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Animation
Close streams immediately when we finish using them
2014-07-21 08:30:03 +01:00
Scripting
Remove very long unused IScriptHost and NullScriptHost
2013-02-06 02:15:54 +00:00
Serialization
Ignore whitespace when reading serialized XML objects.
2014-08-29 19:08:23 +01:00
Tests
Temporarily disable new regression test TestLifecycle() until I have a chance to fix it
2014-07-03 00:30:42 +01:00
Types
remove unused BasicQuadTreeNode
2010-07-30 21:06:45 +01:00
AsyncInventorySender.cs
OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
2012-06-12 02:43:33 +01:00
AsyncSceneObjectGroupDeleter.cs
Only send one kill object to the deleter when they derez an object rather than two.
2013-05-09 18:53:34 +01:00
Border.cs
Add "show borders" command to show the borders of a region.
2013-03-23 00:45:21 +00:00
Cardinals.cs
Add copyright headers. Formatting cleanup.
2009-09-03 02:04:17 +09:00
CoalescedSceneObjects.cs
refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
2011-04-13 21:48:16 +01:00
EntityBase.cs
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
2011-11-16 23:01:59 +00:00
EntityManager.cs
Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts.
2012-12-07 00:47:04 +00:00
EventManager.cs
add newRegion parameter to CrossAgentToNewRegion event and trigger the event after crossing thread is invoked
2014-02-20 00:18:28 -08:00
KeyframeMotion.cs
Close streams immediately when we finish using them
2014-07-21 08:30:03 +01:00
Prioritizer.cs
Remove pointless cluttering SOP.ParentGroup != null checks.
2011-09-01 01:22:28 +01:00
RegionStatsHandler.cs
Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap
2013-07-08 22:03:07 +01:00
ReturnInfo.cs
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
Scene.Inventory.cs
Ignore whitespace when reading serialized XML objects.
2014-08-29 19:08:23 +01:00
Scene.PacketHandlers.cs
After finishing to edit an attachment, let other avatars see the changes. (The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.)
2013-10-17 23:10:16 +01:00
Scene.Permissions.cs
If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region.
2012-04-27 20:22:35 +01:00
Scene.cs
For monitoring purposes, start non-timeout tasks (which do not currently use a threadpool) via Watchdog.RunInThread() rather than Util.RunThreadNoTimeout()
2014-09-05 23:20:59 +01:00
SceneBase.cs
Implement experimental non-default mechanism to update scene via a timer rather than a persistent thread with sleep.
2014-08-26 18:13:38 +01:00
SceneCommunicationService.cs
Add a "debug scene set child-repri <double>" command that allows child reprioritization distance to be changed on the fly.
2014-07-29 00:13:29 +01:00
SceneGraph.cs
Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB
2014-08-29 23:40:21 +01:00
SceneManager.cs
varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.
2013-12-14 07:53:01 -08:00
SceneObjectGroup.Inventory.cs
Put guards on a bunch of exception-inducing code, as seen in logs from load test.
2013-07-09 14:12:52 -07:00
SceneObjectGroup.cs
Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB
2014-08-29 23:40:21 +01:00
SceneObjectPart.cs
Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB
2014-08-29 23:40:21 +01:00
SceneObjectPartInventory.cs
Call RemoveScriptInstance when removing from inventory
2014-07-14 18:06:24 +01:00
ScenePresence.cs
Add experimental job engine to see if queueing some existing async work during root agent entry to a region improves perf rather than always attempting to execute everything concurrently
2014-09-09 18:14:56 +01:00
ScenePresenceStateMachine.cs
Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion.
2013-09-02 19:15:10 +01:00
SimStatsReporter.cs
varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.
2013-12-14 07:53:01 -08:00
TerrainChannel.cs
Fix issue where terrain height values > 327 caused chaotic spiked terrain.
2014-04-25 22:56:25 +01:00
TerrainCompressor.cs
Send multiple terrain patches per terrain update packet if terrain
2014-06-01 19:23:49 -07:00
TerrainUtil.cs
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
UndoState.cs
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
2011-11-02 14:59:00 -07:00
UuidGatherer.cs
Close streams immediately when we finish using them
2014-07-21 08:30:03 +01:00