2009-02-03 20:13:34 +00:00
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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2009-06-01 06:37:14 +00:00
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* * Neither the name of the OpenSimulator Project nor the
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2009-02-03 20:13:34 +00:00
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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2012-11-10 05:43:57 +00:00
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using System.Collections.Generic;
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2009-03-27 16:33:15 +00:00
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using System.Reflection;
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2012-02-15 01:45:25 +00:00
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using System.Threading;
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2012-11-24 03:38:15 +00:00
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using Nini.Config;
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2009-02-03 20:13:34 +00:00
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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2009-02-06 21:37:10 +00:00
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using OpenSim.Region.Framework.Scenes;
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2012-11-10 05:43:57 +00:00
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using OpenSim.Services.Interfaces;
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2009-04-09 20:06:27 +00:00
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using OpenSim.Tests.Common;
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2009-02-03 20:13:34 +00:00
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2009-03-12 18:13:51 +00:00
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namespace OpenSim.Region.Framework.Scenes.Tests
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2009-02-03 20:13:34 +00:00
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{
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/// <summary>
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/// Basic scene object tests (create, read and delete but not update).
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/// </summary>
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[TestFixture]
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2012-11-10 05:43:57 +00:00
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public class SceneObjectBasicTests : OpenSimTestCase
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2009-09-30 16:00:09 +00:00
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{
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2012-02-15 01:45:25 +00:00
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// [TearDown]
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// public void TearDown()
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// {
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// Console.WriteLine("TearDown");
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// GC.Collect();
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// Thread.Sleep(3000);
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// }
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// public class GcNotify
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// {
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// public static AutoResetEvent gcEvent = new AutoResetEvent(false);
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// private static bool _initialized = false;
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//
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// public static void Initialize()
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// {
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// if (!_initialized)
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// {
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// _initialized = true;
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// new GcNotify();
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// }
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// }
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//
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// private GcNotify(){}
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//
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// ~GcNotify()
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// {
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// if (!Environment.HasShutdownStarted &&
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// !AppDomain.CurrentDomain.IsFinalizingForUnload())
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// {
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// Console.WriteLine("GcNotify called");
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// gcEvent.Set();
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// new GcNotify();
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// }
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// }
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// }
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2009-02-03 20:13:34 +00:00
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/// <summary>
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/// Test adding an object to a scene.
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/// </summary>
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2010-05-21 20:48:47 +00:00
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[Test]
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public void TestAddSceneObject()
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{
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2011-08-05 23:31:03 +00:00
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TestHelpers.InMethod();
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2009-05-07 19:07:08 +00:00
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2012-04-26 23:58:54 +00:00
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Scene scene = new SceneHelpers().SetupScene();
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2011-09-13 16:40:39 +00:00
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int partsToTestCount = 3;
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2010-05-21 20:38:47 +00:00
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2011-09-13 16:40:39 +00:00
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SceneObjectGroup so
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= SceneHelpers.CreateSceneObject(partsToTestCount, TestHelpers.ParseTail(0x1), "obj1", 0x10);
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SceneObjectPart[] parts = so.Parts;
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2011-09-13 16:40:39 +00:00
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Assert.That(scene.AddNewSceneObject(so, false), Is.True);
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SceneObjectGroup retrievedSo = scene.GetSceneObjectGroup(so.UUID);
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SceneObjectPart[] retrievedParts = retrievedSo.Parts;
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2009-02-03 20:13:34 +00:00
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2009-02-22 20:52:55 +00:00
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//m_log.Debug("retrievedPart : {0}", retrievedPart);
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// If the parts have the same UUID then we will consider them as one and the same
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2011-09-13 16:40:39 +00:00
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Assert.That(retrievedSo.PrimCount, Is.EqualTo(partsToTestCount));
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for (int i = 0; i < partsToTestCount; i++)
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{
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Assert.That(retrievedParts[i].Name, Is.EqualTo(parts[i].Name));
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Assert.That(retrievedParts[i].UUID, Is.EqualTo(parts[i].UUID));
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}
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2009-02-03 20:13:34 +00:00
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}
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2010-05-21 20:46:41 +00:00
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[Test]
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/// <summary>
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/// It shouldn't be possible to add a scene object if one with that uuid already exists in the scene.
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/// </summary>
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public void TestAddExistingSceneObjectUuid()
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{
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2011-08-05 23:31:03 +00:00
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TestHelpers.InMethod();
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2010-05-21 20:46:41 +00:00
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2012-04-26 23:58:54 +00:00
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Scene scene = new SceneHelpers().SetupScene();
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2010-05-21 20:46:41 +00:00
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string obj1Name = "Alfred";
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string obj2Name = "Betty";
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UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001");
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SceneObjectPart part1
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= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
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{ Name = obj1Name, UUID = objUuid };
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Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part1), false), Is.True);
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SceneObjectPart part2
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= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
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{ Name = obj2Name, UUID = objUuid };
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Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part2), false), Is.False);
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SceneObjectPart retrievedPart = scene.GetSceneObjectPart(objUuid);
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//m_log.Debug("retrievedPart : {0}", retrievedPart);
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// If the parts have the same UUID then we will consider them as one and the same
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Assert.That(retrievedPart.Name, Is.EqualTo(obj1Name));
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Assert.That(retrievedPart.UUID, Is.EqualTo(objUuid));
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}
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2011-09-13 16:52:10 +00:00
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/// <summary>
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/// Test retrieving a scene object via the local id of one of its parts.
