Melanie Thielker
65c0c4be78
Allow re-setting the region restart timer. Also move restart notifications to
...
upper right corner again.
2015-03-23 22:19:33 +01:00
Melanie Thielker
a2676388f4
Make the scripted dialogs and restart message appear in the top right corner
...
again. Viewers have been busy making these notifications all into toasts but
we believe there are message that are important enough to make the user
acknowledge them.
2015-03-23 22:17:51 +01:00
Melanie Thielker
5cb8127e87
Make log output of remote admin's restart region call reflect restart cancellations properly.
2015-03-23 22:16:49 +01:00
Melanie Thielker
97ff01a0c2
Taking a reference to the value collection is not thread safe. Change this
...
to create a shallow copy instead and then iterate it's values to avoid the
"out of sync" error.
2015-03-23 22:15:25 +01:00
Robert Adams
9f18e3ba80
Varregion: first cut at removing Border class checks for region crossings.
...
Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work.
Many changes made to EntityTransferModule to accomodate new crossing sense logic.
2015-03-22 21:53:02 -07:00
Melanie Thielker
b5ac2eb1e1
Allow setting the size of the wearables array from config, for core compatibility
2015-03-10 01:04:04 +01:00
Melanie Thielker
cf402812b7
Fix content type checking to confirm to newer core versions
2015-03-10 01:03:31 +01:00
Melanie Thielker
7caff51481
Make the maptile uploader in remote admin fire and forget so the controlling host gets a timely reply.
2015-03-07 01:15:48 +01:00
Melanie Thielker
fed566b8d3
Abbreviate the stats by removing unneeded and redundant elements. Human readability is overrated. Also add a (hardcoded) password.
2015-02-18 01:14:08 +01:00
UbitUmarov
99668a63e4
fix axis locking Amotor
2015-02-13 13:37:12 +00:00
UbitUmarov
3b6191de7f
Merge branch 'master' into ubitworkmaster
2014-11-28 00:00:16 +00:00
UbitUmarov
e8d67af3e1
change/fix rez position and rotation on llRezObject and llRezAtRoot
2014-11-27 23:32:24 +00:00
Melanie Thielker
6a849e8cdf
Add an XmlRpc method to get a region's root agent count. This is intended
...
to let us restart grid regions when the last agent leaves.
2014-11-21 04:42:27 +01:00
Melanie Thielker
3a94e20d70
Merge branch 'ubitworkmaster'
2014-11-21 04:10:38 +01:00
Melanie Thielker
80118ac057
Remove braindead "fix" that messed up intersim scripted giving.
2014-11-21 04:00:52 +01:00
UbitUmarov
6bebb9206c
fix stopMoveToTarget in attachments case ( similar to core fix)
2014-11-19 20:11:16 +00:00
UbitUmarov
bb5ab05482
fix rez position being for root or center for a single object case
2014-11-19 18:20:30 +00:00
UbitUmarov
7bcb68d7c4
some steps to rez center or root of prim inventory object at requested
...
position ( does nothing diferent still )
2014-11-19 16:59:11 +00:00
UbitUmarov
b4a91f5dde
return bbox and offsetHeight to RezObject
2014-11-19 16:43:56 +00:00
UbitUmarov
07074d068b
dont do recoil on llRezObject called from attachments, as seem to happen
...
at sl
2014-11-18 10:37:46 +00:00
UbitUmarov
140c0b3bb8
n llPushObject if pushed object is a avatar use its rotation, not pusher
...
rotation
2014-11-14 06:28:48 +00:00
Melanie Thielker
bec456c2a5
Remove the Invisible stuff and add more baked caching. Refactor selection of textures to save to Bakes module.
2014-11-11 07:09:30 +01:00
Melanie Thielker
64deb6ae6f
Second part of invisible base avatar option
2014-11-10 19:49:58 +01:00
Melanie Thielker
785a2cc729
Remove JustinCCs UDP patch - it is harmful to Avination's grid management
2014-11-10 04:48:36 +01:00
Melanie Thielker
36ecad98a1
Only send the actual bakes to the bakes module
2014-11-10 04:48:19 +01:00
Melanie Thielker
46424a4a77
Add a new baked texure module methid to support baked texturing mesh avatars
2014-11-10 04:47:37 +01:00
Melanie Thielker
6d2e924f24
Call the bake module each time we see a new attachment to see if the attachment
...
needs textures
2014-11-10 04:46:51 +01:00
UbitUmarov
c5dcc0d8c1
try to preserve permitions on object returns
2014-11-08 02:02:45 +00:00
UbitUmarov
fdb0598446
remove duplicated lines
2014-11-08 00:25:44 +00:00
UbitUmarov
caddabb5c4
scale ChildAgentThrottles with distance (internal to child server and not
...
root as was done before )
2014-11-06 22:25:16 +00:00
UbitUmarov
ead78764ab
allow drawdistance to change between 32 and MaxDrawDistance, configurable
...
value default to 256, so should have no effect. Next steps needed: reduce
client udp Throttles with distance, update childreen connections with
significat movement and view range changes, Make disconnect be delayed in time, make disconnects be receiving region action not sender on region changes. Allow distance less than 256 to only connect to visible regions, even none. Make this be relative to camera and not agent position or region centers as it is now.
