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Animation
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This seems to get rid of the stuck PREJUMP animation, as reported by Justin in -dev. Also in this commit, a slight adjustment to the Velocity of SP -- this makes the avie walking feel less jerky for me. Will wait reports from others.
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2010-12-13 21:35:40 -08:00 |
Scripting
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
Serialization
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Merge branch 'master' into careminster-presence-refactor
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2010-12-17 22:50:25 +00:00 |
Tests
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fix mistake in last change of local.include
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2010-12-15 00:14:43 +00:00 |
Types
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remove unused BasicQuadTreeNode
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2010-07-30 21:06:45 +01:00 |
AsyncSceneObjectGroupDeleter.cs
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Make SendKillObject send multiple localIDs in one packet. This avoids the
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2010-10-08 11:31:52 +02:00 |
Border.cs
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Formatting cleanup.
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2009-10-01 09:38:36 +09:00 |
Cardinals.cs
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Add copyright headers. Formatting cleanup.
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2009-09-03 02:04:17 +09:00 |
EntityBase.cs
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Fix deletion persistence when freshly delinked prims are removed
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2010-09-07 01:43:20 +01:00 |
EntityManager.cs
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remove mono compiler warnings
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2010-12-17 22:35:08 +00:00 |
EventManager.cs
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Merge branch 'master' into careminster-presence-refactor
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2010-10-27 20:49:27 +01:00 |
Prioritizer.cs
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Apply the useful part of diva's patch that was skipped
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2010-12-12 08:57:26 +00:00 |
RegionStatsHandler.cs
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OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
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2010-01-11 07:51:33 -08:00 |
ReturnInfo.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
Scene.Inventory.cs
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Fix direct item give permissions
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2011-01-12 16:20:38 +01:00 |
Scene.PacketHandlers.cs
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Global creator information working on MySQL DB and on load/save OARs. Creator name properly shown on the viewer as first.last @authority.
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2010-11-21 13:16:52 -08:00 |
Scene.Permissions.cs
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Add permissions hooks for object transfers
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2011-01-03 19:42:58 +00:00 |
Scene.cs
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Merge branch 'master' into careminster-presence-refactor
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2010-12-30 01:40:38 +00:00 |
SceneBase.cs
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Change all restarting to use the restart module. Remove hardcoded behavior
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2010-11-25 03:16:52 +00:00 |
SceneCommunicationService.cs
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Fix child agent scoping
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2011-01-03 19:42:26 +00:00 |
SceneGraph.cs
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reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being used by a 3rd party region module and contains non-obvious attachment specific code
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2010-12-14 00:11:41 +00:00 |
SceneManager.cs
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Make console backup command do a forced backup rather than non-forced
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2010-09-06 23:12:03 +01:00 |
SceneObjectGroup.Inventory.cs
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Fix direct item give permissions
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2011-01-12 16:20:38 +01:00 |
SceneObjectGroup.cs
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Taint SOGs the right way
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2011-01-10 22:02:09 +01:00 |
SceneObjectPart.cs
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Fixing AbsolutePosition to correct llSensor in vehicles
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2010-12-26 22:52:03 +00:00 |
SceneObjectPartInventory.cs
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Fix direct item give permissions
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2011-01-12 16:20:38 +01:00 |
ScenePresence.cs
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Merge branch 'master' into careminster-presence-refactor
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2011-01-06 19:08:15 +00:00 |
SceneViewer.cs
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Prevent a null ref when an avatar login doesn't go as planned
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2010-12-22 03:25:30 +01:00 |
SimStatsReporter.cs
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Make SImStatsReporter pick ObjectCapacity striaght out of region info
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2010-10-22 18:27:49 -04:00 |
TerrainChannel.cs
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* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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2009-10-02 18:31:08 -07:00 |
TerrainUtil.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
UndoState.cs
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Undo fix is now complete. This commit repairs the special case of the root prim moving or rotating independently of the rest of the group.
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2010-07-05 05:44:35 -07:00 |
UuidGatherer.cs
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If we fail to gather asset uuids for a particular asset, log the failing asset id and type
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2010-11-27 00:54:09 +00:00 |