OpenSimMirror/OpenSim/Data/MySQL/MySQLAssetData.cs

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/*
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* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
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using System;
using System.Collections.Generic;
using System.Data;
using System.Reflection;
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using libsecondlife;
using log4net;
using MySql.Data.MySqlClient;
using OpenSim.Framework;
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namespace OpenSim.Data.MySQL
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{
/// <summary>
/// A MySQL Interface for the Asset Server
/// </summary>
internal class MySQLAssetData : AssetDataBase
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{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private MySQLManager _dbConnection;
#region IPlugin Members
/// <summary>
/// <para>Initialises Asset interface</para>
/// <para>
/// <list type="bullet">
/// <item>Loads and initialises the MySQL storage plugin.</item>
/// <item>Warns and uses the obsolete mysql_connection.ini if connect string is empty.</item>
/// <item>Check for migration</item>
/// </list>
/// </para>
/// </summary>
/// <param name="connect">connect string</param>
override public void Initialise(string connect)
{
// TODO: This will let you pass in the connect string in
// the config, though someone will need to write that.
if (connect == String.Empty)
{
// This is old seperate config file
m_log.Warn("no connect string, using old mysql_connection.ini instead");
Initialise();
}
else
{
_dbConnection = new MySQLManager(connect);
}
// This actually does the roll forward assembly stuff
Assembly assem = GetType().Assembly;
Migration m = new Migration(_dbConnection.Connection, assem, "AssetStore");
// TODO: After rev 6000, remove this. People should have
// been rolled onto the new migration code by then.
TestTables(m);
m.Update();
}
/// <summary>
/// <para>Initialises Asset interface</para>
/// <para>
/// <list type="bullet">
/// <item>Loads and initialises the MySQL storage plugin</item>
/// <item>uses the obsolete mysql_connection.ini</item>
/// </list>
/// </para>
/// </summary>
/// <param name="connect">connect string</param>
/// <remarks>Probably DEPRECATED and shouldn't be used</remarks>
override public void Initialise()
{
IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini");
string hostname = GridDataMySqlFile.ParseFileReadValue("hostname");
string database = GridDataMySqlFile.ParseFileReadValue("database");
string username = GridDataMySqlFile.ParseFileReadValue("username");
string password = GridDataMySqlFile.ParseFileReadValue("password");
string pooling = GridDataMySqlFile.ParseFileReadValue("pooling");
string port = GridDataMySqlFile.ParseFileReadValue("port");
_dbConnection = new MySQLManager(hostname, database, username, password, pooling, port);
}
override public void Dispose() { }
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#region IAssetProvider Members
/// <summary>
/// <list type="bullet">
/// <item>Execute CreateAssetsTable.sql if oldVersion == null</item>
/// <item>do nothing if oldVersion != null</item>
/// </list>
/// </summary>
/// <param name="oldVersion"></param>
// private void UpgradeAssetsTable(string oldVersion)
// {
// // null as the version, indicates that the table didn't exist
// if (oldVersion == null)
// {
// m_log.Info("[ASSETS DB]: Creating new database tables");
// _dbConnection.ExecuteResourceSql("CreateAssetsTable.sql");
// return;
// }
// }
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/// <summary>
/// Ensure that the assets related tables exists and are at the latest version
/// </summary>
/// <param name="m"></param>
private void TestTables(Migration m)
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{
Dictionary<string, string> tableList = new Dictionary<string, string>();
tableList["assets"] = null;
_dbConnection.GetTableVersion(tableList);
// if there is no table, return, migrations will handle it.
