OpenSimMirror/OpenSim/Framework
UbitUmarov ac43124a93 duhhh 2020-03-18 17:59:35 +00:00
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AssetLoader/Filesystem Robust: allow Library assets to override old ones, so they can be updated easily from the xml files keeping same id (left FSAssets out) 2018-01-26 21:04:46 +00:00
Client fix IClientIPEndpoint broken by justin long ago.. but stop using it 2017-05-22 19:16:42 +01:00
Console oops, dont ask things twice 2019-10-24 17:30:24 +01:00
Monitoring cosmetics 2019-11-20 23:16:20 +00:00
Serialization remove more xml things no longer needed on .net >4.5.2 2018-01-17 07:17:24 +00:00
Servers duhhh 2020-03-18 17:59:35 +00:00
ServiceAuth Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Tests extent supported number of avatar textures/bakes/wearables, tell viewers about it on lludp RegionHandShake; propagate agenthover; block teleports/crossings based on worn wearables and peer version; 2019-09-11 13:51:43 +01:00
AgentCircuitData.cs cosmetics 2019-08-02 04:28:34 +01:00
AgentCircuitManager.cs send agent view range to new child agents 2019-04-04 00:50:54 +01:00
AgentUpdateArgs.cs http reusecontext is obsolete 2018-07-14 22:35:51 +01:00
Animation.cs
AnimationSet.cs partial mantis 8219; on creating or updating items (animationsets, wearables) that reference assets, and user does not have permissions on those, abort and warn, instead of silent invalition of the references to those assets, creating a broken item 2017-07-28 17:36:40 +01:00
AssemblyInfo.cs Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore. 2016-02-21 11:14:02 -08:00
AssetBase.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
AssetLandmark.cs
AssetPermissions.cs
AssetRequestToClient.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
AuthenticateResponse.cs
AvatarAppearance.cs enforce invariant culture on landmarks 2019-12-10 12:33:56 +00:00
AvatarAttachment.cs now i can login on win .net4.8, but just a little drop on a large (broken) OSD ocean. some of this changes are actually good even on good JIT. Failure seems to be on same code pattern, but same points seem to vary with each JIT compilation, sometimes work, others don't, others always fail, etc 2019-07-30 23:26:29 +01:00
AvatarPickerAvatar.cs
AvatarPickerReplyAgentDataArgs.cs
AvatarPickerReplyDataArgs.cs
AvatarWearable.cs extent supported number of avatar textures/bakes/wearables, tell viewers about it on lludp RegionHandShake; propagate agenthover; block teleports/crossings based on worn wearables and peer version; 2019-09-11 13:51:43 +01:00
AvatarWearingArgs.cs Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. 2008-11-08 14:28:43 +00:00
BasicDOSProtector.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Cache.cs fix cache.cs (used on parcels info) 2017-08-29 07:38:52 +01:00
CachedTextureEventArg.cs
CapsUtil.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
ChatTypeEnum.cs change chattype on llRegionSayTo when sending to avatar viewer only. 2018-10-18 15:04:54 +01:00
ChildAgentDataUpdate.cs changes on teleports v7 2019-03-28 00:02:24 +00:00
CircularBuffer.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
ClientInfo.cs some cleanup.. remove some stats that only some do look at once on a lifetime 2017-06-14 20:19:13 +01:00
ClientManager.cs (almost) useless change 2019-02-15 02:08:45 +00:00
CnmMemoryCache.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
CnmSynchronizedCache.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
ColliderData.cs
ConfigSettings.cs
ConfigurationMember.cs Massive console refactor. Greatly simplify interface. 2019-08-20 23:28:59 +01:00
ConfigurationOption.cs
Constants.cs define Mr Opensim data on Constants 2020-03-06 16:00:40 +00:00
Crc32.cs move some sharable items out of Xmute to Framework; add another test mutelistmodule, ignore it 2017-11-17 01:30:39 +00:00
Culture.cs more use of simpler xml encoder on inventory fetch, plus other cosmetics 2018-10-06 23:47:56 +01:00
CustomTypes.cs
DAMap.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
DOMap.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
DoubleDictionaryThreadAbortSafe.cs cosmetics 2019-01-29 21:16:28 +00:00
EntityTransferContext.cs now i can login on win .net4.8, but just a little drop on a large (broken) OSD ocean. some of this changes are actually good even on good JIT. Failure seems to be on same code pattern, but same points seem to vary with each JIT compilation, sometimes work, others don't, others always fail, etc 2019-07-30 23:26:29 +01:00
EstateBan.cs i do not not store banTime as DateTime, fix the EstateBan decoder 2019-08-18 00:33:23 +01:00
EstateSettings.cs sync some more things with work copy 2020-03-02 01:56:34 +00:00
EventData.cs
ExtraPhysicsData.cs
FriendListItem.cs
GridInstantMessage.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
GroupData.cs
IAssetCache.cs a few missing files 2020-03-07 21:13:42 +00:00
IAssetLoader.cs
IClientAPI.cs missing file 2020-03-04 20:04:08 +00:00
ICnmCache.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
ICommandConsole.cs Make ReadConfig a general features of consoles, rather than type dependent 2019-08-21 21:23:54 +01:00
IConsole.cs try to fix console AGAIN 2019-10-22 11:55:27 +01:00
IGenericConfig.cs
ILandChannel.cs take the deafult on the parameter overlay 2019-03-19 06:52:57 +00:00
ILandObject.cs remove a dev only conditional on lludp handlers; change parcel lists updates a bit; 2018-11-25 18:56:38 +00:00
IMoneyModule.cs add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, MoneyTransactionType type, string text). this should be called async allowing time for money module to process it. If returns true, the transation did sucess, so if its use was to pay something, the payed item/service must be provided without fail, otherwise another method is needed so a refund is possible 2017-07-26 19:01:11 +01:00
IPeople.cs
IPlugin.cs
