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AssetLoader/Filesystem
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
Client
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fix IClientIPEndpoint broken by justin long ago.. but stop using it
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2017-05-22 19:16:42 +01:00 |
Console
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
Monitoring
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missing file change.. actually use watchdog threads on assetsconnector and
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2017-05-26 00:34:46 +01:00 |
Serialization
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
Servers
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put back soft http close
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2017-05-30 09:01:39 +01:00 |
ServiceAuth
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
Tests
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
AgentCircuitData.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
AgentCircuitManager.cs
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…
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AgentUpdateArgs.cs
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minor: dont let rcvd agentupdates time jump back
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2016-11-16 22:34:56 +00:00 |
Animation.cs
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Eliminated many warnings
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2014-04-23 16:37:36 +03:00 |
AnimationSet.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
AssemblyInfo.cs
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Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore.
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2016-02-21 11:14:02 -08:00 |
AssetBase.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
AssetLandmark.cs
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…
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AssetPermissions.cs
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…
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AssetRequestToClient.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
AuthenticateResponse.cs
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…
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AvatarAppearance.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
AvatarAttachment.cs
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…
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AvatarPickerAvatar.cs
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…
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AvatarPickerReplyAgentDataArgs.cs
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…
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AvatarPickerReplyDataArgs.cs
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…
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AvatarWearable.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
AvatarWearingArgs.cs
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…
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BasicDOSProtector.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
BlockingQueue.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
Cache.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
CachedTextureEventArg.cs
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Adds an event and a method so that handling of the CachedTexture
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2013-05-08 13:13:51 -07:00 |
CapsUtil.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
ChatTypeEnum.cs
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…
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ChildAgentDataUpdate.cs
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cross mouse buttons state
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2017-06-03 04:28:43 +01:00 |
CircularBuffer.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
ClientInfo.cs
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Fix an issue where specifying both max client and server outgoing UDP throttles would cause client throttles to be lower than expected when total requests exceeded the scene limit.
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2014-11-25 23:21:38 +00:00 |
ClientManager.cs
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remove a Paralell.For (actually not used). That kind of fine gained multitask makes no sense on already heavy multitasked server application like opensim. CPU cores are already busy or needed elsewhere.
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2017-05-15 18:10:08 +01:00 |
CnmMemoryCache.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
CnmSynchronizedCache.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
ColliderData.cs
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Add a link number field to ColliderArgs
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2014-09-24 00:16:04 +02:00 |
ConfigSettings.cs
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Remove legacy sqlite lines added internally by OpenSimulator to the [Startup] section.
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2013-10-28 18:03:34 +00:00 |
ConfigurationMember.cs
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missing file
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2015-09-03 18:50:51 +01:00 |
ConfigurationOption.cs
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…
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Constants.cs
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viewer crash bug fix: fis the udp packets split of SendEstateList() large lists; Enforce size limits on the estate lists since currently required for viewers compatibily; improve handling of changes with large selected items. This is still bad, users may need to close and reopen the region/estate information to get correct Allowed and Banned lists after a change. This happens because of viewer resent/outOfOrder packets that completly break this lists updates protocol
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2016-10-24 10:23:31 +01:00 |
Culture.cs
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…
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CustomTypes.cs
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Fix stupid stuff.
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2014-09-24 00:21:14 +02:00 |
DAMap.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
DOMap.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
DoubleDictionaryThreadAbortSafe.cs
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we can't allow abort to change only one dic
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2017-05-13 16:34:29 +01:00 |
EntityTransferContext.cs
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Add forgotten file
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2015-11-02 01:21:28 +01:00 |
EstateBan.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
EstateSettings.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
EventData.cs
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…
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ExtraPhysicsData.cs
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…
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FriendListItem.cs
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…
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GcNotify.cs
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…
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GridInstantMessage.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
GroupData.cs
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…
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IAssetCache.cs
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Refactor asset handling as per Ubit's suggestion
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2017-02-01 16:31:01 +00:00 |
IAssetLoader.cs
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…
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IClientAPI.cs
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several changes for osTeleportObject
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2017-04-15 10:46:18 +01:00 |
ICnmCache.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
ICommandConsole.cs
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minor: add method doc to ICommands.HasCommand()
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2014-07-18 22:31:04 +01:00 |
IConsole.cs
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…
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IGenericConfig.cs
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…
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ILandChannel.cs
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find parcels by GlobalID.. well most time
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2017-05-13 20:21:56 +01:00 |
ILandObject.cs
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clear land object on delete
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2017-05-14 06:27:29 +01:00 |
IMoneyModule.cs
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Add some additional checks to llTransferLindenDollars.
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2016-07-18 11:12:14 +01:00 |
IPeople.cs
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solving HG IM, HGFriends issues based on falsified GridUser data
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2015-03-05 16:17:12 -05:00 |
IPlugin.cs
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…
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IPrimCounts.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
IRegionCreator.cs
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…
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IRegistryCore.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
IScene.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
ISceneAgent.cs
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Change improperly named isNPC to be IsNPC as a property should be uppercase
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2017-01-07 20:30:51 +00:00 |
ISceneEntity.cs
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…
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ISceneObject.cs
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Fix a regression where objects crossing regions in the same simulator (on their own or as attachments) with AppDomainLoading = false would create the new state in the source region area rather than the dest.
