OpenSimMirror/OpenSim/Framework
Justin Clark-Casey (justincc) ad1b5959d3 On teleport to a region that already has a child agent established (e.g. a neighbour) don't resend all the initial avatar and object data again.
This is unnecessary since it has been received (and data continues to be received) in the existing child connection.
2014-09-04 18:49:59 +01:00
..
AssetLoader/Filesystem Bump OPenSimulator version and assembly versions up to 0.8.0 Dev 2013-10-04 23:33:47 +01:00
Client Fix script error messages not showing up in viewer 3 and associated viewers. 2012-10-25 03:26:12 +01:00
Communications Log RestClient requests similarly to WebClient (e.g, "debug http all 6" logs the entire request and response) 2014-08-02 00:57:04 +01:00
Console Add a "debug scene set child-repri <double>" command that allows child reprioritization distance to be changed on the fly. 2014-09-04 18:45:15 +01:00
Monitoring minor: Limit processor related stats to 3 decimal places instead of all the places. 2014-08-02 00:57:36 +01:00
RegionLoader Remove the old XML format parsing. Now additional region params can just be 2014-04-12 16:58:07 +01:00
Serialization When saving an OAR in "Publish" mode, also discard Group information 2014-05-26 15:33:13 +01:00
Servers Change 0.8-post-fixes branch back to Post_Fixes flavour 2014-08-23 00:02:12 +01:00
ServiceAuth Adds optional HTTP Basic Authentication to Robust service connectors. 2014-05-23 16:19:43 -07:00
Tests Eliminated many warnings 2014-04-23 16:37:36 +03:00
AgentCircuitData.cs Store the Teleport Flags in the Circuit. This doesn't seem to be necessary, because everything has worked so far, but it's the right thing to do. 2014-05-22 13:16:06 +01:00
AgentCircuitManager.cs Improve locking in AgentCircuitManager 2011-12-03 16:19:11 +00:00
AgentUpdateArgs.cs add an agent position field to AgentUpdateArgs for use by some non-LL clients 2010-01-14 02:16:40 -08:00
Animation.cs Eliminated many warnings 2014-04-23 16:37:36 +03:00
AssemblyInfo.cs Bump OPenSimulator version and assembly versions up to 0.8.0 Dev 2013-10-04 23:33:47 +01:00
AssetBase.cs Changed the maximum asset name and description lengths to constants. Also, pre-truncate the description of dynamic textures. 2014-04-22 12:18:54 +03:00
AssetLandmark.cs HG Landmarks now working. 2011-06-03 10:26:58 -07:00
AssetPermissions.cs Minor: may avoid crashes of sims that still don't have this configuration section. 2012-09-21 15:04:41 -07:00
AssetRequestToClient.cs
AuthenticateResponse.cs
AvatarAppearance.cs Don't append attachments multiple times 2014-08-02 00:57:20 +01:00
AvatarAttachment.cs Stop NPCs losing attachments when the source avatar takes them off. 2011-09-03 01:11:16 +01:00
AvatarPickerAvatar.cs
AvatarPickerReplyAgentDataArgs.cs
AvatarPickerReplyDataArgs.cs
AvatarWearable.cs Drop the static from default wearables. It isn't 2010-12-27 12:43:54 -08:00
AvatarWearingArgs.cs
BasicDOSProtector.cs * Add a session concurrency option per key. Allows developer/config to specify number of concurrent requests on a service. 2013-10-09 22:21:25 -05:00
BlockingQueue.cs Extend locking in BlockingQueue to cover operations that are not guaranteed to be thread-safe 2014-03-18 23:05:49 +00:00
Cache.cs Tighten up OpenSim.Framework.Cache locking to avoid race conditions. 2012-08-20 20:55:58 +01:00
CachedTextureEventArg.cs Adds an event and a method so that handling of the CachedTexture 2013-05-08 13:13:51 -07:00
CapsUtil.cs Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll 2011-04-30 11:03:22 -07:00
ChatTypeEnum.cs
ChildAgentDataUpdate.cs Committing the Avination Scene Presence and related texture code 2013-12-11 01:39:56 +00:00
CircularBuffer.cs * Added a Basic DOS protection container/base object for the most common HTTP Server handlers. XMLRPC Handler, GenericHttpHandler and <Various>StreamHandler 2013-10-07 21:35:55 -05:00
ClientInfo.cs In "show throttles", show the maximum drip rate. This shows whether a client is being throttled due to past poor performance. 2014-08-02 00:56:26 +01:00
ClientManager.cs
CnmMemoryCache.cs
CnmSynchronizedCache.cs
ColliderData.cs
ConfigSettings.cs Remove legacy sqlite lines added internally by OpenSimulator to the [Startup] section. 2013-10-28 18:03:34 +00:00
ConfigurationOption.cs
