..
Animation
Merge branch 'master' into danmerge
2011-01-02 18:38:58 -08:00
Scripting
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
2009-10-15 16:35:27 -07:00
Serialization
Fix a bug and link-set objects can now be synched correctly.
2011-01-04 14:19:44 -08:00
Tests
fix mistake in last change of local.include
2010-12-15 00:14:43 +00:00
Types
remove unused BasicQuadTreeNode
2010-07-30 21:06:45 +01:00
AsyncSceneObjectGroupDeleter.cs
rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve code readability
2010-09-15 22:29:58 +01:00
Border.cs
Formatting cleanup.
2009-10-01 09:38:36 +09:00
Cardinals.cs
Add copyright headers. Formatting cleanup.
2009-09-03 02:04:17 +09:00
EntityBase.cs
Fix deletion persistence when freshly delinked prims are removed
2010-09-07 01:43:20 +01:00
EntityManager.cs
remove mono compiler warnings
2010-12-17 22:35:08 +00:00
EventManager.cs
Enabled chats (avatar to avatar, avatar to object) to work under the new EventManager (Dan's old way of
2011-01-06 17:02:46 -08:00
Prioritizer.cs
Fixes the nudge movements!
2010-12-11 17:06:17 -08:00
RegionStatsHandler.cs
OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
2010-01-11 07:51:33 -08:00
ReturnInfo.cs
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
Scene.Inventory.cs
Tried a temporary solution for propogating events across actors. See OnUpdateScript handlers.
2011-01-05 13:46:48 -08:00
Scene.PacketHandlers.cs
Global creator information working on MySQL DB and on load/save OARs. Creator name properly shown on the viewer as first.last @authority.
2010-11-21 13:16:52 -08:00
Scene.Permissions.cs
remove mono compiler warnings
2010-12-17 22:35:08 +00:00
Scene.cs
merged in Kitty's code on propogating events and handling remote events
2011-01-06 10:46:06 -08:00
SceneBase.cs
The "show" command on scene does not ever seem to be called anywhere. Commenting out the implementation for now and everything still builds. Might be a patch for master or needs a way to call it.
2011-01-02 18:28:42 -08:00
SceneCommunicationService.cs
Remove mono compiler warnings
2010-08-26 16:27:41 +01:00
SceneGraph.cs
Merge branch 'danmerge_symsync' into dev
2011-01-03 15:13:04 -08:00
SceneManager.cs
Make console backup command do a forced backup rather than non-forced
2010-09-06 23:12:03 +01:00
SceneObjectGroup.Inventory.cs
Merge branch 'master' into danmerge
2011-01-02 18:38:58 -08:00
SceneObjectGroup.cs
Added synchronization functions to RegionSyncModule, Scene, SceneGraph, SceneObjectGroup and
2010-12-28 12:09:17 -08:00
SceneObjectPart.cs
Updates for appearance and attachments
2011-01-06 09:20:59 -08:00
SceneObjectPartInventory.cs
Merge branch 'master' into danmerge
2011-01-02 18:38:58 -08:00
ScenePresence.cs
Updates for appearance and attachments
2011-01-06 09:20:59 -08:00
SceneViewer.cs
Guard against locking a nullref to avoid build break
2010-10-08 19:19:07 +01:00
SimStatsReporter.cs
Make SImStatsReporter pick ObjectCapacity striaght out of region info
2010-10-22 18:27:49 -04:00
TerrainChannel.cs
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
2009-10-02 18:31:08 -07:00
TerrainUtil.cs
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
UndoState.cs
Revolution is on the roll again! :)
2010-02-14 22:18:46 +00:00
UuidGatherer.cs
If we fail to gather asset uuids for a particular asset, log the failing asset id and type
2010-11-27 00:54:09 +00:00