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2014-12-10 00:25:27 +00:00 |
InventoryCollection.cs
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Major change in the way inventory is downloaded: added a method throughout IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is.
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2015-05-07 19:24:08 -07:00 |
InventoryFolderBase.cs
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WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
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2015-08-08 12:12:50 -07:00 |
InventoryFolderImpl.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
InventoryItemBase.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
InventoryNodeBase.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
LandData.cs
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fix some issue on parcels loading and make parcels dwell show something. Resolution is 2.5min aprox.
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2017-05-14 01:44:04 +01:00 |
LandStatReportItem.cs
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…
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LandUpdateArgs.cs
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Try to plumb the other half
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2014-07-29 04:41:38 +02:00 |
Lazy.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
Location.cs
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* Thanks Plugh for pointing out that the constructor that takes a ulong regionhandle and saves it to to X,Y vars in the OpenSim.Framework.Location object was inverting the X and Y resulting in X and Y confusion. The test also used 256x256 in the uint,uint constructor so it was unable to determine if the X and Y components swapped. I don't expect much upheaval from this commit, not a lot of features were using the ulong Location object constructor. The database never stores the ulong regionhandle... the prims are loaded by region Guid. LLUDPServer used it to determine regions that it handled in a service definition where there was simply a X == X test which has the same logical result un-switched as it did switched. Again, thanks LibOMV for the regionhandle code.
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2013-08-01 16:32:36 -05:00 |
LocklessQueue.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
LogWriter.cs
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All physics plugins are now region modules. Compiles but doesn't run.
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2015-08-31 13:02:51 -07:00 |
Login.cs
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…
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MainConsole.cs
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…
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MapAndArray.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
MapBlockData.cs
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varregion: add varregion and TerrainData use in LLClientView.
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2015-03-28 08:30:52 -07:00 |
MapItemReplyStruct.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
MetricsCollector.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
MinHeap.cs
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…
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MultipartForm.cs
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…
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NetworkServersInfo.cs
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Allow opening a https port using only http so that nginx can be used for ssl
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2014-04-26 02:42:30 +02:00 |
NetworkUtil.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
OSChatMessage.cs
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…
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ObjectChangeData.cs
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…
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OutboundUrlFilter.cs
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If a DNS resolution fails on an outbound request, simply allow it
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2017-03-31 14:44:22 +01:00 |
ParcelMediaCommandEnum.cs
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…
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PermissionsUtil.cs
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having the file open then let PermissionsToString know about Export
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2017-04-30 14:42:39 +01:00 |
PhysicsInertia.cs
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store the physics inertia override in Mysql and add it to serializer. run prebuild is required
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2017-04-01 17:49:17 +01:00 |
PluginLoader.cs
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seems to compile ( tests comented out)
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2015-09-02 19:54:53 +01:00 |
PluginManager.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
Pool.cs
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…
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PresenceType.cs
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…
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PrimeNumberHelper.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
PrimitiveBaseShape.cs
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keep the reverted code, that does work. Our code likes to have pbs.Media == null when there is no MOAD defined, so handle possible odd oars that may have llsd <array /> on that case
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2017-06-08 20:47:51 +01:00 |
PriorityQueue.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
RegionFlags.cs
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Allow one to specify a DefaultHGRegion flag in [GridService] in order to allow different default regions for HG and direct grid logins.
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2013-09-02 17:27:45 +01:00 |
RegionHandshakeArgs.cs
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…
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RegionInfo.cs
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cleanup (grid)region info endpoint; add log to try to find some xml decode issues
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2017-05-26 21:26:51 +01:00 |
RegionInfoForEstateMenuArgs.cs
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…
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RegionSettings.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
RegistryCore.cs
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…
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RequestAssetArgs.cs
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…
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RestClient.cs
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remove debug messages
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2017-05-31 04:30:00 +01:00 |
SLUtil.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
SimStats.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
SurfaceTouchEventArgs.cs
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…
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TaskInventoryDictionary.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
TaskInventoryItem.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
TerrainData.cs
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store all terrain in Variable2DGzip format
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2016-09-17 19:13:46 +01:00 |
TextureRequestArgs.cs
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…
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ThreadSafeRandom.cs
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Use thread-safe version of .NET Random as the SDK class is not thread-safe.
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2014-07-14 20:08:11 +01:00 |
ThrottleOutPacketType.cs
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…
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UpdateShapeArgs.cs
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…
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UserAgentData.cs
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…
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UserProfileData.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
UserProfiles.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
Util.cs
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change servicePoint dns expire also to 5min, let the endpoints expire slide. This should reduce impact of absurd dns fails observed on my test ubuntu VM
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2017-05-29 07:48:09 +01:00 |
VersionInfo.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
ViewerEffectEventHandlerArg.cs
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…
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WearableCacheItem.cs
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Refactor asset handling as per Ubit's suggestion
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2017-02-01 16:31:01 +00:00 |
WebUtil.cs
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webrequests serialiazation per endpoint its now ServicePointManager job
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2017-05-30 08:20:58 +01:00 |