OpenSimMirror/OpenSim/Region/Framework/Scenes
Tom Grimshaw 8849b9af8b Fix single prim rotation undo. All UNDO functions are now working correctly except for when the root prim is moved or rotated as a single prim (coming soon). 2010-07-04 20:45:11 -07:00
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Animation Merge branch 'careminster' into careminster-presence-refactor 2010-05-08 14:17:43 +01:00
Scripting Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
Serialization The majority of the Undo fix. There is still an issue with Rotation which i'll address next; however position undo and scale undo should be working just fine now. Also removed some residual debug logging. 2010-07-04 19:28:39 -07:00
Tests minor: remove LongRunning test designator from TestAddSceneObject() since it isn't, really 2010-05-21 21:48:47 +01:00
Types Removed an innefficent List.Contains lookup from UpdateQueue 2009-09-30 17:53:32 -07:00
AsyncSceneObjectGroupDeleter.cs Continuing refactor. Refactor DeRezObject to deal with multiple objects 2010-06-01 02:10:22 +01:00
Border.cs Formatting cleanup. 2009-10-01 09:38:36 +09:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
EntityBase.cs * Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs 2010-05-21 13:55:36 -07:00
EntityManager.cs Change EntityManager to use RWlocks 2009-12-06 03:56:15 +00:00
EventManager.cs Add a new global event : OnTerrainUpdate 2010-06-26 18:51:19 -07:00
Prioritizer.cs Guard prioritizer agains null values as those produced by a bullet dying 2010-06-22 23:39:39 +01:00
RegionStatsHandler.cs OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. 2010-01-11 07:51:33 -08:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs Merge branch 'master' into careminster-presence-refactor 2010-07-04 11:02:21 +01:00
Scene.PacketHandlers.cs * Fixes Library bugs in grid mode. Partly a missing check and partly a missing configuration. 2010-05-05 21:12:13 -07:00
Scene.Permissions.cs Unify a previous refactor of object return with the older solution. We 2010-03-18 18:58:56 +00:00
Scene.cs Trigger the RegionLightShareData OnSave event properly when the profile is saved 2010-06-26 15:15:19 -07:00
SceneBase.cs minor: comment out region interface registration log msg I accidentally left in last week 2010-06-04 18:08:40 +01:00
SceneCommunicationService.cs Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to neighbours. 2010-06-13 19:06:22 -07:00
SceneGraph.cs Remove AgentID and GroupOD from the signature of SOG.Copy(). They were never 2010-06-28 01:43:26 +01:00
SceneManager.cs Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files. 2010-03-19 15:16:44 -07:00
SceneObjectGroup.Inventory.cs Merge branch 'master' into careminster-presence-refactor 2010-04-19 07:00:40 +01:00
SceneObjectGroup.cs Fix single prim rotation undo. All UNDO functions are now working correctly except for when the root prim is moved or rotated as a single prim (coming soon). 2010-07-04 20:45:11 -07:00
SceneObjectPart.cs The majority of the Undo fix. There is still an issue with Rotation which i'll address next; however position undo and scale undo should be working just fine now. Also removed some residual debug logging. 2010-07-04 19:28:39 -07:00
SceneObjectPartInventory.cs Revert "stop exceptions in setting and getting state from propogating since they aren't fatal to operations" 2010-06-29 23:43:38 +01:00
ScenePresence.cs Fix IMs the right way. This sets it up so that timestamps are actually 2010-07-03 20:27:00 +02:00
SceneViewer.cs One should not lock null objects. 2010-06-01 19:01:57 +01:00
SimStatsReporter.cs Formatting cleanup. Add copyright headers. 2010-01-04 06:17:30 +09:00
TerrainChannel.cs * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 2009-10-02 18:31:08 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Rotation undo fix and remove a debug chatter i missed. Still not working: Individual child prim rotational undo and special cases where the root prim was moved or rotated (all the children then need to restore their offsets). Coming shortly. 2010-07-04 19:58:52 -07:00
UuidGatherer.cs add prim item and test asset save in save oar unit test 2010-05-21 19:36:39 +01:00