OpenSimMirror/OpenSim/Region/Framework/Scenes
Justin Clark-Casey (justincc) aa19ccf65c refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it sends entity updates (including presence ones), not just prims. 2011-10-14 01:45:46 +01:00
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Animation Animation-States Turning Left, Turning Right implemented/enabled 2011-10-04 00:27:11 +01:00
Scripting Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
Serialization stop passing FromUserInventoryItemID right down into the deserializer. 2011-09-02 00:50:16 +01:00
Tests Fixed line endings from previous commit 2011-10-06 23:20:51 -07:00
Types remove unused BasicQuadTreeNode 2010-07-30 21:06:45 +01:00
AsyncInventorySender.cs minor: remove mono compiler warning 2011-07-11 02:11:37 +01:00
AsyncSceneObjectGroupDeleter.cs Add en_US culture setting to the async delete to inventory thread, to avoid any issues with float serialization with machines set to non en_US locales. 2011-09-26 23:00:16 +01:00
Border.cs Formatting cleanup. 2009-10-01 09:38:36 +09:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
CoalescedSceneObjects.cs refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 2011-04-13 21:48:16 +01:00
EntityBase.cs remove some mono compiler warnings 2011-10-12 21:54:25 +01:00
EntityManager.cs remove mono compiler warnings 2010-12-17 22:35:08 +00:00
EventManager.cs Do a partial fix/implementation of OSSL osNpcMoveTo() 2011-08-03 04:19:19 +01:00
Prioritizer.cs Remove pointless cluttering SOP.ParentGroup != null checks. 2011-09-01 01:22:28 +01:00
RegionStatsHandler.cs remove the pointless slashes on the end of the (5!) different server stat retrieval mechanisms. 2011-10-07 00:30:35 +01:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs Fix avatar parameter updating for viewer 3 and maybe 2. 2011-09-23 02:59:33 +01:00
Scene.PacketHandlers.cs refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to reflect what it actually does 2011-09-15 18:58:58 +01:00
Scene.Permissions.cs Add permissions hooks for object transfers 2011-01-03 19:42:58 +00:00
Scene.cs Expose minimum frame time and update periods for experimentation. 2011-10-13 23:47:37 +01:00
SceneBase.cs Don't try to save changed attachment states when an NPC with attachments is removed from the scene. 2011-08-18 00:53:05 +01:00
SceneCommunicationService.cs Refactored "known child region" in ScenePresence. There were 4 different 2011-10-06 22:47:33 -07:00
SceneGraph.cs Instead of adding stat agentMS in all kinds of places, calculate it instead in the main Scene.Update() loop, like the other stats 2011-10-06 00:45:25 +01:00
SceneManager.cs Merge branch 'master' into bulletsim 2011-08-19 14:49:16 -07:00
SceneObjectGroup.Inventory.cs Stop attempts to rewear already worn items from removing and reattaching. 2011-09-13 22:13:58 +01:00
SceneObjectGroup.cs Remove unimplementated UpdateMovement() methods from SOG, SOP. 2011-10-01 01:26:50 +01:00
SceneObjectPart.cs refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it sends entity updates (including presence ones), not just prims. 2011-10-14 01:45:46 +01:00
SceneObjectPartInventory.cs refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to reflect what it actually does 2011-09-15 18:58:58 +01:00
ScenePresence.cs refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it sends entity updates (including presence ones), not just prims. 2011-10-14 01:45:46 +01:00
SceneViewer.cs Lock m_pendingObjects when calling GetPendingObjectsCount(). 2011-09-06 22:48:05 +01:00
SimStatsReporter.cs Tie reported FPS correction factor into the minimum frame time rather than setting separately. 2011-10-13 22:07:55 +01:00
TerrainChannel.cs * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 2009-10-02 18:31:08 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Partially fix autopilot/go here 2011-08-02 23:41:12 +01:00
UuidGatherer.cs minor: put <remarks> tags around some method doc 2011-09-12 20:06:09 +01:00