Constants.cs Add routines in Util.cs for conversion of region handles to region 2014-01-04 19:01:03 -08:00
Culture.cs Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522 2010-02-12 23:13:35 +00:00
DAMap.cs minor: remove now unused migration-hack bool from DAMap 2013-07-08 23:32:19 +01:00
DOMap.cs Make the concept of namespaces explicit in dynamic attributes 2013-06-27 23:14:28 +01:00
DoubleDictionaryThreadAbortSafe.cs Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. 2012-12-07 00:47:04 +00:00
EstateBan.cs
EstateSettings.cs Fix a bug where estate not found would result in a dummy estate record with erroneous information. 2014-06-10 20:22:18 +01:00
EventData.cs
ExtraPhysicsData.cs Partial port of Avination's support for the new physics parameters. 2013-02-06 08:03:04 +00:00
ForeignUserProfileData.cs
FriendListItem.cs Change a member of the friendslist module to better reflect the client side 2010-01-19 11:33:42 +00:00
GcNotify.cs If "debug scene updates true" then print out to log when a garbage collection occurs. 2012-03-21 02:02:14 +00:00
GridInstantMessage.cs Several major improvements to group (V2) chat. Specifically: handle join/drop appropriately, invitechatboxes. 2013-07-27 15:38:56 -07:00
GroupData.cs replace recent IModule.GetGroup() with better GetGroupRecord(string name) 2010-03-26 00:10:29 +00:00
IAssetLoader.cs
IClientAPI.cs Committing the Avination Scene Presence and related texture code 2013-12-11 01:39:56 +00:00
ICnmCache.cs
ICommandConsole.cs factor out common HandleShow code for "show uptime" 2012-11-22 04:05:09 +00:00
IConsole.cs factor out common HandleShow code for "show uptime" 2012-11-22 04:05:09 +00:00
IGenericConfig.cs
IImprovedAssetCache.cs minor: Add method doc to IImproveAssetCache 2014-01-18 00:15:38 +00:00
ILandChannel.cs Add ILandChannel.GetLandObject(Vector3 position) as this is a very common input to GetLandObject() 2013-03-14 22:56:26 +00:00
ILandObject.cs Add per-user checking to PrimLimitsModule 2014-04-12 09:28:29 +01:00
IMoneyModule.cs Update the money framework to allow sending the new style linden "serverside is now viewerside" messages regarding currency 2013-05-25 02:08:54 +01:00
IPeople.cs Added AvatarPickerSearch capability handler. 2013-05-07 18:01:48 -07:00
IPlugin.cs
IPrimCounts.cs (re)implement selected prim count. 2011-03-30 00:13:07 +01:00
IRegionCreator.cs
IRegionLoader.cs
IRegistryCore.cs
IScene.cs refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent() 2013-09-27 22:27:39 +01:00
ISceneAgent.cs On teleport to a region that already has a child agent established (e.g. a neighbour) don't resend all the initial avatar and object data again. 2014-09-04 18:49:59 +01:00
ISceneEntity.cs Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object. 2011-12-17 02:23:24 +00:00
ISceneObject.cs Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object. 2011-12-17 02:23:24 +00:00
InventoryCollection.cs
InventoryFolderBase.cs Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders. 2012-08-29 02:01:43 +01:00
InventoryFolderImpl.cs Remove manually permissions settings on all current library items so that they use the defaults instead. 2011-07-23 02:13:11 +01:00
InventoryItemBase.cs - When sending the "My Suitcase" folder to the client, always claim it has Folder Type 8. (Previously we had used Folder Type -1 in one place, and LLClientView didn't even bother changing Folder Type 100 to anything else.) 2014-05-06 07:16:37 +01:00
InventoryNodeBase.cs
LandData.cs Fix: invinite loading for Viewer3 : parcelinfo request of traffic-value (implementation of dwell-value in LandData + eventhandler, return always 0); source-formatting of LandData 2012-10-20 05:06:46 -04:00
LandStatReportItem.cs
LandUpdateArgs.cs Formatting cleanup. 2010-09-12 13:43:49 -04:00
Lazy.cs Add copyright headers. 2010-09-12 12:54:31 -04:00
Location.cs * Thanks Plugh for pointing out that the constructor that takes a ulong regionhandle and saves it to to X,Y vars in the OpenSim.Framework.Location object was inverting the X and Y resulting in X and Y confusion. The test also used 256x256 in the uint,uint constructor so it was unable to determine if the X and Y components swapped. I don't expect much upheaval from this commit, not a lot of features were using the ulong Location object constructor. The database never stores the ulong regionhandle... the prims are loaded by region Guid. LLUDPServer used it to determine regions that it handled in a service definition where there was simply a X == X test which has the same logical result un-switched as it did switched. Again, thanks LibOMV for the regionhandle code. 2013-08-01 16:32:36 -05:00
