OpenSimMirror/OpenSim/Framework
UbitUmarov 9d6c996570 extent supported number of avatar textures/bakes/wearables, tell viewers about it on lludp RegionHandShake; propagate agenthover; block teleports/crossings based on worn wearables and peer version; 2019-09-11 13:51:43 +01:00
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AssetLoader/Filesystem Robust: allow Library assets to override old ones, so they can be updated easily from the xml files keeping same id (left FSAssets out) 2018-01-26 21:04:46 +00:00
Client fix IClientIPEndpoint broken by justin long ago.. but stop using it 2017-05-22 19:16:42 +01:00
Console Fix console outputting raw format strings 2019-08-25 23:07:14 +01:00
Monitoring Massive console refactor. Greatly simplify interface. 2019-08-20 23:28:59 +01:00
Serialization remove more xml things no longer needed on .net >4.5.2 2018-01-17 07:17:24 +00:00
Servers Massive console refactor. Greatly simplify interface. 2019-08-20 23:28:59 +01:00
ServiceAuth Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Tests extent supported number of avatar textures/bakes/wearables, tell viewers about it on lludp RegionHandShake; propagate agenthover; block teleports/crossings based on worn wearables and peer version; 2019-09-11 13:51:43 +01:00
AgentCircuitData.cs cosmetics 2019-08-02 04:28:34 +01:00
AgentCircuitManager.cs send agent view range to new child agents 2019-04-04 00:50:54 +01:00
AgentUpdateArgs.cs http reusecontext is obsolete 2018-07-14 22:35:51 +01:00
Animation.cs Eliminated many warnings 2014-04-23 16:37:36 +03:00
AnimationSet.cs partial mantis 8219; on creating or updating items (animationsets, wearables) that reference assets, and user does not have permissions on those, abort and warn, instead of silent invalition of the references to those assets, creating a broken item 2017-07-28 17:36:40 +01:00
AssemblyInfo.cs Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore. 2016-02-21 11:14:02 -08:00
AssetBase.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
AssetLandmark.cs
AssetPermissions.cs Revert "Merge master into teravuswork", it should have been avination, not master. 2012-11-15 10:05:16 -05:00
AssetRequestToClient.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
AuthenticateResponse.cs
AvatarAppearance.cs extent supported number of avatar textures/bakes/wearables, tell viewers about it on lludp RegionHandShake; propagate agenthover; block teleports/crossings based on worn wearables and peer version; 2019-09-11 13:51:43 +01:00
AvatarAttachment.cs now i can login on win .net4.8, but just a little drop on a large (broken) OSD ocean. some of this changes are actually good even on good JIT. Failure seems to be on same code pattern, but same points seem to vary with each JIT compilation, sometimes work, others don't, others always fail, etc 2019-07-30 23:26:29 +01:00
AvatarPickerAvatar.cs
AvatarPickerReplyAgentDataArgs.cs
AvatarPickerReplyDataArgs.cs
AvatarWearable.cs extent supported number of avatar textures/bakes/wearables, tell viewers about it on lludp RegionHandShake; propagate agenthover; block teleports/crossings based on worn wearables and peer version; 2019-09-11 13:51:43 +01:00
AvatarWearingArgs.cs
BasicDOSProtector.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Cache.cs fix cache.cs (used on parcels info) 2017-08-29 07:38:52 +01:00
CachedTextureEventArg.cs Adds an event and a method so that handling of the CachedTexture 2013-05-08 13:13:51 -07:00
CapsUtil.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
ChatTypeEnum.cs change chattype on llRegionSayTo when sending to avatar viewer only. 2018-10-18 15:04:54 +01:00
ChildAgentDataUpdate.cs changes on teleports v7 2019-03-28 00:02:24 +00:00
CircularBuffer.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
ClientInfo.cs some cleanup.. remove some stats that only some do look at once on a lifetime 2017-06-14 20:19:13 +01:00
ClientManager.cs (almost) useless change 2019-02-15 02:08:45 +00:00
CnmMemoryCache.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
CnmSynchronizedCache.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
ColliderData.cs Add a link number field to ColliderArgs 2014-09-24 00:16:04 +02:00
ConfigSettings.cs Remove legacy sqlite lines added internally by OpenSimulator to the [Startup] section. 2013-10-28 18:03:34 +00:00
ConfigurationMember.cs Massive console refactor. Greatly simplify interface. 2019-08-20 23:28:59 +01:00
ConfigurationOption.cs
Constants.cs cosmetics on terrain patchs 2019-01-20 20:58:27 +00:00
Crc32.cs move some sharable items out of Xmute to Framework; add another test mutelistmodule, ignore it 2017-11-17 01:30:39 +00:00
