpenSimulator behaviour on enabling child agents where each region is contacted separately.
2013-05-16 17:12:02 +01:00
Justin Clark-Casey (justincc) bd31821792 On logout, send close child agent requests to neighbours asynchronously, so user is not prevented from relogging if many neighbours are present but not responsive.
The symptom here is that previous user connections are still present but are labelled active == false
2013-05-16 16:37:21 +01:00
dahlia 46eb8465a0 fall back to using a display mesh for physics proxy if no physics_mesh entry was wound in a mesh asset 2013-05-15 17:12:17 -07:00
Latif Khalifa 71a5cc2041 Updated libopenmetaverse to a5ad7f200e9bd2e91604ba921d1db3768108686b 2013-05-16 00:07:55 +02:00
Latif Khalifa 12289c4fd1 Removed obsolete libopenmetaverse file 2013-05-16 00:02:28 +02:00
Justin Clark-Casey (justincc) a4290cdbb3 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-15 22:06:01 +01:00
Justin Clark-Casey (justincc) 177a53fbcf Fix issue where osMakeNotecard() would fail if given a list containing vectors or quaternions.
http://opensimulator.org/mantis/view.php?id=6640
2013-05-15 22:04:38 +01:00
teravus 477a5e3a35 * This fixes the avatar stuck in objects on login and teleport by gently applying an upward motion when stuck in things on the Z
* Comments describe how it filters out good, normal collisions, from 'stuck' collisions..   It's especially sensitive in feetbox collisions since this is where normal collisions happen under usual circumstances.
2013-05-14 20:55:56 -04:00
teravus 799ba5aa7b * Tweaks the hard cut to apply to collisions of Greater then Normal Z 0.95. This fits within Ubit's framework of multi-body collisions, just moves the reactive force to the Midboxgeom(actual detection) instead of the bigbox geom(pre detection) 2013-05-14 19:17:31 -04:00
Robert Adams 23ebae1828 Eliminate race condition where SimStatsReporter starts reporting
stats before the region is completely initialized.
2013-05-14 13:40:07 -07:00
Justin Clark-Casey (justincc) df2a0fec5f Comment out log message about looking for asset data in remove asset service for now, in order to reduce log levels in a test region with many hg origin avatars 2013-05-14 20:11:58 +01:00
Justin Clark-Casey (justincc) ce979552fd Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-14 19:45:35 +01:00
Justin Clark-Casey (justincc) e9847a4dbd Comment out some debugging item permission messages since these are highly noisy on the console.
Please re-enable when required
2013-05-14 19:44:41 +01:00
Diva Canto f8bb90d963 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-14 09:07:20 -07:00
Diva Canto 91091c3e54 Second take at HGTP-mesh bug: delay sending the initial data only for agents that are coming via TP (root agents) 2013-05-14 09:06:58 -07:00
Robert Adams 03fddb301b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-14 08:49:41 -07:00
Vegaslon b135f1d58a BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you are running.
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-05-14 08:48:40 -07:00
Diva Canto 645da54f25 Revert "HGTP-mesh bug: the mesh download requests were going to the departing sims for a little while. This was also true for local TPs. BUt for local TPs the assets are on the same server, so it doesn't matter. For HGTPs, it matters. This potential fix moves sending the initial data to later, after the client has completed the movement into the region. Fingers crossed that it doesn't mess other things up!"
This reverts commit f32a21d967.
2013-05-14 08:47:18 -07:00
Diva Canto 66c328f51b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-14 08:12:23 -07:00
Diva Canto f32a21d967 HGTP-mesh bug: the mesh download requests were going to the departing sims for a little while. This was also true for local TPs. BUt for local TPs the assets are on the same server, so it doesn't matter. For HGTPs, it matters. This potential fix moves sending the initial data to later, after the client has completed the movement into the region. Fingers crossed that it doesn't mess other things up! 2013-05-14 08:12:01 -07:00
Robert Adams c86e828dbf BulletSim: add a lock to try and catch a native shape creation/destruction
race condition.