LocklessQueue.cs Committing Avination's memleak fix-a-thon, installment #2 2012-07-23 19:26:21 +01:00
Login.cs
MainConsole.cs Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 2011-10-25 20:24:21 +01:00
MapAndArray.cs Add m_syncRoot lock to MapAndArray.ContainsKey(), as discussed with jhurliman 2010-09-18 01:57:13 +01:00
MapBlockData.cs varregion: enable teleporting to a varregion by clicking on the map and 2014-01-26 19:32:28 -08:00
MapItemReplyStruct.cs varregion: enable teleporting to a varregion by clicking on the map and 2014-01-26 19:32:28 -08:00
MinHeap.cs Commiting Avination's memleak fix-a-thon, installment #1 2012-07-23 19:21:59 +01:00
MultipartForm.cs Rename the stream extension method WebUtil.CopyTo() to WebUtil.CopyStream(). 2012-03-12 10:07:04 -07:00
NetworkServersInfo.cs Get rid of some traces of the old pre-ROBUST grid architecture config 2011-10-12 21:51:34 +01:00
NetworkUtil.cs Finished implementing ViaLogin vs ViaHGLogin. Removed lookup on myipaddress.com. Also removed client IP verification upon UDP connection that had been left there -- we can't do that in general. 2010-08-19 19:54:40 -07:00
OSChatMessage.cs Mantis 5977 Corrections to llRegionSayTo 2012-04-23 07:16:33 -04:00
ParcelMediaCommandEnum.cs
PermissionsUtil.cs Refactored: use a single function to apply an object's folded permissions to its main permissions 2014-01-10 19:50:03 +00:00
PluginLoader.cs Allow Mono Plugin Registry setting for Regions 2014-03-22 01:29:51 +00:00
PluginManager.cs minor: Remove some mono compiler warnings in OpenSim.Framework.dll 2013-03-13 23:17:27 +00:00
Pool.cs Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool. 2012-10-23 01:52:10 +01:00
PresenceType.cs Don't try to save changed attachment states when an NPC with attachments is removed from the scene. 2011-08-18 00:53:05 +01:00
PrimeNumberHelper.cs
PrimitiveBaseShape.cs Preserve attachment point & position when attachment is rezzed in world 2013-09-22 21:10:01 -05:00
PriorityQueue.cs minor: remove mono compiler warnings 2011-05-06 22:45:03 +01:00
RegionFlags.cs Allow one to specify a DefaultHGRegion flag in [GridService] in order to allow different default regions for HG and direct grid logins. 2013-09-02 17:27:45 +01:00
RegionHandshakeArgs.cs
RegionInfo.cs minor: remove long unused RegionInfo.ignoreIncomingConfiguration 2014-08-02 00:55:12 +01:00
RegionInfoForEstateMenuArgs.cs Plumb the region type through to the ProductName field in estate messages 2010-08-24 12:41:21 +01:00
RegionSettings.cs Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points. 2014-01-20 19:16:19 +00:00
RegistryCore.cs
RequestAssetArgs.cs
SLUtil.cs Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default 2014-01-20 00:38:42 -08:00
SimStats.cs
SurfaceTouchEventArgs.cs
TaskInventoryDictionary.cs Make "show object part" command correctly display script status. 2012-10-31 00:31:18 +00:00
TaskInventoryItem.cs refactor: replace verbose checks with String.IsNullOrEmpty where applicable. 2013-11-15 21:45:08 +00:00
TerrainData.cs Fix issue where terrain height values > 327 caused chaotic spiked terrain. 2014-04-25 22:56:25 +01:00
TextureRequestArgs.cs
ThreadSafeRandom.cs Use thread-safe version of .NET Random as the SDK class is not thread-safe. 2014-08-02 00:54:42 +01:00
ThrottleOutPacketType.cs Complete removal of the now unused state queue 2013-01-16 16:45:18 +00:00
UpdateShapeArgs.cs
UserAgentData.cs
UserProfileData.cs varregion: elimination of Constants.RegionSize from all over OpenSimulator. 2013-11-08 20:53:37 -08:00
UserProfiles.cs Add support for user preferences (im via email) 2013-12-06 02:52:13 -05:00
Util.cs Close streams immediately when we finish using them 2014-08-02 00:55:57 +01:00
ViewerEffectEventHandlerArg.cs
WearableCacheItem.cs Add missing files *blush* 2013-12-11 01:44:03 +00:00
WebUtil.cs Log RestClient requests similarly to WebClient (e.g, "debug http all 6" logs the entire request and response) 2014-08-02 00:57:04 +01:00