Commit Graph

99 Commits (03f5ff9dc21767d1757c9b9ccd3c7ef40b49880f)

Author SHA1 Message Date
MW 03f5ff9dc2 2007-04-10 10:45:46 +00:00
gareth 34d91c31cf And now clothes update and show for all users
woohoo!
2007-04-10 02:03:47 +00:00
gareth 632db47dd7 Fixed avatar appearance not updating issue as per bug report #79 2007-04-10 01:43:40 +00:00
gareth 868f184f23 Avatar now stands still and does the normal animation stuff 2007-04-10 01:23:03 +00:00
gareth ea84e93679 Fixed "teh bug" 2007-04-10 00:43:11 +00:00
Adam Frisby 4ab5803911 Documentation! 2007-04-07 17:37:04 +00:00
MW 0879e6427e compiles and works just weird terrain problem (and terrain saving is currently not functional) 2007-04-06 19:25:29 +00:00
MW 0311fef244 Now back to compiling, just no terrain generation at the moment 2007-04-06 19:08:24 +00:00
Adam Frisby fb0dffbf13 **BREAKING CHANGE** Changing the way terrain is stored and used internally. 2007-04-06 18:48:23 +00:00
MW 802d443be8 very very few changes, but just commiting so that svn it upto date with my local version. And also to keep robl^ happy that a commit has been made. 2007-04-06 13:04:46 +00:00
MW 0a377238f8 more work on Primitive2 2007-04-04 19:55:31 +00:00
gareth 7c2b4d1c9d no SimUUID in OpenSimMain 2007-04-04 19:20:17 +00:00
gareth f741e00ad8 Added SimUUID
Added empty POST for /sims in REST on gridserver
2007-04-04 18:57:13 +00:00
MW d3766d0aef Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.
Split World class into two partial classes
2007-04-04 18:26:33 +00:00
MW 76df9e626d Split Avatar class into three partial classes (hopefully will make it easier to work on) 2007-04-04 16:31:35 +00:00
lbsa71 74484ed2ed * Added Primitive2 to vs2005 solution (again) 2007-04-04 14:56:09 +00:00
MW 0ad017677b Seems that I didn't actually include the Primitive2.cs file in the earlier commit. 2007-04-04 14:13:49 +00:00
lbsa71 85385c958a * Added Primitive2 to vs2005 solution
* Apparently, Prebuild thinks DEBUG should be in there.
2007-04-04 13:27:13 +00:00
MW a70ef1c2cb Started to clean up/ rewrite Primitive class , currently the new version is called Primitive2 and not used, but once it is complete then it will replace the old version. 2007-04-04 11:06:39 +00:00
gareth 5e81e7ed9d Finished initial sim<>Grid login (kinda)
Can login but no config data sent/updated yet
2007-04-03 20:39:28 +00:00
lbsa71 f12ceff692 * The world can not contain ScriptFactories that creates unique instances of scripts for entities.
* Created Scripts folder to house trusted Scripts
* The test script now lives in Scripts/FollowRandomAvatar.cs
2007-04-03 20:08:30 +00:00
lbsa71 7169acc47e * Extended Script API with GetRandomAvatar
* The script will now get a IScriptEntity to it's host object with get/sets
* The script gets a IScriptReadnlyEntity interface to entities other than the host object.
* the test script now follows a random avatar.
2007-04-03 19:12:07 +00:00
MW 6d8dcd1d1d Another temporary bug fix attempt, this time for the packet overflow problem, changed it so for now, packets are ACKed straight away in one PacketAck Packet for each ACK. 2007-04-03 18:47:10 +00:00
MW 73380ed52b attempt at a temporary fix to the shirt creation bug. (Its only temporary as I think the real problem is a deeper one) 2007-04-03 18:25:43 +00:00
MW 9b2a4e8172 Added easier way to add "scripts" to prims: to add Libsa71's test script, create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to. 2007-04-03 18:15:11 +00:00
lbsa71 ad39897144 * Script prototype 2007-04-03 16:50:17 +00:00
MW ba2c94721c Limited (hacked) object linking. Note: once you have linked a set of prims together (in one go), then don't try to link anymore prims to those objects. 2007-04-03 16:10:00 +00:00
MW 56e6587c9f Temporary fix for the object taking bug 2007-04-03 13:37:11 +00:00
MW fdc9ed89b4 OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig). 2007-04-02 15:48:01 +00:00
MW 23ecc07caa Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic configuration method, so that it is easier to load configuration data from a ogs server 2007-04-02 12:56:35 +00:00
gareth 8b81f8d593 Added /simstatus REST handler 2007-04-02 12:35:21 +00:00
MW 1ea4ba3a18 Moved database storage of the world map to the Db4LocalStorage so its in the same database as in world prims are stored. 2007-04-02 10:46:59 +00:00
gareth 489ab5a0d2 Added OpenUser.Config project 2007-04-02 10:14:36 +00:00
MW a4fd8dd543 2007-04-02 09:13:01 +00:00
MW aa708d59f5 Fixed VS2005 solution/project files 2007-04-02 09:09:00 +00:00
gareth e985e05a5a Added new REST protocol (partially complete)
Made sim profiles load from DB
Updated build files for grid server
Added sim login
2007-04-02 00:48:25 +00:00
MW f48aabd1b1 More refactoring 2007-04-01 20:42:42 +00:00
MW 86f6a33bc8 More cleaning up of SimClient and packet handling 2007-04-01 15:30:27 +00:00
MW f0a3edfb34 Moved more packet types to handlers 2007-04-01 12:02:44 +00:00
MW def7335b6c More work on adding Packets handlers and tested the first handler. 2007-04-01 10:19:21 +00:00
MW 548b125b7c Added Packet handlers to SimClient 2007-03-31 21:18:05 +00:00
MW af93263a3b Can now Rez and DeRez objects (take to and from inventory).
Very much a work in progress and likely to be a number of bugs.
2007-03-31 15:54:16 +00:00
MW 8c5b51b7c0 2007-03-31 09:14:07 +00:00
MW bcae0bce85 Some very basic terraforming, can raise and lower the terrain, but currently only a very basic brush algorithm (and can't change the brushes size) 2007-03-30 16:50:19 +00:00
MW ef4cae5587 2007-03-30 15:51:38 +00:00
MW cf182b9897 Clothing now seems to work (though there are likely to still be some problems) 2007-03-30 12:12:33 +00:00
MW 43da731307 Removed a few comments sent to the console 2007-03-30 11:12:10 +00:00
MW 00579d3581 Should now be able to create and edit Notecards 2007-03-30 11:09:51 +00:00
MW d14a24d5ca Started to add a few features to the web front end that should be useful during debugging.
First such feature is that you can see a list of any connected clients inventory.
2007-03-30 10:14:15 +00:00
MW b2ae86dd6a When you change the name of a inventory item, it should no longer revert after a logout / login 2007-03-29 20:55:44 +00:00