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Animation
Add method doc to SPA.Falling and use automatic private get property
2012-01-07 00:29:55 +00:00
Scripting
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
2009-10-15 16:35:27 -07:00
Serialization
On object deserialization, go back to logging errors at DEBUG level rather than ERROR. Restore extra log message if shape processing fails.
2012-02-13 20:43:26 +00:00
Tests
In ObjectTortureTests, run garbage collector on Teardown and run scene loop update when scene objects have been deleted.
2012-02-15 01:45:25 +00:00
Types
remove unused BasicQuadTreeNode
2010-07-30 21:06:45 +01:00
AsyncInventorySender.cs
minor: remove mono compiler warning
2011-07-11 02:11:37 +01:00
AsyncSceneObjectGroupDeleter.cs
Fix bug where somebody taking a copy of an object they didn't own that was rezzed before the region was restarted would wrongly place the copy in the object owner's inventory.
2012-02-10 19:58:34 +00:00
Border.cs
Formatting cleanup.
2009-10-01 09:38:36 +09:00
Cardinals.cs
Add copyright headers. Formatting cleanup.
2009-09-03 02:04:17 +09:00
CoalescedSceneObjects.cs
refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
2011-04-13 21:48:16 +01:00
EntityBase.cs
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
2011-11-16 23:01:59 +00:00
EntityManager.cs
Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup
2011-11-16 02:33:56 -08:00
EventManager.cs
Add event RegionHeartbeatEnd for modules interested in coordinating activity with region heartbeats
2012-02-01 17:01:28 -08:00
Prioritizer.cs
Remove pointless cluttering SOP.ParentGroup != null checks.
2011-09-01 01:22:28 +01:00
RegionStatsHandler.cs
Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead of OSHttpRequest/OSHttpResponse.
2011-12-05 20:44:20 +00:00
ReturnInfo.cs
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
Scene.Inventory.cs
When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer permissions, not PermissionMask.All
2012-02-10 02:13:15 +00:00
Scene.PacketHandlers.cs
Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs as this is updating SOG/SOP.GroupID, which is arguably generic.
2011-12-19 23:03:45 +00:00
Scene.Permissions.cs
Add permissions hooks for object transfers
2011-01-03 19:42:58 +00:00
Scene.cs
Add some more data to the new user connection logging for debug purposes.
2012-02-14 01:50:51 +00:00
SceneBase.cs
Get rid of IScene.PresenceChildStatus() which always had to execute a lookup in favour of IClientAPI.ISceneAgent.IsChildAgent instead.
2011-12-09 23:07:53 +00:00
SceneCommunicationService.cs
Changed the async approach on close child agents. This may improve crossings a little bit.
2011-12-16 17:24:50 -08:00
SceneGraph.cs
In ObjectTortureTests, run garbage collector on Teardown and run scene loop update when scene objects have been deleted.
2012-02-15 01:45:25 +00:00
SceneManager.cs
Remove unused SceneManager.TryGetAvatarsScene()
2011-12-07 21:17:13 +00:00
SceneObjectGroup.Inventory.cs
When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer permissions, not PermissionMask.All
2012-02-10 02:13:15 +00:00
SceneObjectGroup.cs
Stop a scene object from attempting to link with itself (which results in an exception and constant complaints in v3 viewers).
2012-02-08 22:19:34 +00:00
SceneObjectPart.cs
In ObjectTortureTests, run garbage collector on Teardown and run scene loop update when scene objects have been deleted.
2012-02-15 01:45:25 +00:00
SceneObjectPartInventory.cs
Add a regression test to compile and start a script. Remove Path.GetDirectoryName when getting assembly loading path in Compiler.CompileFromDotNetText().
2012-02-07 17:44:37 +00:00
ScenePresence.cs
Make ScenePresence.MovementFlag a private only settable value to reduce complexity of code analysis
2012-02-11 00:10:59 +00:00
SimStatsReporter.cs
Tie reported FPS correction factor into the minimum frame time rather than setting separately.
2011-10-13 22:07:55 +01:00
TerrainChannel.cs
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
2009-10-02 18:31:08 -07:00
TerrainUtil.cs
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
UndoState.cs
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
2011-11-02 14:59:00 -07:00
UuidGatherer.cs
Comment out the uuid gatherer lines that I accidentally left in.
2011-10-23 03:14:32 +01:00