OpenSimMirror/OpenSim/Framework
UbitUmarov ef2fd8fcea keep the reverted code, that does work. Our code likes to have pbs.Media == null when there is no MOAD defined, so handle possible odd oars that may have llsd <array /> on that case 2017-06-08 20:47:51 +01:00
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AssetLoader/Filesystem Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Client fix IClientIPEndpoint broken by justin long ago.. but stop using it 2017-05-22 19:16:42 +01:00
Console Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Monitoring missing file change.. actually use watchdog threads on assetsconnector and 2017-05-26 00:34:46 +01:00
Serialization Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Servers put back soft http close 2017-05-30 09:01:39 +01:00
ServiceAuth Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Tests Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
AgentCircuitData.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
AgentCircuitManager.cs
AgentUpdateArgs.cs minor: dont let rcvd agentupdates time jump back 2016-11-16 22:34:56 +00:00
Animation.cs
AnimationSet.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
AssemblyInfo.cs Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore. 2016-02-21 11:14:02 -08:00
AssetBase.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
AssetLandmark.cs
AssetPermissions.cs
AssetRequestToClient.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
AuthenticateResponse.cs
AvatarAppearance.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
AvatarAttachment.cs
AvatarPickerAvatar.cs
AvatarPickerReplyAgentDataArgs.cs
AvatarPickerReplyDataArgs.cs
AvatarWearable.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
AvatarWearingArgs.cs
BasicDOSProtector.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
BlockingQueue.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Cache.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
CachedTextureEventArg.cs
CapsUtil.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
ChatTypeEnum.cs
ChildAgentDataUpdate.cs cross mouse buttons state 2017-06-03 04:28:43 +01:00
CircularBuffer.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
ClientInfo.cs Fix an issue where specifying both max client and server outgoing UDP throttles would cause client throttles to be lower than expected when total requests exceeded the scene limit. 2014-11-25 23:21:38 +00:00
ClientManager.cs remove a Paralell.For (actually not used). That kind of fine gained multitask makes no sense on already heavy multitasked server application like opensim. CPU cores are already busy or needed elsewhere. 2017-05-15 18:10:08 +01:00
CnmMemoryCache.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
CnmSynchronizedCache.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
ColliderData.cs
ConfigSettings.cs
ConfigurationMember.cs missing file 2015-09-03 18:50:51 +01:00
ConfigurationOption.cs
Constants.cs viewer crash bug fix: fis the udp packets split of SendEstateList() large lists; Enforce size limits on the estate lists since currently required for viewers compatibily; improve handling of changes with large selected items. This is still bad, users may need to close and reopen the region/estate information to get correct Allowed and Banned lists after a change. This happens because of viewer resent/outOfOrder packets that completly break this lists updates protocol 2016-10-24 10:23:31 +01:00
Culture.cs
CustomTypes.cs
DAMap.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
DOMap.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
DoubleDictionaryThreadAbortSafe.cs we can't allow abort to change only one dic 2017-05-13 16:34:29 +01:00
EntityTransferContext.cs Add forgotten file 2015-11-02 01:21:28 +01:00
EstateBan.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
EstateSettings.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
EventData.cs
ExtraPhysicsData.cs
FriendListItem.cs
GcNotify.cs
GridInstantMessage.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
GroupData.cs
IAssetCache.cs Refactor asset handling as per Ubit's suggestion 2017-02-01 16:31:01 +00:00
IAssetLoader.cs
IClientAPI.cs several changes for osTeleportObject 2017-04-15 10:46:18 +01:00
ICnmCache.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
ICommandConsole.cs
IConsole.cs
IGenericConfig.cs
ILandChannel.cs find parcels by GlobalID.. well most time 2017-05-13 20:21:56 +01:00
ILandObject.cs clear land object on delete 2017-05-14 06:27:29 +01:00
IMoneyModule.cs Add some additional checks to llTransferLindenDollars. 2016-07-18 11:12:14 +01:00