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/// </summary>
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[Test]
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public void TestGetSceneObjectByPartLocalId()
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{
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TestHelpers.InMethod();
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2012-04-26 23:58:54 +00:00
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Scene scene = new SceneHelpers().SetupScene();
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2011-09-13 16:52:10 +00:00
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int partsToTestCount = 3;
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SceneObjectGroup so
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= SceneHelpers.CreateSceneObject(partsToTestCount, TestHelpers.ParseTail(0x1), "obj1", 0x10);
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SceneObjectPart[] parts = so.Parts;
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scene.AddNewSceneObject(so, false);
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// Test getting via the root part's local id
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Assert.That(scene.GetGroupByPrim(so.LocalId), Is.Not.Null);
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// Test getting via a non root part's local id
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Assert.That(scene.GetGroupByPrim(parts[partsToTestCount - 1].LocalId), Is.Not.Null);
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// Test that we don't get back an object for a local id that doesn't exist
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Assert.That(scene.GetGroupByPrim(999), Is.Null);
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2011-09-13 17:08:05 +00:00
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// Now delete the scene object and check again
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scene.DeleteSceneObject(so, false);
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2011-09-13 17:11:13 +00:00
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2011-09-13 17:08:05 +00:00
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Assert.That(scene.GetGroupByPrim(so.LocalId), Is.Null);
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Assert.That(scene.GetGroupByPrim(parts[partsToTestCount - 1].LocalId), Is.Null);
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2011-09-13 16:52:10 +00:00
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}
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2009-02-03 20:13:34 +00:00
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/// <summary>
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/// Test deleting an object from a scene.
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/// </summary>
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2012-11-24 03:49:23 +00:00
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/// <remarks>
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/// This is the most basic form of delete. For all more sophisticated forms of derez (done asynchrnously
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/// and where object can be taken to user inventory, etc.), see SceneObjectDeRezTests.
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/// </remarks>
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2009-02-03 20:13:34 +00:00
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[Test]
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public void TestDeleteSceneObject()
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{
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2011-08-05 23:31:03 +00:00
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TestHelpers.InMethod();
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2012-02-15 01:45:25 +00:00
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2012-04-26 23:58:54 +00:00
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TestScene scene = new SceneHelpers().SetupScene();
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2012-07-04 23:05:06 +00:00
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SceneObjectGroup so = SceneHelpers.AddSceneObject(scene);
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2012-06-25 20:08:19 +00:00
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2012-07-04 23:05:06 +00:00
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Assert.That(so.IsDeleted, Is.False);
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2012-06-25 20:08:19 +00:00
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2012-07-04 23:05:06 +00:00
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scene.DeleteSceneObject(so, false);
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2012-02-15 01:45:25 +00:00
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2012-07-04 23:05:06 +00:00
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Assert.That(so.IsDeleted, Is.True);
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2012-06-25 20:08:19 +00:00
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2012-07-04 23:05:06 +00:00
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SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId);
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2009-02-03 20:13:34 +00:00
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Assert.That(retrievedPart, Is.Null);
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}
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2010-09-20 17:35:19 +00:00
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/// <summary>
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/// Changing a scene object uuid changes the root part uuid. This is a valid operation if the object is not
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/// in a scene and is useful if one wants to supply a UUID directly rather than use the one generated by
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/// OpenSim.
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/// </summary>
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[Test]
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public void TestChangeSceneObjectUuid()
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{
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string rootPartName = "rootpart";
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UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
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string childPartName = "childPart";
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UUID childPartUuid = new UUID("00000000-0000-0000-0001-000000000000");
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SceneObjectPart rootPart
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= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
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{ Name = rootPartName, UUID = rootPartUuid };
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SceneObjectPart linkPart
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= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
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{ Name = childPartName, UUID = childPartUuid };
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2010-10-05 01:28:17 +00:00
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SceneObjectGroup sog = new SceneObjectGroup(rootPart);
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sog.AddPart(linkPart);
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Assert.That(sog.UUID, Is.EqualTo(rootPartUuid));
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Assert.That(sog.RootPart.UUID, Is.EqualTo(rootPartUuid));
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Assert.That(sog.Parts.Length, Is.EqualTo(2));
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UUID newRootPartUuid = new UUID("00000000-0000-0000-0000-000000000002");
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sog.UUID = newRootPartUuid;
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Assert.That(sog.UUID, Is.EqualTo(newRootPartUuid));
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2010-10-05 01:28:17 +00:00
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Assert.That(sog.RootPart.UUID, Is.EqualTo(newRootPartUuid));
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2010-09-20 17:35:19 +00:00
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Assert.That(sog.Parts.Length, Is.EqualTo(2));
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}
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2009-02-03 20:13:34 +00:00
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}
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2012-11-24 03:49:23 +00:00
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}
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