2014-11-06 19:03:25 +00:00
UbitUmarov
b5e43a4b90
BUG fix : fix a very silly bug uint in place of ulong :(
2014-11-03 21:04:21 +00:00
UbitUmarov
a6ffcbb7f9
always write physicsShapeType on sop serialization since default value
...
can't be guessed in some cases
2014-11-03 00:56:48 +00:00
UbitUmarov
37a5eab0f5
BUG FIX prevent references to null scene (as happens on mesh uploads)
2014-11-03 00:03:53 +00:00
UbitUmarov
377a8072dc
remove last debug msg
2014-11-01 16:04:22 +00:00
UbitUmarov
f2ea426453
debug msg
2014-11-01 15:52:05 +00:00
UbitUmarov
f6ae8534be
only close child agents on sucess of V1 tp not at start
2014-11-01 15:38:14 +00:00
UbitUmarov
5cca6e7d16
don't send updates for deleted agents
2014-11-01 00:01:11 +00:00
UbitUmarov
ba8e1efb43
sadly revert to resend terseUpdates enqueuing them back into entityupdates
...
queue. Viewers fail to handle correctly out of order updates with ugly visible
effects. Make sure these packets don't include acks so they aren't lost.
2014-10-31 23:34:43 +00:00
UbitUmarov
54ab9e7d4d
set udp SocketOptionName.ReuseAddress to false, to not allow two regions
...
to bind to same port, as seems to be possible at least with mono 3.2.8,
same as patch just pushed to core by justin. This is not necessary on
windows, possible a bug on some mono versions.
2014-10-30 21:57:20 +00:00
Melanie Thielker
30f3de549a
Merge branch 'avination-current'
2014-10-30 01:32:36 +01:00
Melanie Thielker
27b70c3fce
Fix a potential nullref in Vivox
2014-10-30 01:29:22 +01:00
Melanie Thielker
3afd64f2f7
Fix a script load issue
2014-10-30 01:29:03 +01:00
UbitUmarov
d0dfa721f2
change last commit, need to send to Xbakes or changes will not be detected
2014-10-29 06:56:54 +00:00
UbitUmarov
7723b1bcd3
bug fix and don't send to xbakes if requesting rebakes
2014-10-29 06:55:04 +00:00
UbitUmarov
afa2466951
Fix baked textures for regions without external Xbakes adding rebake
...
requests. Those may also be trigger if for same reason one is missing even
with Xbakes. Later we can let this regions send the assets on teleports,
changing how those are serialized
2014-10-29 06:35:23 +00:00
UbitUmarov
e4d84d8ff6
try to make a avatar usesable if its siting part didn't cross, or crossed
...
back. This situation points to that sitted avatars should be sent in same
http connection that crosses the object
2014-10-28 13:52:00 +00:00
UbitUmarov
f39962430c
fix parcel proprieties update sending
2014-10-26 20:43:35 +00:00
UbitUmarov
c46c3a27ae
do consider skirt baked texture on validation
2014-10-26 18:53:11 +00:00
UbitUmarov
932b52f1bf
missing file
2014-10-26 18:22:46 +00:00
UbitUmarov
736490dcb6
dont send baked textures assets, but send cache information
2014-10-26 18:13:44 +00:00
UbitUmarov
bc4d0179b3
remove debug message
2014-10-26 12:38:22 +00:00
UbitUmarov
b07ea475bf
delete keyframes on temporary backup group
2014-10-26 12:30:11 +00:00
UbitUmarov
525322efa2
bug fix
2014-10-26 12:24:12 +00:00
UbitUmarov
b43ce909aa
Debug... ( restored TriggerOnSceneObjectPreSave)
2014-10-26 11:28:24 +00:00
UbitUmarov
cfc8de096b
remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSave
2014-10-26 10:48:53 +00:00
UbitUmarov
6600282fe9
another try to prevent double crossing
2014-10-26 10:08:13 +00:00
UbitUmarov
e59a9a54f1
bug fix
2014-10-26 10:05:48 +00:00
UbitUmarov
139044fc79
keep intransit flag even if deleted, dont set sog position if in transit
2014-10-26 01:25:28 +00:00
UbitUmarov
639f128d2c
some cleanup, localID coerence fix..
2014-10-26 01:27:43 +01:00
UbitUmarov
d9d58a7b33
some code reorder/minor changes
2014-10-25 23:00:41 +01:00
UbitUmarov
16608ffb01
don't backup in transit SOGs
2014-10-24 21:51:38 +01:00
UbitUmarov
4cbc13b52f
don't send pack baked texture assets into updates.
2014-10-24 19:50:51 +01:00
UbitUmarov
21242205d1
add more temporary fixes for regionSize zero
2014-10-24 18:44:08 +01:00
UbitUmarov
d2b049b7ad
check new region size on added code for varsize till its fully suported
2014-10-24 18:32:24 +01:00
UbitUmarov
4571e5bc3e
try to make SOG crossings full async. Simplify some borders checking....