IPeople.cs solving HG IM, HGFriends issues based on falsified GridUser data 2015-03-05 16:17:12 -05:00
IPlugin.cs
IPrimCounts.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
IRegionCreator.cs
IRegistryCore.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
IScene.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
ISceneAgent.cs Change improperly named isNPC to be IsNPC as a property should be uppercase 2017-01-07 20:30:51 +00:00
ISceneEntity.cs
ISceneObject.cs Fix a regression where objects crossing regions in the same simulator (on their own or as attachments) with AppDomainLoading = false would create the new state in the source region area rather than the dest. 2014-12-10 00:25:27 +00:00
InventoryCollection.cs Major change in the way inventory is downloaded: added a method throughout IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is. 2015-05-07 19:24:08 -07:00
InventoryFolderBase.cs WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. 2015-08-08 12:12:50 -07:00
InventoryFolderImpl.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
InventoryItemBase.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
InventoryNodeBase.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
LandData.cs fix some issue on parcels loading and make parcels dwell show something. Resolution is 2.5min aprox. 2017-05-14 01:44:04 +01:00
LandStatReportItem.cs
LandUpdateArgs.cs
Lazy.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Location.cs
LocklessQueue.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
LogWriter.cs All physics plugins are now region modules. Compiles but doesn't run. 2015-08-31 13:02:51 -07:00
Login.cs
MainConsole.cs
MapAndArray.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
MapBlockData.cs varregion: add varregion and TerrainData use in LLClientView. 2015-03-28 08:30:52 -07:00
MapItemReplyStruct.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
MetricsCollector.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
MinHeap.cs
MultipartForm.cs
NetworkServersInfo.cs
NetworkUtil.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
OSChatMessage.cs
ObjectChangeData.cs
OutboundUrlFilter.cs If a DNS resolution fails on an outbound request, simply allow it 2017-03-31 14:44:22 +01:00
ParcelMediaCommandEnum.cs
PermissionsUtil.cs having the file open then let PermissionsToString know about Export 2017-04-30 14:42:39 +01:00
PhysicsInertia.cs store the physics inertia override in Mysql and add it to serializer. run prebuild is required 2017-04-01 17:49:17 +01:00
PluginLoader.cs seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
PluginManager.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Pool.cs
PresenceType.cs
PrimeNumberHelper.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
PrimitiveBaseShape.cs keep the reverted code, that does work. Our code likes to have pbs.Media == null when there is no MOAD defined, so handle possible odd oars that may have llsd <array /> on that case 2017-06-08 20:47:51 +01:00
PriorityQueue.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
RegionFlags.cs
RegionHandshakeArgs.cs
RegionInfo.cs cleanup (grid)region info endpoint; add log to try to find some xml decode issues 2017-05-26 21:26:51 +01:00
RegionInfoForEstateMenuArgs.cs
RegionSettings.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
RegistryCore.cs
RequestAssetArgs.cs
RestClient.cs remove debug messages 2017-05-31 04:30:00 +01:00
SLUtil.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
SimStats.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
SurfaceTouchEventArgs.cs
TaskInventoryDictionary.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
TaskInventoryItem.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
TerrainData.cs store all terrain in Variable2DGzip format 2016-09-17 19:13:46 +01:00
TextureRequestArgs.cs
ThreadSafeRandom.cs
ThrottleOutPacketType.cs
UpdateShapeArgs.cs
UserAgentData.cs
UserProfileData.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
UserProfiles.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Util.cs change servicePoint dns expire also to 5min, let the endpoints expire slide. This should reduce impact of absurd dns fails observed on my test ubuntu VM 2017-05-29 07:48:09 +01:00
VersionInfo.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
ViewerEffectEventHandlerArg.cs
WearableCacheItem.cs Refactor asset handling as per Ubit's suggestion 2017-02-01 16:31:01 +00:00
WebUtil.cs webrequests serialiazation per endpoint its now ServicePointManager job 2017-05-30 08:20:58 +01:00