Culture.cs more use of simpler xml encoder on inventory fetch, plus other cosmetics 2018-10-06 23:47:56 +01:00
CustomTypes.cs Fix stupid stuff. 2014-09-24 00:21:14 +02:00
DAMap.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
DOMap.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
DoubleDictionaryThreadAbortSafe.cs cosmetics 2019-01-29 21:16:28 +00:00
EntityTransferContext.cs now i can login on win .net4.8, but just a little drop on a large (broken) OSD ocean. some of this changes are actually good even on good JIT. Failure seems to be on same code pattern, but same points seem to vary with each JIT compilation, sometimes work, others don't, others always fail, etc 2019-07-30 23:26:29 +01:00
EstateBan.cs i do not not store banTime as DateTime, fix the EstateBan decoder 2019-08-18 00:33:23 +01:00
EstateSettings.cs RegionHandshake IS critical llupd protocol not to be done by odd modules 2019-03-20 15:09:53 +00:00
EventData.cs
ExtraPhysicsData.cs Partial port of Avination's support for the new physics parameters. 2013-02-06 08:03:04 +00:00
FriendListItem.cs
GridInstantMessage.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
GroupData.cs
IAssetCache.cs Refactor asset handling as per Ubit's suggestion 2017-02-01 16:31:01 +00:00
IAssetLoader.cs
IClientAPI.cs extent supported number of avatar textures/bakes/wearables, tell viewers about it on lludp RegionHandShake; propagate agenthover; block teleports/crossings based on worn wearables and peer version; 2019-09-11 13:51:43 +01:00
ICnmCache.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
ICommandConsole.cs Make ReadConfig a general features of consoles, rather than type dependent 2019-08-21 21:23:54 +01:00
IConsole.cs Call SetServer on consoles reflectively to avoid having type checks in places where it tends to be forgotten to update them. 2019-08-21 21:15:58 +01:00
IGenericConfig.cs
ILandChannel.cs take the deafult on the parameter overlay 2019-03-19 06:52:57 +00:00
ILandObject.cs remove a dev only conditional on lludp handlers; change parcel lists updates a bit; 2018-11-25 18:56:38 +00:00
IMoneyModule.cs add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, MoneyTransactionType type, string text). this should be called async allowing time for money module to process it. If returns true, the transation did sucess, so if its use was to pay something, the payed item/service must be provided without fail, otherwise another method is needed so a refund is possible 2017-07-26 19:01:11 +01:00
IPeople.cs solving HG IM, HGFriends issues based on falsified GridUser data 2015-03-05 16:17:12 -05:00
IPlugin.cs
IPrimCounts.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
IRegionCreator.cs
IRegistryCore.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
IScene.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
ISceneAgent.cs some more changes on objects sending 2019-03-24 16:15:24 +00:00
ISceneEntity.cs
ISceneObject.cs Fix a regression where objects crossing regions in the same simulator (on their own or as attachments) with AppDomainLoading = false would create the new state in the source region area rather than the dest. 2014-12-10 00:25:27 +00:00
InventoryCollection.cs more use of simpler xml encoder on inventory fetch, plus other cosmetics 2018-10-06 23:47:56 +01:00
InventoryFolderBase.cs WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. 2015-08-08 12:12:50 -07:00
InventoryFolderImpl.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
InventoryItemBase.cs mantis 8411: fix send inventory item flags mask 2018-11-23 00:42:05 +00:00
InventoryNodeBase.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
LLSDxmlEncode.cs EstateAccess do fill the fields(mySQL only); fix the response 2019-08-17 23:57:05 +01:00
LandData.cs fix some issue on parcels loading and make parcels dwell show something. Resolution is 2.5min aprox. 2017-05-14 01:44:04 +01:00
LandStatReportItem.cs
LandUpdateArgs.cs Try to plumb the other half 2014-07-29 04:41:38 +02:00
Lazy.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Location.cs * Thanks Plugh for pointing out that the constructor that takes a ulong regionhandle and saves it to to X,Y vars in the OpenSim.Framework.Location object was inverting the X and Y resulting in X and Y confusion. The test also used 256x256 in the uint,uint constructor so it was unable to determine if the X and Y components swapped. I don't expect much upheaval from this commit, not a lot of features were using the ulong Location object constructor. The database never stores the ulong regionhandle... the prims are loaded by region Guid. LLUDPServer used it to determine regions that it handled in a service definition where there was simply a X == X test which has the same logical result un-switched as it did switched. Again, thanks LibOMV for the regionhandle code. 2013-08-01 16:32:36 -05:00
