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Animation
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Correct some script constants.
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2010-08-06 15:11:18 +01:00 |
Components
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* Removed ComponentState class
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2010-08-18 06:45:08 +10:00 |
Scripting
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
Serialization
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* Fixing serialisation properly so that inventory save/restore correctly works, and OAR save/restore works with components too.
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2010-08-18 03:54:54 +10:00 |
Tests
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On shift-copy of an object, set up a new physics actor (as appropriate) for every copied prim, not just the root
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2010-08-10 20:15:44 +01:00 |
Types
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remove unused BasicQuadTreeNode
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2010-07-30 21:06:45 +01:00 |
AsyncSceneObjectGroupDeleter.cs
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Continuing refactor. Refactor DeRezObject to deal with multiple objects
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2010-06-01 02:10:22 +01:00 |
Border.cs
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Formatting cleanup.
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2009-10-01 09:38:36 +09:00 |
Cardinals.cs
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Add copyright headers. Formatting cleanup.
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2009-09-03 02:04:17 +09:00 |
EntityBase.cs
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Removed abstract SetText method from EntityBase to make cleaner API.
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2010-08-10 19:37:15 +01:00 |
EntityManager.cs
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* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
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2009-10-19 15:19:09 -07:00 |
EventManager.cs
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add userExposed parameter to part copy event
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2010-07-28 19:38:20 +01:00 |
Prioritizer.cs
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Guard prioritizer agains null values as those produced by a bullet dying
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2010-06-22 23:39:39 +01:00 |
RegionStatsHandler.cs
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OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
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2010-01-11 07:51:33 -08:00 |
ReturnInfo.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
Scene.Inventory.cs
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refactor: move binary statistics logging from scene into separate region module
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2010-08-13 23:15:11 +01:00 |
Scene.PacketHandlers.cs
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* Fixes Library bugs in grid mode. Partly a missing check and partly a missing configuration.
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2010-05-05 21:12:13 -07:00 |
Scene.Permissions.cs
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Merge branch 'moap'
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2010-08-06 18:29:30 +01:00 |
Scene.cs
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Updated the create_region command in the RemoteAdmin plugin to properly support estates without seeking further input on the console.
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2010-08-13 23:29:01 +01:00 |
SceneBase.cs
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minor: comment out region interface registration log msg I accidentally left in last week
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2010-06-04 18:08:40 +01:00 |
SceneCommunicationService.cs
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Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to neighbours.
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2010-06-13 19:06:22 -07:00 |
SceneGraph.cs
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Add new SceneGraphTests class. Add simple TestDuplicateObject()
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2010-08-07 01:06:47 +01:00 |
SceneManager.cs
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Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
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2010-03-19 15:16:44 -07:00 |
SceneObjectGroup.Inventory.cs
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Fix a permissions issue
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2010-07-14 16:12:44 +01:00 |
SceneObjectGroup.cs
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* Adding some of the SOP Refactor code, including the base classes
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2010-08-18 00:54:52 +10:00 |
SceneObjectPart.cs
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* Removed ComponentState class
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2010-08-18 06:45:08 +10:00 |
SceneObjectPartInventory.cs
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Restore lines that have been removed due to previous merge conflict.
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2010-07-20 14:28:17 -07:00 |
ScenePresence.cs
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refactor: remove Scene.SetRootAgentScene() in favour of existing event with same name
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2010-08-13 21:01:10 +01:00 |
SceneViewer.cs
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One should not lock null objects.
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2010-06-01 19:01:57 +01:00 |
SimStatsReporter.cs
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Formatting cleanup. Add copyright headers.
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2010-01-04 06:17:30 +09:00 |
TerrainChannel.cs
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* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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2009-10-02 18:31:08 -07:00 |
TerrainUtil.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
UndoState.cs
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Revolution is on the roll again! :)
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2010-02-14 22:18:46 +00:00 |
UuidGatherer.cs
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add prim item and test asset save in save oar unit test
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2010-05-21 19:36:39 +01:00 |