OpenSimMirror/OpenSim/Region/Framework/Scenes
Diva Canto 98f59ffed5 Fix broken tests -- the test setup was wrong... sigh. 2013-07-14 09:22:55 -07:00
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Animation Add TriggerScenePresenceUpdated events when an animation is added 2013-06-11 17:18:12 -07:00
Scripting Remove very long unused IScriptHost and NullScriptHost 2013-02-06 02:15:54 +00:00
Serialization Make the concept of namespaces explicit in dynamic attributes 2013-06-27 23:14:28 +01:00
Tests Fix broken tests -- the test setup was wrong... sigh. 2013-07-14 09:22:55 -07:00
Types remove unused BasicQuadTreeNode 2010-07-30 21:06:45 +01:00
AsyncInventorySender.cs OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 2012-06-12 02:43:33 +01:00
AsyncSceneObjectGroupDeleter.cs Only send one kill object to the deleter when they derez an object rather than two. 2013-05-09 18:53:34 +01:00
Border.cs Add "show borders" command to show the borders of a region. 2013-03-23 00:45:21 +00:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
CoalescedSceneObjects.cs refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 2011-04-13 21:48:16 +01:00
EntityBase.cs Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 2011-11-16 23:01:59 +00:00
EntityManager.cs Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. 2012-12-07 00:47:04 +00:00
EventManager.cs Reinsert code for gathering uuids reference by materials back directly into UuidGatherer for now. 2013-06-28 18:50:33 +01:00
KeyframeMotion.cs minor: remove mono compiler warnings related to keyframe code 2013-07-08 23:52:40 +01:00
Prioritizer.cs Remove pointless cluttering SOP.ParentGroup != null checks. 2011-09-01 01:22:28 +01:00
RegionStatsHandler.cs Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap 2013-07-08 22:03:07 +01:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs Fix other places when saving scripts or notecards in prim inventories where messages should be transient without an OK button 2013-06-18 21:21:59 +01:00
Scene.PacketHandlers.cs Fix script error messages not showing up in viewer 3 and associated viewers. 2012-10-25 03:26:12 +01:00
Scene.Permissions.cs If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. 2012-04-27 20:22:35 +01:00
Scene.cs Authenticate ChildAgentUpdate too. 2013-07-14 09:21:28 -07:00
SceneBase.cs On startup, start scenes after we're set up all local scenes, rather than starting scenes before others have been created. 2013-05-03 18:48:50 +01:00
SceneCommunicationService.cs Guard against unauthorized agent deletes. 2013-07-13 21:28:46 -07:00
SceneGraph.cs Hook up Keyframe motion to almost everything. Failing to cross a sim border 2013-06-06 03:03:05 +01:00
SceneManager.cs change "debug packet" command to "debug lludp packet" to conform with other "debug lludp" options 2013-07-04 00:02:53 +01:00
SceneObjectGroup.Inventory.cs Put guards on a bunch of exception-inducing code, as seen in logs from load test. 2013-07-09 14:12:52 -07:00
SceneObjectGroup.cs Improve situation where editing just the root prim of an attachment causes other prims to be set to very far off positions on reattach. 2013-06-25 00:41:46 +01:00
SceneObjectPart.cs Reinsert PhysicsActor variable back into SOP.SubscribeForCollisionEvents() in order to avoid a race condition. 2013-07-13 00:29:07 +01:00
SceneObjectPartInventory.cs Put guards on a bunch of exception-inducing code, as seen in logs from load test. 2013-07-09 14:12:52 -07:00
ScenePresence.cs Authenticate ChildAgentUpdate too. 2013-07-14 09:21:28 -07:00
SimStatsReporter.cs Eliminate race condition where SimStatsReporter starts reporting 2013-05-14 13:40:07 -07:00
TerrainChannel.cs Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning. 2012-03-16 13:08:05 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 2011-11-02 14:59:00 -07:00
UuidGatherer.cs Add materials store null check into UuidGatherer code. 2013-06-28 23:57:41 +01:00