IPrimCounts.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
IRegionCreator.cs
IRegistryCore.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
IScene.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
ISceneAgent.cs some more changes on objects sending 2019-03-24 16:15:24 +00:00
ISceneEntity.cs
ISceneObject.cs
InventoryCollection.cs more use of simpler xml encoder on inventory fetch, plus other cosmetics 2018-10-06 23:47:56 +01:00
InventoryFolderBase.cs WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. 2015-08-08 12:12:50 -07:00
InventoryFolderImpl.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
InventoryItemBase.cs mantis 8411: fix send inventory item flags mask 2018-11-23 00:42:05 +00:00
InventoryNodeBase.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
LLSDxmlEncode.cs EstateAccess do fill the fields(mySQL only); fix the response 2019-08-17 23:57:05 +01:00
LandData.cs fix some issue on parcels loading and make parcels dwell show something. Resolution is 2.5min aprox. 2017-05-14 01:44:04 +01:00
LandStatReportItem.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
LandUpdateArgs.cs
Lazy.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Location.cs * Thanks Plugh for pointing out that the constructor that takes a ulong regionhandle and saves it to to X,Y vars in the OpenSim.Framework.Location object was inverting the X and Y resulting in X and Y confusion. The test also used 256x256 in the uint,uint constructor so it was unable to determine if the X and Y components swapped. I don't expect much upheaval from this commit, not a lot of features were using the ulong Location object constructor. The database never stores the ulong regionhandle... the prims are loaded by region Guid. LLUDPServer used it to determine regions that it handled in a service definition where there was simply a X == X test which has the same logical result un-switched as it did switched. Again, thanks LibOMV for the regionhandle code. 2013-08-01 16:32:36 -05:00
LocklessQueue.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
LogWriter.cs All physics plugins are now region modules. Compiles but doesn't run. 2015-08-31 13:02:51 -07:00
Login.cs send agent view range to new child agents 2019-04-04 00:50:54 +01:00
MainConsole.cs
MapAndArray.cs a few more changes to texturesentry handling on libomv and os 2019-01-14 00:35:45 +00:00
MapBlockData.cs varregion: add varregion and TerrainData use in LLClientView. 2015-03-28 08:30:52 -07:00
MapItemReplyStruct.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
MetricsCollector.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
MinHeap.cs a few changes on priority queues and their heap 2019-01-25 20:46:03 +00:00
MultipartForm.cs
MuteData.cs move some sharable items out of Xmute to Framework; add another test mutelistmodule, ignore it 2017-11-17 01:30:39 +00:00
NetworkServersInfo.cs recover regions main http server ssl suport. Using a PKCS12 cert file, and not certs store for now. Option http_listener_cn, cert CN need to the same as external IP. Self sign certs do seem to work, but the viewers option NoVerifySLLCert needs to be set true. CA check is not done but they do check the IP 2016-10-06 21:35:11 +01:00
NetworkUtil.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
OSChatMessage.cs
ObjectChangeData.cs
OutboundUrlFilter.cs If a DNS resolution fails on an outbound request, simply allow it 2017-03-31 14:44:22 +01:00
ParcelMediaCommandEnum.cs
PermissionsUtil.cs having the file open then let PermissionsToString know about Export 2017-04-30 14:42:39 +01:00
PhysicsInertia.cs remove those xml things no longer needed on .net >4.5.2 2018-01-17 04:18:43 +00:00
PluginLoader.cs seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
PluginManager.cs remove some useless NULL arguments 2019-10-22 12:23:19 +01:00
Pool.cs
PresenceType.cs
PrimeNumberHelper.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
PrimitiveBaseShape.cs primbasicshape: convert eventual MeshEP to SculpEP 2019-04-30 22:52:58 +01:00
PriorityQueue.cs a few changes on priority queues and their heap 2019-01-25 20:46:03 +00:00
RegionFlags.cs
RegionHandshakeArgs.cs
RegionInfo.cs Massive console refactor. Greatly simplify interface. 2019-08-20 23:28:59 +01:00
RegionInfoForEstateMenuArgs.cs mantis 8558: send sane values for Agents and objects capability (max hard limit) 2019-07-06 20:49:00 +01:00
RegionSettings.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
RegistryCore.cs
RequestAssetArgs.cs
RestClient.cs remove debug messages 2017-05-31 04:30:00 +01:00
SLUtil.cs notecards text len is in bytes not chars 2020-02-13 00:38:02 +00:00
SimStats.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
SurfaceTouchEventArgs.cs
TaskInventoryDictionary.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
TaskInventoryItem.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
TerrainData.cs terrain replace double by float 2019-11-12 18:19:12 +00:00
TextureRequestArgs.cs
ThreadSafeRandom.cs
ThrottleOutPacketType.cs removed outdated suport for simianGrid. Simian was a web/php alternative to Robust (https://code.google.com/archive/p/openmetaverse) 2020-02-02 16:18:08 +00:00
UpdateShapeArgs.cs
UserAgentData.cs
UserProfileData.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
UserProfiles.cs add some async work to profiles module, take profile out of groups v2, not its job 2020-03-04 02:45:10 +00:00
Util.cs log processor arch 2020-03-18 17:41:29 +00:00
VersionInfo.cs change version 2020-01-07 15:18:49 +00:00
ViewerEffectEventHandlerArg.cs
WearableCacheItem.cs extent supported number of avatar textures/bakes/wearables, tell viewers about it on lludp RegionHandShake; propagate agenthover; block teleports/crossings based on worn wearables and peer version; 2019-09-11 13:51:43 +01:00
WebUtil.cs current vivox server certs are invalid 2020-03-10 13:42:09 +00:00