2014-10-24 18:10:28 +01:00
UbitUmarov
fd79f75ba6
TEST**** wingridproxy detection at grid login. Untested possible not
...
very reliable. Adds some load even on region servers because of code at
BaseHttpServer.
2014-10-24 02:12:30 +01:00
UbitUmarov
382df37f80
remove some Xengine errors on scripted object delete
2014-10-22 10:21:54 +01:00
UbitUmarov
31c036c044
refuse crossings if logins disabled
...
Please enter the commit message for your changes. Lines starting
2014-10-21 19:22:51 +01:00
UbitUmarov
b1ccf3f110
make sure we return false if catch() is triggered on crossing
2014-10-21 13:04:26 +01:00
UbitUmarov
59413adcee
do agent crossing async, including QUERYACCESS ( need to check vehicles for
...
this also ), so it doesn't stop heartbeat
2014-10-21 11:57:47 +01:00
UbitUmarov
afa9b4a002
Assume childreen don't need to know caps seeds
2014-10-20 09:14:27 +01:00
UbitUmarov
f44c29effb
try to fix propagation of seeds to all relevante regions
2014-10-19 15:51:12 +01:00
UbitUmarov
fadc5661c9
change position in new region estimation. Reduce border jitter margin
2014-10-18 21:34:35 +01:00
UbitUmarov
159246f88c
fix SW direction diagonal crossing
2014-10-18 20:27:33 +01:00
UbitUmarov
b7708b9d1f
change child agents creation/notification. As before this assumes that
...
sending regions close out of view connections.
2014-10-18 18:27:38 +01:00
UbitUmarov
f9588730cf
debug makeroot timing
2014-10-17 14:36:02 +01:00
UbitUmarov
2bea66ed27
send motion control state in update to childs. Reset CollisionPlane on
...
makechild
2014-10-17 14:07:11 +01:00
UbitUmarov
e99fea3398
send correct caps seed on CreateAgent to a nearby region
2014-10-17 03:08:41 +01:00
UbitUmarov
251a3dcf0d
Merge branch 'master' into ubitworkmaster
2014-10-16 16:57:48 +01:00
Melanie Thielker
14259b5f99
Fix an obscure permissions exploit. Taking items from a friend's prim could
...
possibly result in a privilege escalation
2014-10-16 03:53:56 +02:00
UbitUmarov
c643ff4cba
fix some errors when using http debug level > 4
2014-10-15 14:14:25 +01:00
UbitUmarov
bfb5185747
lso remove caps with "PUT" http method
2014-10-14 02:25:22 +01:00
Melanie Thielker
12ebc92e55
Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."
...
This reverts commit 8c41271b33
.
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2014-10-13 23:52:19 +02:00
Melanie Thielker
32468bebef
Merge branch 'ubitworkmaster'
2014-10-13 23:50:26 +02:00
UbitUmarov
33ec073320
revert to async send, since past experience showed sync didn't work when
...
on mono
2014-10-13 22:46:58 +01:00
Melanie Thielker
298e714c04
Merge branch 'ubitworkmaster'
2014-10-13 23:27:13 +02:00
Melanie Thielker
0ecc417534
Allow 20 outbound connections per endpoint for the services
2014-10-13 23:24:47 +02:00
Melanie Thielker
c19183932e
Set connection limit to 20 for all servers.
2014-10-13 23:22:18 +02:00
UbitUmarov
8c41271b33
*TEST* send udp sync. Stop uncontroled and hidden use of IO threads.
...
Testing this may require several people.
2014-10-13 13:17:48 +01:00
UbitUmarov
a301bad8ad
on util thread pool reduce the min number of threads, increase the
...
maximum and increase the idle time before release to OS
2014-10-13 12:10:13 +01:00
UbitUmarov
9d52b7ff71
name the thread
2014-10-13 12:01:36 +01:00
UbitUmarov
cd87c4bec5
change/fix previus commits
2014-10-13 12:00:31 +01:00
UbitUmarov
6794508f8c
reduce minimum number of smartpool threads and name it
2014-10-13 11:41:11 +01:00
UbitUmarov
8558e97a44
tune poll smartThreadpool use and give it a name
2014-10-13 11:38:51 +01:00
UbitUmarov
9a3df6445e
move AnimationSet and AvatarSkeleton to OpenSimExtras
2014-10-12 12:52:12 +01:00
UbitUmarov
10d3d0c81d
try to reduce avatar bounce on falls. Not all possible side effects
...
checked, specially on portals
2014-10-12 01:14:54 +01:00
UbitUmarov
39cfd82303
add simulator features AvatarSkeleton and AnimationSet report
2014-10-11 22:53:47 +01:00
UbitUmarov
c3e88b7b38
changed skeleton, do parse the mesh on upload to check skeleton. Sooner or
...
later this parsing needs to validate the model cost also.
2014-10-11 22:41:59 +01:00
UbitUmarov
cc71dd9a27
dont let test mesh go to meshes inventory folder that is not displayed by
...
viewers
2014-10-11 11:12:43 +01:00