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Animation
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Add TriggerScenePresenceUpdated events when an animation is added
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2013-06-11 17:18:12 -07:00 |
Scripting
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Remove very long unused IScriptHost and NullScriptHost
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2013-02-06 02:15:54 +00:00 |
Serialization
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Make the concept of namespaces explicit in dynamic attributes
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2013-06-27 23:14:28 +01:00 |
Tests
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Fix broken tests -- the test setup was wrong... sigh.
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2013-07-14 09:22:55 -07:00 |
Types
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remove unused BasicQuadTreeNode
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2010-07-30 21:06:45 +01:00 |
AsyncInventorySender.cs
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OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
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2012-06-12 02:43:33 +01:00 |
AsyncSceneObjectGroupDeleter.cs
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Only send one kill object to the deleter when they derez an object rather than two.
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2013-05-09 18:53:34 +01:00 |
Border.cs
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Add "show borders" command to show the borders of a region.
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2013-03-23 00:45:21 +00:00 |
Cardinals.cs
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Add copyright headers. Formatting cleanup.
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2009-09-03 02:04:17 +09:00 |
CoalescedSceneObjects.cs
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refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
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2011-04-13 21:48:16 +01:00 |
EntityBase.cs
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Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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2011-11-16 23:01:59 +00:00 |
EntityManager.cs
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Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts.
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2012-12-07 00:47:04 +00:00 |
EventManager.cs
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Reinsert code for gathering uuids reference by materials back directly into UuidGatherer for now.
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2013-06-28 18:50:33 +01:00 |
KeyframeMotion.cs
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minor: remove mono compiler warnings related to keyframe code
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2013-07-08 23:52:40 +01:00 |
Prioritizer.cs
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Remove pointless cluttering SOP.ParentGroup != null checks.
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2011-09-01 01:22:28 +01:00 |
RegionStatsHandler.cs
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Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap
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2013-07-08 22:03:07 +01:00 |
ReturnInfo.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
Scene.Inventory.cs
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Fix other places when saving scripts or notecards in prim inventories where messages should be transient without an OK button
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2013-06-18 21:21:59 +01:00 |
Scene.PacketHandlers.cs
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Fix script error messages not showing up in viewer 3 and associated viewers.
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2012-10-25 03:26:12 +01:00 |
Scene.Permissions.cs
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If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region.
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2012-04-27 20:22:35 +01:00 |
Scene.cs
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Authenticate ChildAgentUpdate too.
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2013-07-14 09:21:28 -07:00 |
SceneBase.cs
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On startup, start scenes after we're set up all local scenes, rather than starting scenes before others have been created.
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2013-05-03 18:48:50 +01:00 |
SceneCommunicationService.cs
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Guard against unauthorized agent deletes.
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2013-07-13 21:28:46 -07:00 |
SceneGraph.cs
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Hook up Keyframe motion to almost everything. Failing to cross a sim border
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2013-06-06 03:03:05 +01:00 |
SceneManager.cs
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change "debug packet" command to "debug lludp packet" to conform with other "debug lludp" options
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2013-07-04 00:02:53 +01:00 |
SceneObjectGroup.Inventory.cs
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Put guards on a bunch of exception-inducing code, as seen in logs from load test.
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2013-07-09 14:12:52 -07:00 |
SceneObjectGroup.cs
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Improve situation where editing just the root prim of an attachment causes other prims to be set to very far off positions on reattach.
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2013-06-25 00:41:46 +01:00 |
SceneObjectPart.cs
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Reinsert PhysicsActor variable back into SOP.SubscribeForCollisionEvents() in order to avoid a race condition.
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2013-07-13 00:29:07 +01:00 |
SceneObjectPartInventory.cs
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Put guards on a bunch of exception-inducing code, as seen in logs from load test.
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2013-07-09 14:12:52 -07:00 |
ScenePresence.cs
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Authenticate ChildAgentUpdate too.
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2013-07-14 09:21:28 -07:00 |
SimStatsReporter.cs
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Eliminate race condition where SimStatsReporter starts reporting
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2013-05-14 13:40:07 -07:00 |
TerrainChannel.cs
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Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
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2012-03-16 13:08:05 -07:00 |
TerrainUtil.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
UndoState.cs
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Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
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2011-11-02 14:59:00 -07:00 |
UuidGatherer.cs
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Add materials store null check into UuidGatherer code.
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2013-06-28 23:57:41 +01:00 |