OpenSimMirror/OpenSim/Region/Framework/Interfaces
UbitUmarov d43a3bec19 a few changes to estates and estate teleportHome (used kick) 2017-01-05 16:27:17 +00:00
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IAgentAssetTransactions.cs If an asset upload transaction doesn't exist for a CreateInventory request, 2012-09-24 13:41:48 +02:00
IAgentStatefulModule.cs Adding the IAgentStatefulModule interface. It is used in addtion to 2015-08-15 19:08:45 +02:00
IAttachmentsModule.cs remove unused parameter 2015-11-17 07:59:11 +00:00
IAvatarFactoryModule.cs Committing the Avination Scene Presence and related texture code 2013-12-11 01:39:56 +00:00
IBakedTextureModule.cs seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
IBuySellModule.cs
ICallingCardModule.cs Also add OSS header to interface 2012-03-29 01:14:50 +01:00
ICapabilitiesModule.cs Fix an issue where the viewer would request the seed cap before 2013-02-18 21:09:14 +01:00
ICloudModule.cs One more module converted: CloudModule. 2012-11-10 11:59:08 -08:00
ICommand.cs
ICommandableModule.cs
ICommander.cs
IDialogModule.cs 80 character-width terminal formatting of IDialogModule interface, removing superfluous whitespace & line-endings. 2012-11-10 08:12:30 -08:00
IDwellModule.cs
IDynamicFloaterModule.cs Avination's Dynamic Floater Module. This works with Singularity viewer only. 2014-08-12 01:04:29 +02:00
IDynamicMenuModule.cs Add RegionManager level and the ability to use literal XML to the dynamic floater module 2013-05-04 00:45:27 +02:00
IDynamicTextureManager.cs If reusing dynamic textures, do not reuse small data length textures that fall below current viewer discard level 2 thresholds. 2012-09-06 22:12:05 +01:00
IEmailModule.cs
IEntityCreator.cs
IEntityInventory.cs return bbox and offsetHeight to RezObject 2014-11-19 16:43:56 +00:00
IEntityTransferModule.cs Merge branch 'master' into avinationmerge 2015-11-01 03:01:59 +00:00
IEnvironmentModule.cs Environment Module - allows Environment settings for Viewer3 warning: includes database region store migrations for mssql, mysql, sqlite 2012-05-23 17:04:19 -04:00
IEstateModule.cs a few changes to estates and estate teleportHome (used kick) 2017-01-05 16:27:17 +00:00
IEventQueue.cs to do that don't use slideexpiration; add cap event ChatterBoxForceClose 2016-08-11 08:38:39 +01:00
IExternalCapsModule.cs Experimental comment to eneralize the handling of Linden caps when the 2013-07-31 15:37:15 -07:00
IFriendsModule.cs fix a typo 2016-08-04 17:29:47 +01:00
IGodsModule.cs
IGroupsMessagingModule.cs When sending group notices through group messaging, allow the agent ID to use for fetching group data to be different from im.fromAgentID 2014-03-12 19:31:04 +00:00
IGroupsModule.cs add GetActiveMembershipData() to groups modules, let core groups also have GetMembershipData(), wait for client to ask for it not telling in OnNewClient, as other modules do. 2016-08-04 20:57:57 +01:00
IHttpRequests.cs seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
IInventoryAccessModule.cs more changes relative to incorrect use of activegroupid 2016-08-05 15:19:42 +01:00
IInventoryArchiverModule.cs Modifications to previous IAR commits to bring them more inline with existing OpenSim code conventions. Also include new IAR save switch in console help print out. 2014-09-23 00:04:59 +01:00
IInventoryTransferModule.cs
IJ2KDecoder.cs Add J2K decoder routine that converts directly to an image. 2014-01-19 07:32:41 -08:00
IJsonStoreModule.cs Clean up orphaned json stores. This can happen when an object is 2014-01-20 11:33:49 -08:00
ILightShareModule.cs moving windlight-sources to correct namespace-named folder (world); add LightShare as Interface 2012-11-11 11:17:40 -08:00
IMapImageUploadModule.cs seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
IMessageTransferModule.cs minor: Add some method doc to IMessageTransferModule 2014-05-12 23:49:37 +01:00
IMoapModule.cs
