OpenSimMirror/OpenSim/Region/Framework/Scenes
Huaiyu (Kitty) Liu 9ecf1c21aa Enabled chats (avatar to avatar, avatar to object) to work under the new EventManager (Dan's old way of
propagating chats is disabled by not subscribing to OnChatFromClientRaw in RegionSyncClient and
not subscribing to OnChatFromClientRaw/OnChatFromClientRaw in RegionSyncClientView.

Also, fixed a few minor bugs:
1. GetRemoteSyncListenerInfo() in RegionSyncModule fixed.
2. ActorID sent out when an actor connects to ScenePersistence actor.
2011-01-06 17:02:46 -08:00
..
Animation Merge branch 'master' into danmerge 2011-01-02 18:38:58 -08:00
Scripting Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
Serialization Fix a bug and link-set objects can now be synched correctly. 2011-01-04 14:19:44 -08:00
Tests fix mistake in last change of local.include 2010-12-15 00:14:43 +00:00
Types remove unused BasicQuadTreeNode 2010-07-30 21:06:45 +01:00
AsyncSceneObjectGroupDeleter.cs rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve code readability 2010-09-15 22:29:58 +01:00
Border.cs Formatting cleanup. 2009-10-01 09:38:36 +09:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
EntityBase.cs Fix deletion persistence when freshly delinked prims are removed 2010-09-07 01:43:20 +01:00
EntityManager.cs remove mono compiler warnings 2010-12-17 22:35:08 +00:00
EventManager.cs Enabled chats (avatar to avatar, avatar to object) to work under the new EventManager (Dan's old way of 2011-01-06 17:02:46 -08:00
Prioritizer.cs Fixes the nudge movements! 2010-12-11 17:06:17 -08:00
RegionStatsHandler.cs OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. 2010-01-11 07:51:33 -08:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs Tried a temporary solution for propogating events across actors. See OnUpdateScript handlers. 2011-01-05 13:46:48 -08:00
Scene.PacketHandlers.cs Global creator information working on MySQL DB and on load/save OARs. Creator name properly shown on the viewer as first.last @authority. 2010-11-21 13:16:52 -08:00
Scene.Permissions.cs remove mono compiler warnings 2010-12-17 22:35:08 +00:00
Scene.cs merged in Kitty's code on propogating events and handling remote events 2011-01-06 10:46:06 -08:00
SceneBase.cs The "show" command on scene does not ever seem to be called anywhere. Commenting out the implementation for now and everything still builds. Might be a patch for master or needs a way to call it. 2011-01-02 18:28:42 -08:00
SceneCommunicationService.cs Remove mono compiler warnings 2010-08-26 16:27:41 +01:00
SceneGraph.cs Merge branch 'danmerge_symsync' into dev 2011-01-03 15:13:04 -08:00
SceneManager.cs Make console backup command do a forced backup rather than non-forced 2010-09-06 23:12:03 +01:00
SceneObjectGroup.Inventory.cs Merge branch 'master' into danmerge 2011-01-02 18:38:58 -08:00
SceneObjectGroup.cs Added synchronization functions to RegionSyncModule, Scene, SceneGraph, SceneObjectGroup and 2010-12-28 12:09:17 -08:00
SceneObjectPart.cs Updates for appearance and attachments 2011-01-06 09:20:59 -08:00
SceneObjectPartInventory.cs Merge branch 'master' into danmerge 2011-01-02 18:38:58 -08:00
ScenePresence.cs Updates for appearance and attachments 2011-01-06 09:20:59 -08:00
SceneViewer.cs Guard against locking a nullref to avoid build break 2010-10-08 19:19:07 +01:00
SimStatsReporter.cs Make SImStatsReporter pick ObjectCapacity striaght out of region info 2010-10-22 18:27:49 -04:00
TerrainChannel.cs * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 2009-10-02 18:31:08 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Revolution is on the roll again! :) 2010-02-14 22:18:46 +00:00
UuidGatherer.cs If we fail to gather asset uuids for a particular asset, log the failing asset id and type 2010-11-27 00:54:09 +00:00