OpenSimMirror/OpenSim/Region/Framework/Scenes
Mic Bowman 7759bda833 Added an "immediate" queue to the priority queue. This is
per Melanie's very good suggestion. The immediate queue is
serviced completely before all others, making it a very good
place to put avatar updates & attachments.

Moved the priority queue out of the LLUDP directory and
into the framework. It is now a fairly general utility.
2011-04-20 21:58:49 -07:00
..
Animation This seems to get rid of the stuck PREJUMP animation, as reported by Justin in -dev. Also in this commit, a slight adjustment to the Velocity of SP -- this makes the avie walking feel less jerky for me. Will wait reports from others. 2010-12-13 21:35:40 -08:00
Scripting Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
Serialization Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing. 2011-04-15 00:42:06 +01:00
Tests get rid of all traces of the now used mock service infrastructure 2011-04-15 01:37:27 +01:00
Types remove unused BasicQuadTreeNode 2010-07-30 21:06:45 +01:00
AsyncSceneObjectGroupDeleter.cs refactor: rename DeleteToInventory() to CopyToInventory() 2011-04-18 21:34:26 +01:00
Border.cs Formatting cleanup. 2009-10-01 09:38:36 +09:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
CoalescedSceneObjects.cs refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 2011-04-13 21:48:16 +01:00
EntityBase.cs Fix deletion persistence when freshly delinked prims are removed 2010-09-07 01:43:20 +01:00
EntityManager.cs remove mono compiler warnings 2010-12-17 22:35:08 +00:00
EventManager.cs Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to listen for that rather than EventManager.OnParcelPrimCountAdd 2011-03-23 21:53:14 +00:00
Prioritizer.cs Added an "immediate" queue to the priority queue. This is 2011-04-20 21:58:49 -07:00
RegionStatsHandler.cs OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. 2010-01-11 07:51:33 -08:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersection byte 2011-04-12 22:30:43 +01:00
Scene.PacketHandlers.cs Global creator information working on MySQL DB and on load/save OARs. Creator name properly shown on the viewer as first.last @authority. 2010-11-21 13:16:52 -08:00
Scene.Permissions.cs Add permissions hooks for object transfers 2011-01-03 19:42:58 +00:00
Scene.cs Adjust the quanterions used in the rez coalsced object tests to get sensible bounding box and offset numbers. 2011-04-13 22:29:12 +01:00
SceneBase.cs Remove unused Datastore parameter from RegionInfo (legacy from early 2008) 2011-03-31 22:16:09 +01:00
SceneCommunicationService.cs Change UpdateAgent (for changes in agent position) to be sent 2011-02-03 12:43:46 -08:00
SceneGraph.cs Add coalesced scene objects class and serializer. This is currently only used by the TestRezCoalescedObject() regression test. 2011-04-13 21:17:43 +01:00
SceneManager.cs Make console backup command do a forced backup rather than non-forced 2010-09-06 23:12:03 +01:00
SceneObjectGroup.Inventory.cs Fix direct item give permissions 2011-01-12 21:39:13 +00:00
SceneObjectGroup.cs Merge branch 'master' into test-merge0418 2011-04-18 11:29:43 -07:00
SceneObjectPart.cs First pass at moving object property requests into a queue similar 2011-04-13 15:37:25 -07:00
SceneObjectPartInventory.cs A stab at making CHANGED_OWNER work 2011-04-01 22:04:29 +01:00
ScenePresence.cs change some log messages from info to debug 2011-02-25 02:15:06 +00:00
SceneViewer.cs New command: show pending-objects 2011-02-06 19:39:29 -08:00
SimStatsReporter.cs Make SImStatsReporter pick ObjectCapacity striaght out of region info 2010-10-22 18:27:49 -04:00
TerrainChannel.cs * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 2009-10-02 18:31:08 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Revolution is on the roll again! :) 2010-02-14 22:18:46 +00:00
UuidGatherer.cs Try to fix a IAR problem reported by nebadon, where save iar seems stuck forever. 2011-01-07 12:32:47 -08:00