INPCModule.cs New OSSL function: osNpcSetProfileImage(LSL_Key npc, string image); This patch gives possibility to set image in created NPC's profile. You can use UUID of the texture or name of texture included in prim's inventory. 2016-12-14 00:24:52 +00:00
INonSharedRegionModule.cs
IPermissionsModule.cs When creating an OAR, optionally exclude objects according to their permissions 2011-09-12 20:09:24 +01:00
IPresenceModule.cs
IPrimCountModule.cs
IProfileModule.cs Move some interfaces to a more apropriate place 2012-01-12 20:49:50 -05:00
IRegionArchiverModule.cs seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
IRegionConsole.cs Make the console output from the reigon console hookable 2012-08-18 22:36:48 +02:00
IRegionModuleBase.cs WARNING: BREAKING CHANGES FOR REGION MODULE DEVELOPMENT. 2014-12-30 07:58:42 -08:00
IRegionModulesController.cs
IRegionReadyModule.cs Perform other region ready actions even if simulator is configured to leave logins disabled on startup. 2012-07-18 23:35:05 +01:00
IRegionSerialiserModule.cs
IRestartModule.cs Make the "delay restart" button delay restart for 1 hour rather than aborting 2012-06-07 16:32:07 +02:00
ISceneCommandsModule.cs Move scene debug commands into separate module. Command changes from "debug scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings 2013-01-10 23:49:48 +00:00
IScenePresence.cs Remove duplicated IScenePresence.PresenceType. This is already in ISceneAgent.PresenceType from which IScenePresence inherits. 2012-07-27 22:15:25 +01:00
IScriptModule.cs Add regression test for llRequestUrl() 2013-02-26 23:36:36 +00:00
IScriptModuleComms.cs Add a method to query all registered script constants to allow non-XEngine 2012-11-04 22:39:15 +00:00
ISearchModule.cs Add Refresh() Method to ISerachModule to allow forcing a sim to resend it's 2013-01-15 22:15:58 +01:00
IServiceRequest.cs
IServiceThrottleModule.cs Improvements to the ServiceThrottleModule: added a category and an itemid to the interface, so that duplicate requests aren't enqueued more than once. 2013-07-16 19:04:30 -07:00
ISharedRegionModule.cs
ISimulationDataService.cs add load baked terrain methods. missing file 2016-09-17 16:47:12 +01:00
ISimulationDataStore.cs add load baked terrain methods 2016-09-17 16:42:40 +01:00
ISimulatorFeaturesModule.cs Add an event and some logic to allow customizing Simulator Features by avatar 2013-02-14 09:11:57 +00:00
ISnmpModule.cs Remove the last proprietary copyright headers, insert BSD ones. 2015-09-13 21:03:38 +02:00
ISoundModule.cs change how sounds work. May be bad.. needs testing 2014-07-27 08:18:27 +01:00
ISunModule.cs Converted the SunModule to the new region module interface. (39 to go...) 2012-11-09 15:38:10 -08:00
ITerrain.cs
ITerrainChannel.cs Changes to TerrainChannel/ITerrainChannel to support importing OARs with different Region sizes to the destination region. 2015-11-22 01:32:08 +00:00
ITerrainEffect.cs
ITerrainModule.cs Changes to TerrainModule/ITerrainModule to support importing OARs with different Region sizes to the destination region. 2015-11-22 01:32:36 +00:00
IUrlModule.cs Add osRequestURL and osRequestSecureURL with an options list. 2016-03-16 20:04:52 +01:00
IUserAccountCacheModule.cs add expire time for aliens 2016-11-18 15:16:11 +00:00
IVegetationModule.cs
IVoiceModule.cs
IWindModelPlugin.cs move wind generation out of heartbeat to a pool job. Use that to send to all clients and not one per client 2016-09-23 12:32:40 +01:00
IWindModule.cs Converted the WindModule to the new region module interface (38 to go). Also added both the WindModule and the SunModule to the Plugin manifest. 2012-11-09 16:28:30 -08:00
IWorldComm.cs remove unused return value on DeliverMessageTo() 2015-11-20 00:09:56 +00:00
IWorldMapModule.cs MapBlockFromGridRegion and Map2BlockFromGridRegion are the same thing 2015-09-18 02:00:10 +01:00
IXMLRPC.cs
IXfer.cs
IXmlRpcRouter.cs XmlRpcGridRouter 2012-12-03 20:16:44 -05:00