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Animation
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Reduce number of AvatarAnimations sent with large number of avatars
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2010-04-13 18:50:08 -07:00 |
Scripting
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
Serialization
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Preserving the link numbers is a serializer's highest duty.
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2010-06-12 08:28:00 +01:00 |
Tests
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minor: remove LongRunning test designator from TestAddSceneObject() since it isn't, really
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2010-05-21 21:48:47 +01:00 |
Types
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Removed an innefficent List.Contains lookup from UpdateQueue
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2009-09-30 17:53:32 -07:00 |
AsyncSceneObjectGroupDeleter.cs
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Continuing refactor. Refactor DeRezObject to deal with multiple objects
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2010-06-01 02:10:22 +01:00 |
Border.cs
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Formatting cleanup.
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2009-10-01 09:38:36 +09:00 |
Cardinals.cs
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Add copyright headers. Formatting cleanup.
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2009-09-03 02:04:17 +09:00 |
EntityBase.cs
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* Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs
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2010-05-21 13:55:36 -07:00 |
EntityManager.cs
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* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
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2009-10-19 15:19:09 -07:00 |
EventManager.cs
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Remove localID from script controls data. It won't transfer to another
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2010-07-11 13:09:11 +01:00 |
Prioritizer.cs
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Guard prioritizer agains null values as those produced by a bullet dying
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2010-06-22 23:39:39 +01:00 |
RegionStatsHandler.cs
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OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
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2010-01-11 07:51:33 -08:00 |
ReturnInfo.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
Scene.Inventory.cs
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Fixes mantis #4870.
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2010-07-14 11:02:41 -07:00 |
Scene.PacketHandlers.cs
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* Fixes Library bugs in grid mode. Partly a missing check and partly a missing configuration.
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2010-05-05 21:12:13 -07:00 |
Scene.Permissions.cs
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Unify a previous refactor of object return with the older solution. We
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2010-03-18 18:57:29 +00:00 |
Scene.cs
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Major attachments cleanup. Remove unused AttachObject ClientView method
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2010-07-14 19:51:12 +01:00 |
SceneBase.cs
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minor: comment out region interface registration log msg I accidentally left in last week
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2010-06-04 18:08:40 +01:00 |
SceneCommunicationService.cs
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Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to neighbours.
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2010-06-13 19:06:22 -07:00 |
SceneGraph.cs
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Remove AgentID and GroupOD from the signature of SOG.Copy(). They were never
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2010-06-28 01:43:26 +01:00 |
SceneManager.cs
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Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
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2010-03-19 15:16:44 -07:00 |
SceneObjectGroup.Inventory.cs
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Fix a permissions issue
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2010-07-14 16:12:44 +01:00 |
SceneObjectGroup.cs
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Remove AgentID and GroupOD from the signature of SOG.Copy(). They were never
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2010-06-28 01:43:26 +01:00 |
SceneObjectPart.cs
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Add scripted controllers into agent intersim messaging
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2010-07-11 14:50:14 +01:00 |
SceneObjectPartInventory.cs
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Deleted Snoopy's patch completely, including Thread.Sleep. Preliminary tests indicate that this is what causes deadlock. More tests needed.
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2010-07-19 08:07:37 -07:00 |
ScenePresence.cs
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Add scripted controllers into agent intersim messaging
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2010-07-11 14:50:14 +01:00 |
SceneViewer.cs
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One should not lock null objects.
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2010-06-01 19:01:57 +01:00 |
SimStatsReporter.cs
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Formatting cleanup. Add copyright headers.
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2010-01-04 06:17:30 +09:00 |
TerrainChannel.cs
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* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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2009-10-02 18:31:08 -07:00 |
TerrainUtil.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
UndoState.cs
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Revolution is on the roll again! :)
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2010-02-14 22:18:46 +00:00 |
UuidGatherer.cs
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add prim item and test asset save in save oar unit test
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2010-05-21 19:36:39 +01:00 |