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Animation
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Merge branch 'careminster' into careminster-presence-refactor
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2010-05-08 14:17:43 +01:00 |
Scripting
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
Serialization
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Preserving the link numbers is a serializer's highest duty.
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2010-06-12 08:28:00 +01:00 |
Tests
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minor: remove LongRunning test designator from TestAddSceneObject() since it isn't, really
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2010-05-21 21:48:47 +01:00 |
Types
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Removed an innefficent List.Contains lookup from UpdateQueue
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2009-09-30 17:53:32 -07:00 |
AsyncSceneObjectGroupDeleter.cs
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Continuing refactor. Refactor DeRezObject to deal with multiple objects
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2010-06-01 02:10:22 +01:00 |
Border.cs
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Formatting cleanup.
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2009-10-01 09:38:36 +09:00 |
Cardinals.cs
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Add copyright headers. Formatting cleanup.
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2009-09-03 02:04:17 +09:00 |
EntityBase.cs
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* Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs
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2010-05-21 13:55:36 -07:00 |
EntityManager.cs
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Change EntityManager to use RWlocks
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2009-12-06 03:56:15 +00:00 |
EventManager.cs
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Committing the LightShare code, which was developed by TomMeta of Meta7.
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2010-03-31 04:20:20 +01:00 |
Prioritizer.cs
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Guard prioritizer agains null values as those produced by a bullet dying
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2010-06-22 23:39:39 +01:00 |
RegionStatsHandler.cs
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OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
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2010-01-11 07:51:33 -08:00 |
ReturnInfo.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
Scene.Inventory.cs
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Inventory offers and subsequent notifications of acceptance/decline now working across the board.
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2010-06-11 12:47:47 -07:00 |
Scene.PacketHandlers.cs
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* Fixes Library bugs in grid mode. Partly a missing check and partly a missing configuration.
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2010-05-05 21:12:13 -07:00 |
Scene.Permissions.cs
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Unify a previous refactor of object return with the older solution. We
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2010-03-18 18:58:56 +00:00 |
Scene.cs
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Add "AvatarHeight/2" to the Home Position when set to avoid having the avatar fall through the ground when they TP home.
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2010-06-19 07:00:01 -07:00 |
SceneBase.cs
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minor: comment out region interface registration log msg I accidentally left in last week
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2010-06-04 18:08:40 +01:00 |
SceneCommunicationService.cs
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Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to neighbours.
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2010-06-13 19:06:22 -07:00 |
SceneGraph.cs
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Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
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2010-06-25 14:26:07 -07:00 |
SceneManager.cs
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Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
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2010-03-19 15:16:44 -07:00 |
SceneObjectGroup.Inventory.cs
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Merge branch 'master' into careminster-presence-refactor
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2010-04-19 07:00:40 +01:00 |
SceneObjectGroup.cs
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Add two events: OnAttachToBackup and OnDetachFromBackup.
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2010-06-25 14:25:39 -07:00 |
SceneObjectPart.cs
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Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
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2010-06-20 14:45:36 -07:00 |
SceneObjectPartInventory.cs
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And another conflict
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2010-06-24 03:35:42 +01:00 |
ScenePresence.cs
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Cause collisions with the avatar to be sent to attachments. Currently
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2010-06-22 04:04:59 +02:00 |
SceneViewer.cs
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One should not lock null objects.
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2010-06-01 19:01:57 +01:00 |
SimStatsReporter.cs
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Formatting cleanup. Add copyright headers.
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2010-01-04 06:17:30 +09:00 |
TerrainChannel.cs
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* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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2009-10-02 18:31:08 -07:00 |
TerrainUtil.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
UndoState.cs
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Revolution is on the roll again! :)
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2010-02-14 22:18:46 +00:00 |
UuidGatherer.cs
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add prim item and test asset save in save oar unit test
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2010-05-21 19:36:39 +01:00 |