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Animation
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Close streams immediately when we finish using them
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2014-07-21 08:30:03 +01:00 |
Scripting
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Remove very long unused IScriptHost and NullScriptHost
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2013-02-06 02:15:54 +00:00 |
Serialization
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Ignore whitespace when reading serialized XML objects.
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2014-08-29 19:08:23 +01:00 |
Tests
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Temporarily disable new regression test TestLifecycle() until I have a chance to fix it
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2014-07-03 00:30:42 +01:00 |
Types
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remove unused BasicQuadTreeNode
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2010-07-30 21:06:45 +01:00 |
AsyncInventorySender.cs
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OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
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2012-06-12 02:43:33 +01:00 |
AsyncSceneObjectGroupDeleter.cs
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Only send one kill object to the deleter when they derez an object rather than two.
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2013-05-09 18:53:34 +01:00 |
Border.cs
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Add "show borders" command to show the borders of a region.
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2013-03-23 00:45:21 +00:00 |
Cardinals.cs
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Add copyright headers. Formatting cleanup.
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2009-09-03 02:04:17 +09:00 |
CoalescedSceneObjects.cs
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refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
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2011-04-13 21:48:16 +01:00 |
EntityBase.cs
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Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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2011-11-16 23:01:59 +00:00 |
EntityManager.cs
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Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts.
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2012-12-07 00:47:04 +00:00 |
EventManager.cs
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add newRegion parameter to CrossAgentToNewRegion event and trigger the event after crossing thread is invoked
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2014-02-20 00:18:28 -08:00 |
KeyframeMotion.cs
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Close streams immediately when we finish using them
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2014-07-21 08:30:03 +01:00 |
Prioritizer.cs
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Remove pointless cluttering SOP.ParentGroup != null checks.
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2011-09-01 01:22:28 +01:00 |
RegionStatsHandler.cs
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Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap
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2013-07-08 22:03:07 +01:00 |
ReturnInfo.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
Scene.Inventory.cs
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Ignore whitespace when reading serialized XML objects.
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2014-08-29 19:08:23 +01:00 |
Scene.PacketHandlers.cs
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After finishing to edit an attachment, let other avatars see the changes. (The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.)
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2013-10-17 23:10:16 +01:00 |
Scene.Permissions.cs
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If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region.
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2012-04-27 20:22:35 +01:00 |
Scene.cs
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Add [EntityTransfer] AllowAvatarCrossing setting to determine whether avatars are allowed to cross regions at all.
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2014-09-03 00:25:56 +01:00 |
SceneBase.cs
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Implement experimental non-default mechanism to update scene via a timer rather than a persistent thread with sleep.
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2014-08-26 18:13:38 +01:00 |
SceneCommunicationService.cs
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Add a "debug scene set child-repri <double>" command that allows child reprioritization distance to be changed on the fly.
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2014-07-29 00:13:29 +01:00 |
SceneGraph.cs
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Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB
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2014-08-29 23:40:21 +01:00 |
SceneManager.cs
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varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.
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2013-12-14 07:53:01 -08:00 |
SceneObjectGroup.Inventory.cs
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Put guards on a bunch of exception-inducing code, as seen in logs from load test.
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2013-07-09 14:12:52 -07:00 |
SceneObjectGroup.cs
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Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB
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2014-08-29 23:40:21 +01:00 |
SceneObjectPart.cs
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Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB
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2014-08-29 23:40:21 +01:00 |
SceneObjectPartInventory.cs
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Call RemoveScriptInstance when removing from inventory
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2014-07-14 18:06:24 +01:00 |
ScenePresence.cs
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Add [EntityTransfer] AllowAvatarCrossing setting to determine whether avatars are allowed to cross regions at all.
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2014-09-03 00:25:56 +01:00 |
ScenePresenceStateMachine.cs
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Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion.
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2013-09-02 19:15:10 +01:00 |
SimStatsReporter.cs
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varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.
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2013-12-14 07:53:01 -08:00 |
TerrainChannel.cs
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Fix issue where terrain height values > 327 caused chaotic spiked terrain.
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2014-04-25 22:56:25 +01:00 |
TerrainCompressor.cs
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Send multiple terrain patches per terrain update packet if terrain
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2014-06-01 19:23:49 -07:00 |
TerrainUtil.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
UndoState.cs
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Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
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2011-11-02 14:59:00 -07:00 |
UuidGatherer.cs
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Close streams immediately when we finish using them
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2014-07-21 08:30:03 +01:00 |