LocklessQueue.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
LogWriter.cs All physics plugins are now region modules. Compiles but doesn't run. 2015-08-31 13:02:51 -07:00
Login.cs send agent view range to new child agents 2019-04-04 00:50:54 +01:00
MainConsole.cs
MapAndArray.cs a few more changes to texturesentry handling on libomv and os 2019-01-14 00:35:45 +00:00
MapBlockData.cs varregion: add varregion and TerrainData use in LLClientView. 2015-03-28 08:30:52 -07:00
MapItemReplyStruct.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
MetricsCollector.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
MinHeap.cs a few changes on priority queues and their heap 2019-01-25 20:46:03 +00:00
MultipartForm.cs
MuteData.cs move some sharable items out of Xmute to Framework; add another test mutelistmodule, ignore it 2017-11-17 01:30:39 +00:00
NetworkServersInfo.cs recover regions main http server ssl suport. Using a PKCS12 cert file, and not certs store for now. Option http_listener_cn, cert CN need to the same as external IP. Self sign certs do seem to work, but the viewers option NoVerifySLLCert needs to be set true. CA check is not done but they do check the IP 2016-10-06 21:35:11 +01:00
NetworkUtil.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
OSChatMessage.cs
ObjectChangeData.cs
OutboundUrlFilter.cs If a DNS resolution fails on an outbound request, simply allow it 2017-03-31 14:44:22 +01:00
ParcelMediaCommandEnum.cs
PermissionsUtil.cs having the file open then let PermissionsToString know about Export 2017-04-30 14:42:39 +01:00
PhysicsInertia.cs remove those xml things no longer needed on .net >4.5.2 2018-01-17 04:18:43 +00:00
PluginLoader.cs seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
PluginManager.cs Massive console refactor. Greatly simplify interface. 2019-08-20 23:28:59 +01:00
Pool.cs Revert "Merge master into teravuswork", it should have been avination, not master. 2012-11-15 10:05:16 -05:00
PresenceType.cs
PrimeNumberHelper.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
PrimitiveBaseShape.cs primbasicshape: convert eventual MeshEP to SculpEP 2019-04-30 22:52:58 +01:00
PriorityQueue.cs a few changes on priority queues and their heap 2019-01-25 20:46:03 +00:00
RegionFlags.cs Allow one to specify a DefaultHGRegion flag in [GridService] in order to allow different default regions for HG and direct grid logins. 2013-09-02 17:27:45 +01:00
RegionHandshakeArgs.cs
RegionInfo.cs Massive console refactor. Greatly simplify interface. 2019-08-20 23:28:59 +01:00
RegionInfoForEstateMenuArgs.cs mantis 8558: send sane values for Agents and objects capability (max hard limit) 2019-07-06 20:49:00 +01:00
RegionSettings.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
RegistryCore.cs
RequestAssetArgs.cs
RestClient.cs remove debug messages 2017-05-31 04:30:00 +01:00
SLUtil.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
SimStats.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
SurfaceTouchEventArgs.cs
TaskInventoryDictionary.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
TaskInventoryItem.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
TerrainData.cs minor cleanup 2019-02-15 01:38:49 +00:00
TextureRequestArgs.cs
ThreadSafeRandom.cs Use thread-safe version of .NET Random as the SDK class is not thread-safe. 2014-07-14 20:08:11 +01:00
ThrottleOutPacketType.cs Add a way to put things at the front of the queue for any throttle group. 2013-01-16 19:29:27 +01:00
UpdateShapeArgs.cs
UserAgentData.cs
UserProfileData.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
UserProfiles.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Util.cs missing file 2019-09-02 22:56:57 +01:00
VersionInfo.cs extent supported number of avatar textures/bakes/wearables, tell viewers about it on lludp RegionHandShake; propagate agenthover; block teleports/crossings based on worn wearables and peer version; 2019-09-11 13:51:43 +01:00
ViewerEffectEventHandlerArg.cs
WearableCacheItem.cs extent supported number of avatar textures/bakes/wearables, tell viewers about it on lludp RegionHandShake; propagate agenthover; block teleports/crossings based on worn wearables and peer version; 2019-09-11 13:51:43 +01:00
WebUtil.cs remove terraindata abstraction layer, since we only have heightmap type 2019-01-21 06:05:21 +00:00