.. |
Animation
|
Merge branch 'careminster' into careminster-presence-refactor
|
2010-05-08 14:17:43 +01:00 |
Scripting
|
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
|
2009-10-15 16:35:27 -07:00 |
Serialization
|
All scripts are now created suspended and are only unsuspended when the object
|
2010-04-19 06:29:26 +01:00 |
Tests
|
minor: remove LongRunning test designator from TestAddSceneObject() since it isn't, really
|
2010-05-21 21:48:47 +01:00 |
Types
|
Removed an innefficent List.Contains lookup from UpdateQueue
|
2009-09-30 17:53:32 -07:00 |
AsyncSceneObjectGroupDeleter.cs
|
* HGScene is no more.
|
2010-01-30 09:23:07 -08:00 |
Border.cs
|
Formatting cleanup.
|
2009-10-01 09:38:36 +09:00 |
Cardinals.cs
|
Add copyright headers. Formatting cleanup.
|
2009-09-03 02:04:17 +09:00 |
EntityBase.cs
|
* Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs
|
2010-05-21 13:55:36 -07:00 |
EntityManager.cs
|
Change EntityManager to use RWlocks
|
2009-12-06 03:56:15 +00:00 |
EventManager.cs
|
Committing the LightShare code, which was developed by TomMeta of Meta7.
|
2010-03-31 04:20:20 +01:00 |
Prioritizer.cs
|
* Added code comments to Prioritizer.cs that document how to add a new update priority policy
|
2010-05-21 14:04:10 -07:00 |
RegionStatsHandler.cs
|
OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
|
2010-01-11 07:51:33 -08:00 |
ReturnInfo.cs
|
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
2009-06-01 06:37:14 +00:00 |
Scene.Inventory.cs
|
Change the way the object perms are propagated to attempt to salvage
|
2010-05-21 15:31:27 +01:00 |
Scene.PacketHandlers.cs
|
* Fixes Library bugs in grid mode. Partly a missing check and partly a missing configuration.
|
2010-05-05 21:12:13 -07:00 |
Scene.Permissions.cs
|
Unify a previous refactor of object return with the older solution. We
|
2010-03-18 18:58:56 +00:00 |
Scene.cs
|
Merge branch 'master' into careminster-presence-refactor
|
2010-05-28 21:56:42 +01:00 |
SceneBase.cs
|
get TestSaveIarV0_1() uncommented but not running as a test yet since I didn't get the authentication server to work and my brain is about to fizzle out my ears
|
2010-05-28 23:14:24 +01:00 |
SceneCommunicationService.cs
|
Fix to the scenario where we send an agent to a neighbouring sim (via teleport), then tell our neighbours to close the agents.. thereby disconnecting the user. Added a new CloseChildAgent method in lieu of CloseAgent. This has been a long standing problem - with any luck this will cure it.
|
2010-05-18 03:24:43 -07:00 |
SceneGraph.cs
|
rearrange SceneGraph.AddSceneObject() to return earlier if an object with that uuid is already in the scene
|
2010-05-21 21:57:56 +01:00 |
SceneManager.cs
|
Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
|
2010-03-19 15:16:44 -07:00 |
SceneObjectGroup.Inventory.cs
|
Merge branch 'master' into careminster-presence-refactor
|
2010-04-19 07:00:40 +01:00 |
SceneObjectGroup.cs
|
* Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs
|
2010-05-21 13:55:36 -07:00 |
SceneObjectPart.cs
|
Merge branch 'master' into careminster-presence-refactor
|
2010-05-28 21:56:42 +01:00 |
SceneObjectPartInventory.cs
|
Fix another ReaderWriterLockSlim issue
|
2010-05-10 12:45:33 -07:00 |
ScenePresence.cs
|
Merge branch 'master' into careminster-presence-refactor
|
2010-05-28 21:56:42 +01:00 |
SceneViewer.cs
|
Prevent a null ref
|
2010-05-27 19:09:06 +01:00 |
SimStatsReporter.cs
|
Formatting cleanup. Add copyright headers.
|
2010-01-04 06:17:30 +09:00 |
TerrainChannel.cs
|
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
|
2009-10-02 18:31:08 -07:00 |
TerrainUtil.cs
|
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
2009-06-01 06:37:14 +00:00 |
UndoState.cs
|
Revolution is on the roll again! :)
|
2010-02-14 22:18:46 +00:00 |
UuidGatherer.cs
|
add prim item and test asset save in save oar unit test
|
2010-05-21 19:36:39 +01:00 |