2009-06-10 13:18:32 +00:00
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;;
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;; Please don't change this file.
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;; All optional settings are in StandaloneCommon.ini.example,
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;; which you can copy and change.
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;;
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2009-05-25 01:59:50 +00:00
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[Modules]
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2010-03-12 22:18:48 +00:00
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AssetServices = "LocalAssetServicesConnector"
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InventoryServices = "LocalInventoryServicesConnector"
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NeighbourServices = "LocalNeighbourServicesConnector"
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AuthenticationServices = "LocalAuthenticationServicesConnector"
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2015-01-21 00:54:13 +00:00
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AuthorizationServices = "LocalAuthorizationServicesConnector"
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2010-03-12 22:18:48 +00:00
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GridServices = "LocalGridServicesConnector"
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PresenceServices = "LocalPresenceServicesConnector"
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2013-12-20 10:44:54 +00:00
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UserProfilesServices = "LocalUserProfilesServicesConnector"
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2010-03-12 22:18:48 +00:00
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UserAccountServices = "LocalUserAccountServicesConnector"
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GridUserServices = "LocalGridUserServicesConnector"
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SimulationServices = "LocalSimulationConnectorModule"
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AvatarServices = "LocalAvatarServicesConnector"
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EntityTransferModule = "BasicEntityTransferModule"
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InventoryAccessModule = "BasicInventoryAccessModule"
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2015-01-21 00:54:13 +00:00
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MapImageService = "MapImageServiceModule"
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SearchModule = "BasicSearchModule"
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2010-10-04 21:10:07 +00:00
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LibraryModule = true
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LLLoginServiceInConnector = true
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GridInfoServiceInConnector = true
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2011-09-15 23:30:37 +00:00
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MapImageServiceInConnector = true
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2009-05-25 01:59:50 +00:00
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2013-08-02 22:12:54 +00:00
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[SimulationService]
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; This is the protocol version which the simulator advertises to the source destination when acting as a target destination for a teleport
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; It is used to control the teleport handoff process.
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; Valid values are
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2014-06-06 18:04:53 +00:00
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; "SIMULATION/0.3"
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; - This is the default, and it supports teleports to variable-sized regions
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; - Older versions can teleport to this one, but only if the destination region
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; is 256x256
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2013-08-02 22:12:54 +00:00
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; "SIMULATION/0.2"
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2014-06-06 18:04:53 +00:00
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; - A source simulator which only implements "SIMULATION/0.1" can still teleport with that protocol
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2013-08-02 22:12:54 +00:00
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; - this protocol is more efficient than "SIMULATION/0.1"
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; "SIMULATION/0.1"
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; - this is an older teleport protocol used in OpenSimulator 0.7.5 and before.
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2014-06-06 18:04:53 +00:00
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ConnectorProtocolVersion = "SIMULATION/0.3"
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2013-08-02 22:12:54 +00:00
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2010-09-12 21:20:26 +00:00
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[SimulationDataStore]
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2015-01-07 05:24:44 +00:00
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LocalServiceModule = "OpenSim.Services.SimulationService.dll:SimulationDataService"
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2010-09-12 21:20:26 +00:00
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[EstateDataStore]
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2015-01-07 05:24:44 +00:00
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LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService"
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2010-09-12 21:20:26 +00:00
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2009-05-25 01:59:50 +00:00
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[AssetService]
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LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
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2009-06-10 13:18:32 +00:00
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[InventoryService]
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2010-05-02 17:31:35 +00:00
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LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
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2010-03-03 22:20:06 +00:00
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2010-01-10 23:34:56 +00:00
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[LibraryService]
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2010-10-04 21:10:07 +00:00
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LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
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LibraryName = "OpenSim Library"
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DefaultLibrary = "./inventory/Libraries.xml"
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2010-01-10 23:34:56 +00:00
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2010-02-08 15:49:14 +00:00
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[AvatarService]
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LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
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2010-02-15 00:57:02 +00:00
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[AuthenticationService]
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LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
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2009-09-23 16:27:01 +00:00
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[GridService]
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2010-02-22 04:18:11 +00:00
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LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
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2009-09-26 17:08:59 +00:00
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Realm = "regions"
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2010-02-08 15:49:14 +00:00
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StorageProvider = "OpenSim.Data.Null.dll"
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2009-12-24 01:31:30 +00:00
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2009-12-28 17:22:35 +00:00
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[PresenceService]
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LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
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2010-02-08 15:49:14 +00:00
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StorageProvider = "OpenSim.Data.Null.dll"
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2009-12-30 00:34:02 +00:00
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[UserAccountService]
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2009-12-30 01:21:16 +00:00
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LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
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2010-03-03 22:20:06 +00:00
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2010-01-10 23:34:56 +00:00
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;; These are for creating new accounts
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AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
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2010-05-08 04:29:56 +00:00
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GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
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2010-01-10 23:34:56 +00:00
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GridService = "OpenSim.Services.GridService.dll:GridService"
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2010-05-02 17:31:35 +00:00
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InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
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2011-09-15 21:59:29 +00:00
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AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
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2010-01-10 23:34:56 +00:00
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2011-09-15 23:30:37 +00:00
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;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 to show a default "Ruth" avatar rather than a cloud.
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CreateDefaultAvatarEntries = true
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2010-03-12 22:18:48 +00:00
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[GridUserService]
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LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"
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2010-03-01 00:09:06 +00:00
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[FriendsService]
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LocalServiceModule = "OpenSim.Services.FriendsService.dll"
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2010-02-26 00:11:04 +00:00
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[Friends]
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Connector = "OpenSim.Services.FriendsService.dll"
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2010-01-10 23:34:56 +00:00
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[LoginService]
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2010-03-12 22:18:48 +00:00
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LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
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UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
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2010-10-04 21:10:07 +00:00
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GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
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2010-01-10 23:34:56 +00:00
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AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
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2010-05-02 17:31:35 +00:00
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InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
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2010-03-12 22:18:48 +00:00
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PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
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GridService = "OpenSim.Services.GridService.dll:GridService"
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AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
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FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
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2010-02-08 15:49:14 +00:00
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2010-01-10 23:34:56 +00:00
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WelcomeMessage = "Welcome, Avatar!"
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2010-02-21 01:52:38 +00:00
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2012-05-04 18:21:43 +00:00
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;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
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;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time
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;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
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;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
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;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
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;; Options are
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;; "none" no DST
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;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour.
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;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
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;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
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DSTZone = "America/Los_Angeles;Pacific Standard Time"
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2011-06-12 22:37:42 +00:00
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[MapImageService]
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2013-09-18 22:49:27 +00:00
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LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
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2010-02-21 01:52:38 +00:00
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;; This should always be the very last thing on this file
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[Includes]
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Include-Common = "config-include/StandaloneCommon.ini"
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