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Animation
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Merge branch 'master' into careminster
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2013-01-19 02:38:04 +00:00 |
Scripting
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Serialization
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A few more changes to keyframes
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2012-08-29 03:19:47 +01:00 |
Tests
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Merge branch 'master' into careminster
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2012-12-16 21:19:30 +00:00 |
Types
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AsyncInventorySender.cs
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OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
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2012-06-12 02:43:33 +01:00 |
AsyncSceneObjectGroupDeleter.cs
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Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene.
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2012-05-23 01:58:10 +01:00 |
Border.cs
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…
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Cardinals.cs
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CoalescedSceneObjects.cs
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CollisionSounds.cs
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remove forgotten line...
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2012-07-14 20:13:40 +01:00 |
EntityBase.cs
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Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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2011-11-16 23:01:59 +00:00 |
EntityManager.cs
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Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts.
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2012-12-07 00:47:04 +00:00 |
EventManager.cs
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Merge branch 'master' into careminster
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2013-01-26 16:58:02 +00:00 |
KeyframeMotion.cs
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go back bypassing sog updates control (test)
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2013-01-11 18:18:22 +00:00 |
Prioritizer.cs
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Reverse a senseless change in the prioritizer. Why I would want avatars to render according to their camera position is beyond me.
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2012-07-31 23:38:01 +02:00 |
RegionStatsHandler.cs
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Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.
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2012-07-25 23:11:50 +01:00 |
ReturnInfo.cs
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SOPMaterial.cs
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initial suport for ExtraPhysical parts parameters. Reading from llclientView to SOP including SOPserialization (not to databases). No action on physics still. No send to viewer, etc
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2012-03-13 17:56:32 +00:00 |
SOPVehicle.cs
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missed fix on vehicle reference frame
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2012-07-13 20:25:47 +01:00 |
Scene.Inventory.cs
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Merge branch 'master' into careminster
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2013-01-27 01:09:01 +00:00 |
Scene.PacketHandlers.cs
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Merge branch 'master' into careminster
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2012-10-26 21:13:01 +01:00 |
Scene.Permissions.cs
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If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region.
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2012-04-27 20:22:35 +01:00 |
Scene.cs
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Merge branch 'avination' into careminster
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2013-01-27 01:09:07 +00:00 |
SceneBase.cs
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Merge branch 'master' into careminster
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2012-11-12 23:27:47 +00:00 |
SceneCommunicationService.cs
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Fix an exception while outputting a log message
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2012-07-29 15:12:03 +02:00 |
SceneGraph.cs
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Merge branch 'master' into careminster
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2012-10-26 21:13:01 +01:00 |
SceneManager.cs
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Merge branch 'master' into careminster
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2012-11-23 03:39:49 +00:00 |
SceneObjectGroup.Inventory.cs
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Merge branch 'master' into careminster
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2012-07-11 03:56:50 +01:00 |
SceneObjectGroup.cs
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Reinstate cleaning objects from parcel when avatars sit on them. Instead do it
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2013-01-26 20:39:17 +01:00 |
SceneObjectPart.cs
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Merge branch 'master' into careminster
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2013-01-25 00:10:32 +00:00 |
SceneObjectPartInventory.cs
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Merge branch 'master' into careminster
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2012-10-31 21:42:06 +00:00 |
ScenePresence.cs
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Merge branch 'master' into careminster
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2013-01-23 02:38:59 +00:00 |
SimStatsReporter.cs
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Merge branch 'master' into careminster
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2012-10-23 17:25:40 +01:00 |
TerrainChannel.cs
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Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
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2012-03-16 13:08:05 -07:00 |
TerrainUtil.cs
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UndoState.cs
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Refactor, move OjectChangeData into it's own file and rename
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2012-03-13 13:08:32 +01:00 |
UuidGatherer.cs
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minor: Rename assetCache constructor param in UUIDGatherer to assetService which is what it is.
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2012-10-20 02:35:39 +01:00 |