if (tableList["assets"] == null)
return;
// if there is a table, and we don't have a migration, set it to 1
if (m.Version == 0)
m.Version = 1;
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}
/// <summary>
/// Fetch Asset <paramref name="assetID"/> from database
/// </summary>
/// <param name="assetID">Asset UUID to fetch</param>
/// <returns>Return the asset</returns>
/// <remarks>On failure : throw an exception and attempt to reconnect to database</remarks>
override public AssetBase FetchAsset(LLUUID assetID)
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{
AssetBase asset = null;
lock (_dbConnection)
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{
MySqlCommand cmd =
new MySqlCommand(
"SELECT name, description, assetType, invType, local, temporary, data FROM assets WHERE id=?id",
_dbConnection.Connection);
cmd.Parameters.AddWithValue("?id", assetID.ToString());
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try
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{
using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
{
if (dbReader.Read())
{
asset = new AssetBase();
asset.Data = (byte[]) dbReader["data"];
asset.Description = (string) dbReader["description"];
asset.FullID = assetID;
asset.InvType = (sbyte) dbReader["invType"];
asset.Local = ((sbyte) dbReader["local"]) != 0 ? true : false;
asset.Name = (string) dbReader["name"];
asset.Type = (sbyte) dbReader["assetType"];
}
dbReader.Close();
cmd.Dispose();
}
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}
catch (Exception e)
{
m_log.ErrorFormat(
"[ASSETS DB]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString()
+ Environment.NewLine + "Reconnecting", assetID);
_dbConnection.Reconnect();
}
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}
return asset;
}
/// <summary>
/// Create an asset in database, or update it if existing.
/// </summary>
/// <param name="asset">Asset UUID to create</param>
/// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks>
override public void CreateAsset(AssetBase asset)
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{
lock (_dbConnection)
{
//m_log.Info("[ASSET DB]: Creating Asset " + Util.ToRawUuidString(asset.FullID));
if (ExistsAsset(asset.FullID))
{
//m_log.Info("[ASSET DB]: Asset exists already, ignoring.");
return;
}
MySqlCommand cmd =
new MySqlCommand(
"REPLACE INTO assets(id, name, description, assetType, invType, local, temporary, data)" +
"VALUES(?id, ?name, ?description, ?assetType, ?invType, ?local, ?temporary, ?data)",
_dbConnection.Connection);
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// need to ensure we dispose
try
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{
using (cmd)
{
cmd.Parameters.AddWithValue("?id", asset.FullID.ToString());
cmd.Parameters.AddWithValue("?name", asset.Name);
cmd.Parameters.AddWithValue("?description", asset.Description);
cmd.Parameters.AddWithValue("?assetType", asset.Type);
cmd.Parameters.AddWithValue("?invType", asset.InvType);
cmd.Parameters.AddWithValue("?local", asset.Local);
cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
cmd.Parameters.AddWithValue("?data", asset.Data);
cmd.ExecuteNonQuery();
cmd.Dispose();
}
}
catch (Exception e)
{
m_log.ErrorFormat(
"[ASSETS DB]: " +
"MySql failure creating asset {0} with name {1}" + Environment.NewLine + e.ToString()
+ Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
_dbConnection.Reconnect();
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}
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}
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}
/// <summary>
/// Update a asset in database, see <see cref="CreateAsset"/>
/// </summary>
/// <param name="asset">Asset UUID to update</param>
override public void UpdateAsset(AssetBase asset)
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{
CreateAsset(asset);
}
/// <summary>
/// check if the asset UUID exist in database
/// </summary>
/// <param name="uuid">The asset UUID</param>
/// <returns>true if exist.</returns>
override public bool ExistsAsset(LLUUID uuid)
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{
bool assetExists = false;
lock (_dbConnection)
{
MySqlCommand cmd =
new MySqlCommand(
"SELECT id FROM assets WHERE id=?id",
_dbConnection.Connection);
cmd.Parameters.AddWithValue("?id", uuid.ToString());
try
{
using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
{
if (dbReader.Read())
{
assetExists = true;
}
dbReader.Close();
cmd.Dispose();
}
}
catch (Exception e)
{
m_log.ErrorFormat(
"[ASSETS DB]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString()
+ Environment.NewLine + "Attempting reconnection", uuid);
_dbConnection.Reconnect();
}
}
return assetExists;
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}
/// <summary>
/// All writes are immediately commited to the database, so this is a no-op
/// </summary>
override public void CommitAssets()
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{
}
#endregion
/// <summary>
/// Database provider version
/// </summary>
override public string Version
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{
get { return _dbConnection.getVersion(); }
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}
/// <summary>
/// The name of this DB provider
/// </summary>
override public string Name
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{
get { return "MySQL Asset storage engine"; }
}
#endregion
}
}