2013-05-13 13:30:44 -07:00
Robert Adams 15360cbb6b BulletSim: add adjustment for avatar capsule height scaling. Makes
avatar standing on ground view better and enables tuning.
2013-05-13 13:30:42 -07:00
Robert Adams 45f37e11ad BulletSim: use heightmap terrain when using BulletXNA.
Output messages on features disabled when using BulletXNA.
2013-05-13 13:30:40 -07:00
Diva Canto 4194d935ec Fixed mantis #6609 -- LoadPlugin error messages on Robust. 2013-05-13 13:07:39 -07:00
Diva Canto af1fa95875 Groups: Improve error handling on remote connector. 2013-05-13 11:36:17 -07:00
Diva Canto 25fea82049 Fixes mantis #6636 -- Groups 2013-05-13 07:29:17 -07:00
Melanie f9daf921f7 Explicitly zero avatar velocity on sit 2013-05-13 03:29:11 +02:00
Melanie 296b43f597 Small adjustments to the floater module 2013-05-13 02:15:48 +02:00
Melanie e8f4c7128f Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
2013-05-12 03:24:57 +01:00
Diva Canto a4431381fa Finalize the logic for SetHome. See comments in Land/LandManagementModule.cs about who has permission to set home where. 2013-05-11 07:58:14 -07:00
Melanie 3f6071ce3a Guard against trying to access terrain heights out of bounds. Clamp to sim. 2013-05-11 16:16:02 +02:00
Melanie 8ade6fa617 Refactor to get closer to core 2013-05-11 16:15:39 +02:00
Diva Canto ab4d530462 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-11 07:15:31 -07:00
Diva Canto 48f8b884c3 Handle SetHome properly 2013-05-11 07:15:09 -07:00
Melanie 13cd8c17d7 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Services/LLLoginService/LLLoginResponse.cs
	OpenSim/Services/LLLoginService/LLLoginService.cs
	OpenSim/Tests/Common/Mock/TestClient.cs
2013-05-11 02:35:26 +01:00
Melanie 55c9bc15e5 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2013-05-11 01:29:30 +01:00
Melanie 81d8deb1a8 Send up the part missing from the Avination Estate commit.
Warning - contains a small migration.
2013-05-11 01:27:37 +01:00
Robert Adams a42bb799cc BulletSim: fix CPU loop that occurs when any 'degenerate' sculptie
is in a region. This fixes the high CPU usage for regions with nothing
else going on.
2013-05-10 14:48:52 -07:00
Diva Canto a1031772eb Delete debug message 2013-05-10 08:09:26 -07:00
Justin Clark-Casey (justincc) ff0332730d Implement delete key for local console 2013-05-09 23:11:37 +01:00
Justin Clark-Casey (justincc) 292a6037ad minor: Remove unnecessary code that was generating warning in TestXInventoryDataPlugin 2013-05-09 22:48:10 +01:00
Justin Clark-Casey (justincc) 0e6ad94829 minor: Remove mono compiler warning in RemoteAdminPlugin 2013-05-09 22:44:45 +01:00
Justin Clark-Casey (justincc) 9978f36d9f Don't send BulkUpdateInventory at the end up of UpdateInventoryItemAsset().
This is causing editing of worn clothes to fail frequently, possibly due to a race condition with a transaction.
This looks to address http://opensimulator.org/mantis/view.php?id=6600
2013-05-09 22:43:16 +01:00
Justin Clark-Casey (justincc) b4a6f2195d Only send one kill object to the deleter when they derez an object rather than two.
Extend regression test to check this.
2013-05-09 18:53:34 +01:00
Justin Clark-Casey (justincc) 3290cd09d3 remove pointless region handle paramter from IClientAPI.SendKillObject() 2013-05-09 18:12:17 +01:00
Justin Clark-Casey (justincc) 2cb2f1d7e3 Fix issue where objects removed via llDie() would not disappear for users looking in from neighbouring sims.
This was because this particular code path (unlike user delete) only sent kills to root presences, for no apparent good reason.
Added regression test for this case.
This fixes http://opensimulator.org/mantis/view.php?id=6627
2013-05-09 18:02:19 +01:00