OpenSimMirror/OpenSim.RegionServer
Adam Frisby 258e62679a Console:
* Reorganised and added default handlers to main functions
* Removed "regenerate" command, use "terrain regenerate" instead.
* Added new "terrain seed" command to set the random seed
* Added new "terrain load" command to load a terrain from disk
* Added new "terrain save" command to save a terrain to disk
Terrain:
* Added new export and import functions for some common formats
* Added new setSeed function to allow customising the random seed
2007-04-20 05:39:01 +00:00
..
Assets
CAPS * Started on converting UserHTTPServer to BaseHttpServer 2007-04-11 14:14:19 +00:00
types
world Hopefully undid the murder I committed in the last commit 2007-04-17 12:25:20 +00:00
AgentAssetUpload.cs attempt at a temporary fix to the shirt creation bug. (Its only temporary as I think the real problem is a deeper one) 2007-04-03 18:25:43 +00:00
ConsoleCmds.cs
Grid.cs
OpenSim.RegionServer.csproj Renamed the Servers directory to OpenSim.Servers 2007-04-11 13:40:29 +00:00
OpenSim.RegionServer.dll.build Changed so that a bin\ScriptEngines\ directory will be searched for scripting Engines. 2007-04-11 09:45:48 +00:00
OpenSim.csproj
OpenSim.exe.build
OpenSimMain.cs Console: 2007-04-20 05:39:01 +00:00
OpenSimNetworkHandler.cs
PacketServer.cs
QueItem.cs
RegionInfo.cs A few fixes and stopped sim crossing being attempted in sandbox mode 2007-04-17 12:03:52 +00:00
SimClient.cs Yet another command line option (really need to get all these moved into a config file), this one: "-localasset" (without the quotes) is a temporary hack to use a local asset server when in grid mode. (use with extreme caution if you have more than one sim in a grid) 2007-04-17 13:39:21 +00:00
SimConsole.cs
VersionInfo.cs