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Animation
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Add method doc to SPA.Falling and use automatic private get property
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2012-01-07 00:29:55 +00:00 |
Scripting
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
Serialization
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Add experimental --publish option to "save oar" so that OARs reloaded to the same grid don't have the publisher as owner.
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2012-01-28 02:21:41 +00:00 |
Tests
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Add basic TestAddScript() regression test
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2012-01-26 01:16:03 +00:00 |
Types
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remove unused BasicQuadTreeNode
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2010-07-30 21:06:45 +01:00 |
AsyncInventorySender.cs
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minor: remove mono compiler warning
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2011-07-11 02:11:37 +01:00 |
AsyncSceneObjectGroupDeleter.cs
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Make the AsyncSceneObjectDeleter send a list of kills. This will make large
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2011-11-06 20:43:49 +00:00 |
Border.cs
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Formatting cleanup.
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2009-10-01 09:38:36 +09:00 |
Cardinals.cs
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Add copyright headers. Formatting cleanup.
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2009-09-03 02:04:17 +09:00 |
CoalescedSceneObjects.cs
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refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
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2011-04-13 21:48:16 +01:00 |
EntityBase.cs
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Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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2011-11-16 23:01:59 +00:00 |
EntityManager.cs
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Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup
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2011-11-16 02:33:56 -08:00 |
EventManager.cs
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Added EventManager.OnRegionStarted which is triggered when Heartbeat is started.
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2012-01-04 12:01:18 -08:00 |
Prioritizer.cs
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Remove pointless cluttering SOP.ParentGroup != null checks.
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2011-09-01 01:22:28 +01:00 |
RegionStatsHandler.cs
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Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead of OSHttpRequest/OSHttpResponse.
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2011-12-05 20:44:20 +00:00 |
ReturnInfo.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
Scene.Inventory.cs
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Comment out xfer section in Scene.UpdateTaskInventory() which was causing spurious errors and "script saved" messages when script properties were changed.
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2012-01-28 00:39:53 +00:00 |
Scene.PacketHandlers.cs
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Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs as this is updating SOG/SOP.GroupID, which is arguably generic.
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2011-12-19 23:03:45 +00:00 |
Scene.Permissions.cs
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Add permissions hooks for object transfers
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2011-01-03 19:42:58 +00:00 |
Scene.cs
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Small optimization to last commit
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2012-02-01 10:05:04 +00:00 |
SceneBase.cs
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Get rid of IScene.PresenceChildStatus() which always had to execute a lookup in favour of IClientAPI.ISceneAgent.IsChildAgent instead.
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2011-12-09 23:07:53 +00:00 |
SceneCommunicationService.cs
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Changed the async approach on close child agents. This may improve crossings a little bit.
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2011-12-16 17:24:50 -08:00 |
SceneGraph.cs
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Remove scene object null check on SceneGraph.AddSceneObject(). Complain explicitly if there's an attempt to add any object with a zero UUID.
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2012-01-31 20:30:30 +00:00 |
SceneManager.cs
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Remove unused SceneManager.TryGetAvatarsScene()
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2011-12-07 21:17:13 +00:00 |
SceneObjectGroup.Inventory.cs
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refactor: change RezScriptFromAgentInventory(), RezNewScript() and AddInventoryItem() to accept an agent id rather than a full IClientAPI.
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2012-01-26 00:10:37 +00:00 |
SceneObjectGroup.cs
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Implement "show object uuid <uuid>" console command.
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2012-01-31 23:03:39 +00:00 |
SceneObjectPart.cs
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Add an overloaded SceneObjectPart.UpdateTextureEntry(Primitive.TextureEntry texEntry) for region modules
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2012-01-28 02:45:13 +00:00 |
SceneObjectPartInventory.cs
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Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conversion rather than the arrays in TaskInventoryItem
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2011-11-25 22:15:29 +00:00 |
ScenePresence.cs
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Teleport routing, part 1
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2012-01-24 04:06:37 +00:00 |
SimStatsReporter.cs
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Tie reported FPS correction factor into the minimum frame time rather than setting separately.
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2011-10-13 22:07:55 +01:00 |
TerrainChannel.cs
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* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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2009-10-02 18:31:08 -07:00 |
TerrainUtil.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
UndoState.cs
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Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
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2011-11-02 14:59:00 -07:00 |
UuidGatherer.cs
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Comment out the uuid gatherer lines that I accidentally left in.
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2011-10-23 03:14:32 +01:00 |