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Animation
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Reduce number of AvatarAnimations sent with large number of avatars
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2010-04-13 18:50:08 -07:00 |
Scripting
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
Serialization
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Preserving the link numbers is a serializer's highest duty.
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2010-06-12 08:28:00 +01:00 |
Tests
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minor: remove LongRunning test designator from TestAddSceneObject() since it isn't, really
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2010-05-21 21:48:47 +01:00 |
Types
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Removed an innefficent List.Contains lookup from UpdateQueue
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2009-09-30 17:53:32 -07:00 |
AsyncSceneObjectGroupDeleter.cs
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Continuing refactor. Refactor DeRezObject to deal with multiple objects
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2010-06-01 02:10:22 +01:00 |
Border.cs
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Formatting cleanup.
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2009-10-01 09:38:36 +09:00 |
Cardinals.cs
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Add copyright headers. Formatting cleanup.
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2009-09-03 02:04:17 +09:00 |
EntityBase.cs
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* Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs
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2010-05-21 13:55:36 -07:00 |
EntityManager.cs
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* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
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2009-10-19 15:19:09 -07:00 |
EventManager.cs
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Committing the LightShare code, which was developed by TomMeta of Meta7.
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2010-03-31 04:20:20 +01:00 |
Prioritizer.cs
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Give attachments the same priority as other avatars in BestAvatarResponsiveness
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2010-06-09 17:02:01 +01:00 |
RegionStatsHandler.cs
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OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
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2010-01-11 07:51:33 -08:00 |
ReturnInfo.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
Scene.Inventory.cs
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Inventory offers and subsequent notifications of acceptance/decline now working across the board.
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2010-06-11 12:47:47 -07:00 |
Scene.PacketHandlers.cs
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* Fixes Library bugs in grid mode. Partly a missing check and partly a missing configuration.
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2010-05-05 21:12:13 -07:00 |
Scene.Permissions.cs
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Unify a previous refactor of object return with the older solution. We
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2010-03-18 18:57:29 +00:00 |
Scene.cs
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Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
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2010-06-12 12:09:06 -07:00 |
SceneBase.cs
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minor: comment out region interface registration log msg I accidentally left in last week
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2010-06-04 18:08:40 +01:00 |
SceneCommunicationService.cs
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minor: remove some compiler warnings
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2010-03-03 23:35:23 +00:00 |
SceneGraph.cs
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Refactor SendCoarseLocations for better performance. Instead of computing list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations.
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2010-06-08 16:44:18 -07:00 |
SceneManager.cs
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Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
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2010-03-19 15:16:44 -07:00 |
SceneObjectGroup.Inventory.cs
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All scripts are now created suspended and are only unsuspended when the object
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2010-04-19 06:29:26 +01:00 |
SceneObjectGroup.cs
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Bug fix on attachments: attach->drop->attach works now.
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2010-06-09 12:51:24 -07:00 |
SceneObjectPart.cs
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Change the handling of CreateSelected. Only send it on real creation, not
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2010-06-01 01:39:54 +01:00 |
SceneObjectPartInventory.cs
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Don't filre CHANGED_INVENTORY if a prim comes in from storage
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2010-06-12 07:34:55 +01:00 |
ScenePresence.cs
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Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packet
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2010-06-12 01:25:25 +01:00 |
SceneViewer.cs
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One should not lock null objects.
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2010-06-01 19:01:57 +01:00 |
SimStatsReporter.cs
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Formatting cleanup. Add copyright headers.
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2010-01-04 06:17:30 +09:00 |
TerrainChannel.cs
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* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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2009-10-02 18:31:08 -07:00 |
TerrainUtil.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
UndoState.cs
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Revolution is on the roll again! :)
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2010-02-14 22:18:46 +00:00 |
UuidGatherer.cs
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add prim item and test asset save in save oar unit test
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2010-05-21 19:36:39 +01:00 |