OpenSimMirror/OpenSim/Region/Framework/Scenes
Justin Clark-Casey (justincc) 20f26eeb17 Remove unused RegionCommsListener/IRegionCommsListener.
All this is now being handled through IEntityTransferModule and SimulationService instead, and has been for some time.
2011-11-15 17:38:55 +00:00
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Animation Fix turn left and turn right properly. Works for both built-ins and LSL AOs 2011-11-10 23:42:48 +00:00
Scripting Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
Serialization Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 2011-11-02 14:59:00 -07:00
Tests extract common ScenePresence setup code into Init() method for ScenePresenceSitTests 2011-11-11 23:36:35 +00:00
Types remove unused BasicQuadTreeNode 2010-07-30 21:06:45 +01:00
AsyncInventorySender.cs minor: remove mono compiler warning 2011-07-11 02:11:37 +01:00
AsyncSceneObjectGroupDeleter.cs Make the AsyncSceneObjectDeleter send a list of kills. This will make large 2011-11-06 20:43:49 +00:00
Border.cs Formatting cleanup. 2009-10-01 09:38:36 +09:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
CoalescedSceneObjects.cs refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 2011-04-13 21:48:16 +01:00
EntityBase.cs remove some mono compiler warnings 2011-10-12 21:54:25 +01:00
EntityManager.cs remove mono compiler warnings 2010-12-17 22:35:08 +00:00
EventManager.cs For clients that are entering a simulator from initial login, stop executing FriendsModule.FetchFriendslist() asychronously. 2011-11-15 15:57:53 +00:00
Prioritizer.cs Remove pointless cluttering SOP.ParentGroup != null checks. 2011-09-01 01:22:28 +01:00
RegionStatsHandler.cs remove the pointless slashes on the end of the (5!) different server stat retrieval mechanisms. 2011-10-07 00:30:35 +01:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs Fix avatar parameter updating for viewer 3 and maybe 2. 2011-09-23 02:59:33 +01:00
Scene.PacketHandlers.cs refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to reflect what it actually does 2011-09-15 18:58:58 +01:00
Scene.Permissions.cs Add permissions hooks for object transfers 2011-01-03 19:42:58 +00:00
Scene.cs remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is not being used any more - it's now IEntityTransferModule and SimulationService instead 2011-11-15 17:30:58 +00:00
SceneBase.cs Removed unused show commands from Scene.cs and SceneBase.cs. The show modules command in OpenSim.cs now shows both shared modules and region modules. 2011-10-31 16:42:28 -07:00
SceneCommunicationService.cs Remove unused RegionCommsListener/IRegionCommsListener. 2011-11-15 17:38:55 +00:00
SceneGraph.cs Fix compile error from an earlier commit 2011-11-10 17:37:33 -08:00
SceneManager.cs Rename ForEachAvatar back to ForEachScenePresence. The other changes 2011-11-03 17:53:51 -07:00
SceneObjectGroup.Inventory.cs Stop attempts to rewear already worn items from removing and reattaching. 2011-09-13 22:13:58 +01:00
SceneObjectGroup.cs Remove SceneViewer from ScenePresence to reduce quadruple queueing of 2011-11-11 17:16:52 -08:00
SceneObjectPart.cs Remove SceneViewer from ScenePresence to reduce quadruple queueing of 2011-11-11 17:16:52 -08:00
SceneObjectPartInventory.cs refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to reflect what it actually does 2011-09-15 18:58:58 +01:00
ScenePresence.cs remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is not being used any more - it's now IEntityTransferModule and SimulationService instead 2011-11-15 17:30:58 +00:00
SimStatsReporter.cs Tie reported FPS correction factor into the minimum frame time rather than setting separately. 2011-10-13 22:07:55 +01:00
TerrainChannel.cs * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 2009-10-02 18:31:08 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 2011-11-02 14:59:00 -07:00
UuidGatherer.cs Comment out the uuid gatherer lines that I accidentally left in. 2011-10-23 03:14:32 +01:00