OpenSimMirror/OpenSim/Framework
John Hurliman b2ed348aa2 Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated 2009-10-22 12:33:23 -07:00
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AssetLoader/Filesystem
Capabilities
Client
Communications
Configuration
Console
RegionLoader
Serialization
Servers Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated 2009-10-22 12:33:23 -07:00
Statistics
Tests
ACL.cs
AgentCircuitData.cs
AgentCircuitManager.cs
AgentUpdateArgs.cs
Animation.cs
AssemblyInfo.cs
AssetBase.cs
AssetConfig.cs
AssetLandmark.cs
AssetRequest.cs
AssetRequestToClient.cs
AssetStorage.cs
AuthenticateResponse.cs
AvatarAppearance.cs
AvatarPickerAvatar.cs
AvatarPickerReplyAgentDataArgs.cs
AvatarPickerReplyDataArgs.cs
AvatarWearable.cs
AvatarWearingArgs.cs
BlockingQueue.cs
Cache.cs
ChatTypeEnum.cs
ChildAgentDataUpdate.cs
ClientInfo.cs
ClientManager.cs
CnmMemoryCache.cs
CnmSynchronizedCache.cs
ColliderData.cs
ConfigBase.cs
ConfigSettings.cs
ConfigurationMember.cs
ConfigurationOption.cs
Constants.cs
Culture.cs
EstateBan.cs
EstateSettings.cs
EventData.cs
ForeignUserProfileData.cs
FriendListItem.cs
FriendRegionInfo.cs
GridConfig.cs
GridInstantMessage.cs
GroupData.cs
HGNetworkServersInfo.cs
IAssetCache.cs
IAssetLoader.cs
IClientAPI.cs
IClientFileTransfer.cs
ICnmCache.cs
IGenericConfig.cs
IImprovedAssetCache.cs
ILoginServiceToRegionsConnector.cs
IMoneyModule.cs
IPlugin.cs
IProfileModule.cs
IRegionCommsListener.cs
IRegionCreator.cs
IRegionLoader.cs
IRegistryCore.cs
IScene.cs
ISceneObject.cs
InventoryCollection.cs
InventoryConfig.cs
InventoryFolderBase.cs
InventoryFolderImpl.cs
InventoryItemBase.cs
InventoryNodeBase.cs
LandData.cs
LandStatReportItem.cs
LandUpdateArgs.cs
Location.cs
LocklessQueue.cs
Login.cs
MainServer.cs
MapBlockData.cs
MapItemReplyStruct.cs
MessageServerConfig.cs
MinHeap.cs
NeighbourInfo.cs
NetworkServersInfo.cs
NetworkUtil.cs
OSChatMessage.cs
PacketPool.cs
Parallel.cs
ParcelMediaCommandEnum.cs
PluginLoader.cs
PrimeNumberHelper.cs
PrimitiveBaseShape.cs
ProxyCodec.cs
RegionCommsListener.cs
RegionHandshakeArgs.cs
RegionInfo.cs
RegionInfoForEstateMenuArgs.cs
RegionSettings.cs
RegionUpData.cs
RegistryCore.cs
Remoting.cs
RequestAssetArgs.cs
SerializableInventory.cs
SerializableRegionInfo.cs
SimStats.cs
SurfaceTouchEventArgs.cs
TaskInventoryDictionary.cs
TaskInventoryItem.cs
TextureRequestArgs.cs
ThreadTracker.cs
ThrottleOutPacketType.cs
UndoStack.cs
UpdateShapeArgs.cs
UserAgentData.cs
UserConfig.cs
UserProfileData.cs
Util.cs
ViewerEffectEventHandlerArg.cs
Watchdog.cs Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated 2009-10-22 12:33:23 -07:00
WearableItem.cs
sLLVector3.cs