OpenSimMirror/OpenSim/Region/Framework/Scenes
Melanie e6e6e8ab15 Merge branch 'avination' into careminster 2013-01-27 01:09:07 +00:00
..
Animation Merge branch 'master' into careminster 2013-01-19 02:38:04 +00:00
Scripting
Serialization A few more changes to keyframes 2012-08-29 03:19:47 +01:00
Tests Merge branch 'master' into careminster 2012-12-16 21:19:30 +00:00
Types
AsyncInventorySender.cs OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 2012-06-12 02:43:33 +01:00
AsyncSceneObjectGroupDeleter.cs Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene. 2012-05-23 01:58:10 +01:00
Border.cs
Cardinals.cs
CoalescedSceneObjects.cs
CollisionSounds.cs remove forgotten line... 2012-07-14 20:13:40 +01:00
EntityBase.cs Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 2011-11-16 23:01:59 +00:00
EntityManager.cs Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. 2012-12-07 00:47:04 +00:00
EventManager.cs Merge branch 'master' into careminster 2013-01-26 16:58:02 +00:00
KeyframeMotion.cs go back bypassing sog updates control (test) 2013-01-11 18:18:22 +00:00
Prioritizer.cs Reverse a senseless change in the prioritizer. Why I would want avatars to render according to their camera position is beyond me. 2012-07-31 23:38:01 +02:00
RegionStatsHandler.cs Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring. 2012-07-25 23:11:50 +01:00
ReturnInfo.cs
SOPMaterial.cs initial suport for ExtraPhysical parts parameters. Reading from llclientView to SOP including SOPserialization (not to databases). No action on physics still. No send to viewer, etc 2012-03-13 17:56:32 +00:00
SOPVehicle.cs missed fix on vehicle reference frame 2012-07-13 20:25:47 +01:00
Scene.Inventory.cs Merge branch 'master' into careminster 2013-01-27 01:09:01 +00:00
Scene.PacketHandlers.cs Merge branch 'master' into careminster 2012-10-26 21:13:01 +01:00
Scene.Permissions.cs If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. 2012-04-27 20:22:35 +01:00
Scene.cs Merge branch 'avination' into careminster 2013-01-27 01:09:07 +00:00
SceneBase.cs Merge branch 'master' into careminster 2012-11-12 23:27:47 +00:00
SceneCommunicationService.cs Fix an exception while outputting a log message 2012-07-29 15:12:03 +02:00
SceneGraph.cs Merge branch 'master' into careminster 2012-10-26 21:13:01 +01:00
SceneManager.cs Merge branch 'master' into careminster 2012-11-23 03:39:49 +00:00
SceneObjectGroup.Inventory.cs Merge branch 'master' into careminster 2012-07-11 03:56:50 +01:00
SceneObjectGroup.cs Reinstate cleaning objects from parcel when avatars sit on them. Instead do it 2013-01-26 20:39:17 +01:00
SceneObjectPart.cs Merge branch 'master' into careminster 2013-01-25 00:10:32 +00:00
SceneObjectPartInventory.cs Merge branch 'master' into careminster 2012-10-31 21:42:06 +00:00
ScenePresence.cs Merge branch 'master' into careminster 2013-01-23 02:38:59 +00:00
SimStatsReporter.cs Merge branch 'master' into careminster 2012-10-23 17:25:40 +01:00
TerrainChannel.cs Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning. 2012-03-16 13:08:05 -07:00
TerrainUtil.cs
UndoState.cs Refactor, move OjectChangeData into it's own file and rename 2012-03-13 13:08:32 +01:00
UuidGatherer.cs minor: Rename assetCache constructor param in UUIDGatherer to assetService which is what it is. 2012-10-20 02:35:39 +01:00