OpenSimMirror/OpenSim/Region/Framework/Scenes
Melanie 17787e7c87 Completely nixing flags from the client causes wearables to break. Fix it
so we let the lowest byte through.
2011-01-22 19:00:46 +01:00
..
Animation This seems to get rid of the stuck PREJUMP animation, as reported by Justin in -dev. Also in this commit, a slight adjustment to the Velocity of SP -- this makes the avie walking feel less jerky for me. Will wait reports from others. 2010-12-13 21:35:40 -08:00
Scripting Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
Serialization Fixes the issue of hung archives. Problem was with SceneObjectSerializer. 2011-01-08 15:49:51 -08:00
Tests fix mistake in last change of local.include 2010-12-15 00:14:43 +00:00
Types remove unused BasicQuadTreeNode 2010-07-30 21:06:45 +01:00
AsyncSceneObjectGroupDeleter.cs Make SendKillObject send multiple localIDs in one packet. This avoids the 2010-10-08 11:31:52 +02:00
Border.cs Formatting cleanup. 2009-10-01 09:38:36 +09:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
EntityBase.cs Fix deletion persistence when freshly delinked prims are removed 2010-09-07 01:43:20 +01:00
EntityManager.cs remove mono compiler warnings 2010-12-17 22:35:08 +00:00
EventManager.cs Merge branch 'master' into careminster-presence-refactor 2010-10-27 20:49:27 +01:00
Prioritizer.cs Apply the useful part of diva's patch that was skipped 2010-12-12 08:57:26 +00:00
RegionStatsHandler.cs OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. 2010-01-11 07:51:33 -08:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs Completely nixing flags from the client causes wearables to break. Fix it 2011-01-22 19:00:46 +01:00
Scene.PacketHandlers.cs Global creator information working on MySQL DB and on load/save OARs. Creator name properly shown on the viewer as first.last @authority. 2010-11-21 13:16:52 -08:00
Scene.Permissions.cs Add a new ViewObjectInventory permission to decouple viewing from 2011-01-14 18:26:41 +01:00
Scene.cs Temporarily reinstate prim counting in the update loop to make the production 2011-01-14 04:09:02 +01:00
SceneBase.cs Change all restarting to use the restart module. Remove hardcoded behavior 2010-11-25 03:16:52 +00:00
SceneCommunicationService.cs A bit more frugal on the caller side of closing agents, now that the receiving end is async. No need for so much concurrency. 2011-01-07 10:25:49 -08:00
SceneGraph.cs reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being used by a 3rd party region module and contains non-obvious attachment specific code 2010-12-14 00:11:41 +00:00
SceneManager.cs Make console backup command do a forced backup rather than non-forced 2010-09-06 23:12:03 +01:00
SceneObjectGroup.Inventory.cs Fix direct item give permissions 2011-01-12 21:39:13 +00:00
SceneObjectGroup.cs Taint SOGs the right way 2011-01-10 22:02:09 +01:00
SceneObjectPart.cs Fixing AbsolutePosition to correct llSensor in vehicles 2010-12-26 22:52:03 +00:00
SceneObjectPartInventory.cs minor: resolve some mono compiler warnings 2011-01-18 00:29:10 +00:00
ScenePresence.cs Merge branch 'master' into careminster-presence-refactor 2011-01-18 01:28:50 +00:00
SceneViewer.cs Prevent a null ref when an avatar login doesn't go as planned 2010-12-22 03:25:30 +01:00
SimStatsReporter.cs Make SImStatsReporter pick ObjectCapacity striaght out of region info 2010-10-22 18:27:49 -04:00
TerrainChannel.cs * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 2009-10-02 18:31:08 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Undo fix is now complete. This commit repairs the special case of the root prim moving or rotating independently of the rest of the group. 2010-07-05 05:44:35 -07:00
UuidGatherer.cs Try to fix a IAR problem reported by nebadon, where save iar seems stuck forever. 2011-01-07 12:32:47 -08:00