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Animation
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Merge branch 'master' into danmerge
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2011-01-02 18:38:58 -08:00 |
Scripting
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
Serialization
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Starting add SetXXX() functions to SceneObjectPart, where XXX is each property's name. Also fixed some bugs in InitializeBucketSyncInfo
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2011-02-02 15:46:12 -08:00 |
Tests
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fix mistake in last change of local.include
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2010-12-15 00:14:43 +00:00 |
Types
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remove unused BasicQuadTreeNode
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2010-07-30 21:06:45 +01:00 |
AsyncSceneObjectGroupDeleter.cs
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rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve code readability
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2010-09-15 22:29:58 +01:00 |
Border.cs
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Formatting cleanup.
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2009-10-01 09:38:36 +09:00 |
Cardinals.cs
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Add copyright headers. Formatting cleanup.
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2009-09-03 02:04:17 +09:00 |
EntityBase.cs
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Fix deletion persistence when freshly delinked prims are removed
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2010-09-07 01:43:20 +01:00 |
EntityManager.cs
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remove mono compiler warnings
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2010-12-17 22:35:08 +00:00 |
EventManager.cs
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Added SceneObjectPart.UpdateCollisionSound w/o calling CollisionSound set function, so that
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2011-01-24 17:20:16 -08:00 |
Prioritizer.cs
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Fixes the nudge movements!
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2010-12-11 17:06:17 -08:00 |
RegionStatsHandler.cs
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OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
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2010-01-11 07:51:33 -08:00 |
ReturnInfo.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
Scene.Inventory.cs
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Merge branch 'master' of git://opensimulator.org/git/opensim into dev
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2011-01-24 20:03:20 -08:00 |
Scene.PacketHandlers.cs
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Added code to propagate OnNewScript event, when client sends in RezScript request (e.g. add new script to a prim).
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2011-01-14 16:58:06 -08:00 |
Scene.Permissions.cs
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Add permissions hooks for object transfers
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2011-01-03 19:42:58 +00:00 |
Scene.cs
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Added checks for null circuit data in AddNewClient2. In the case of RegionSyncAvatars being added to the scene, there will be no circuit data, no appearance data, and no teleport flags.
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2011-01-31 14:32:34 -08:00 |
SceneBase.cs
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The "show" command on scene does not ever seem to be called anywhere. Commenting out the implementation for now and everything still builds. Might be a patch for master or needs a way to call it.
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2011-01-02 18:28:42 -08:00 |
SceneCommunicationService.cs
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A bit more frugal on the caller side of closing agents, now that the receiving end is async. No need for so much concurrency.
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2011-01-07 10:25:49 -08:00 |
SceneGraph.cs
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Merge branch 'master' from git://opensimulator.org/git/opensim into dev
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2011-01-30 04:13:20 -08:00 |
SceneManager.cs
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Make console backup command do a forced backup rather than non-forced
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2010-09-06 23:12:03 +01:00 |
SceneObjectGroup.Inventory.cs
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Merge branch 'master' of git://opensimulator.org/git/opensim into dev
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2011-01-24 20:03:20 -08:00 |
SceneObjectGroup.cs
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Starting add SetXXX() functions to SceneObjectPart, where XXX is each property's name. Also fixed some bugs in InitializeBucketSyncInfo
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2011-02-02 15:46:12 -08:00 |
SceneObjectPart.cs
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Starting add SetXXX() functions to SceneObjectPart, where XXX is each property's name. Also fixed some bugs in InitializeBucketSyncInfo
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2011-02-02 15:46:12 -08:00 |
SceneObjectPartInventory.cs
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Merge branch 'master' of git://opensimulator.org/git/opensim into dev
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2011-01-24 20:03:20 -08:00 |
ScenePresence.cs
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Merge branch 'master' from git://opensimulator.org/git/opensim into dev
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2011-01-30 04:13:20 -08:00 |
SceneViewer.cs
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Guard against locking a nullref to avoid build break
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2010-10-08 19:19:07 +01:00 |
SimStatsReporter.cs
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Make SImStatsReporter pick ObjectCapacity striaght out of region info
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2010-10-22 18:27:49 -04:00 |
TerrainChannel.cs
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* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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2009-10-02 18:31:08 -07:00 |
TerrainUtil.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
UndoState.cs
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Revolution is on the roll again! :)
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2010-02-14 22:18:46 +00:00 |
UuidGatherer.cs
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Try to fix a IAR problem reported by nebadon, where save iar seems stuck forever.
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2011-01-07 12:32:47 -08:00 |