9f85ee29ac 
								
							
								 
							
						 
						
							
							
								
								Change MoapModule.ClearMediaEntry to set TextureEntryFace.MediaFlags back to false  
							
							... 
							
							
							
							Implement test for ClearMediaEntry() 
							
						 
						
							2011-03-05 02:18:03 +00:00  
				
					
						
							
							
								 
						
							
							
								12d5a20094 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-03-04 17:18:49 -08:00  
				
					
						
							
							
								 
						
							
							
								3c0d607f45 
								
							
								 
							
						 
						
							
							
								
								Changed order of checks for local regions when processing  
							
							... 
							
							
							
							AgentUpdate messages. Should improve throttles and reprioritization
when an avatar is moving. 
							
						 
						
							2011-03-04 17:17:53 -08:00  
				
					
						
							
							
								 
						
							
							
								8efb01b3df 
								
							
								 
							
						 
						
							
							
								
								minor: remove some mono compiler warnings  
							
							
							
						 
						
							2011-03-05 01:15:27 +00:00  
				
					
						
							
							
								 
						
							
							
								72cb498fd0 
								
							
								 
							
						 
						
							
							
								
								minor: Make MoapModule namespace consistent with other modules  
							
							
							
						 
						
							2011-03-05 01:13:59 +00:00  
				
					
						
							
							
								 
						
							
							
								481ca910da 
								
							
								 
							
						 
						
							
							
								
								add test for MoapModule.SetMediaUrl()  
							
							
							
						 
						
							2011-03-05 01:07:05 +00:00  
				
					
						
							
							
								 
						
							
							
								3c89527b22 
								
							
								 
							
						 
						
							
							
								
								Fix bug where llSetPrimMediaParams() reported success but never set the media texture.  
							
							... 
							
							
							
							We weren't setting the TextureEntryFace.MediaFlags = true when a media texture was set directly via a script.  This was being done when the viewer was setting them directly. 
							
						 
						
							2011-03-05 00:06:51 +00:00  
				
					
						
							
							
								 
						
							
							
								59fbb9cbef 
								
							
								 
							
						 
						
							
							
								
								Restore physics bucket serialization that was lost in previous commit  
							
							
							
						 
						
							2011-03-03 11:37:24 -08:00  
				
					
						
							
							
								 
						
							
							
								b76c233db3 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'dev_kitty' into physbucket  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/RegionSyncModule.cs 
							
						 
						
							2011-03-03 08:54:01 -08:00  
				
					
						
							
							
								 
						
							
							
								91e8fc50d3 
								
							
								 
							
						 
						
							
							
								
								Change Constants.RegionSize back to 256.  
							
							
							
						 
						
							2011-03-01 14:50:33 -08:00  
				
					
						
							
							
								 
						
							
							
								6b9d58b99b 
								
							
								 
							
						 
						
							
							
								
								Make PECharacter sync PhysActor info back to physics actor. Remove some chatty debug messages. Add checks to warn if PhysicsActor synchronization is acting on a prim rather than a character.  
							
							
							
						 
						
							2011-03-01 12:42:05 -08:00  
				
					
						
							
							
								 
						
							
							
								b82b0b1677 
								
							
								 
							
						 
						
							
							
								
								Normalizing comparison to lower case, just in case ppl set their config vars inconsistently. (maybe related to mantis  #5386 )  
							
							
							
						 
						
							2011-03-01 09:20:50 -08:00  
				
					
						
							
							
								 
						
							
							
								400c9b5293 
								
							
								 
							
						 
						
							
							
								
								Using PhysActor sync for avatars and bucket sync for prims. Working with avatars kicking physical objects  
							
							
							
						 
						
							2011-02-28 14:09:19 -08:00  
				
					
						
							
							
								 
						
							
							
								cea47491de 
								
							
								 
							
						 
						
							
							
								
								Fix a few little things  
							
							
							
						 
						
							2011-02-27 19:49:23 +00:00  
				
					
						
							
							
								 
						
							
							
								11db34313d 
								
							
								 
							
						 
						
							
							
								
								Restore old PhysicsActor sync code. Not tested yet  
							
							
							
						 
						
							2011-02-25 16:54:04 -08:00  
				
					
						
							
							
								 
						
							
							
								319c48f112 
								
							
								 
							
						 
						
							
							
								
								Restore old PhysActor synchronization routines  
							
							
							
						 
						
							2011-02-25 16:30:52 -08:00  
				
					
						
							
							
								 
						
							
							
								a5c55a19ef 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'dev' into dev_kitty  
							
							
							
						 
						
							2011-02-25 16:23:57 -08:00  
				
					
						
							
							
								 
						
							
							
								f7de4f37ce 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'dev' of ssh://sceneapi@island.sciencesim.com/home/sceneapi/sceneapi into dev  
							
							
							
						 
						
							2011-02-25 16:22:51 -08:00  
				
					
						
							
							
								 
						
							
							
								9d613a20c0 
								
							
								 
							
						 
						
							
							
								
								Relocate functions within RegionSyncModule.cs: the IRegionSyncModule region now  
							
							... 
							
							
							
							only contains functions defined in IRegionSyncModule. 
							
						 
						
							2011-02-25 16:20:58 -08:00  
				
					
						
							
							
								 
						
							
							
								153fd02f0f 
								
							
								 
							
						 
						
							
							
								
								Add SimianGridServiceConnector::LookupEndpoint to get info on a particular sync server endpoint  
							
							
							
						 
						
							2011-02-25 16:03:35 -08:00  
				
					
						
							
							
								 
						
							
							
								784cb6c95c 
								
							
								 
							
						 
						
							
							
								
								Changed some less important messages from Warn to Debug  
							
							
							
						 
						
							2011-02-25 15:21:07 -08:00  
				
					
						
							
							
								 
						
							
							
								2b04cab1ee 
								
							
								 
							
						 
						
							
							
								
								change some log messages from info to debug  
							
							
							
						 
						
							2011-02-25 02:15:06 +00:00  
				
					
						
							
							
								 
						
							
							
								0f545abfc1 
								
							
								 
							
						 
						
							
							
								
								Make the file expiration defaults the same whether the whole [FLOTSAM ASSET CACHE] section is missing or just the particular config values  
							
							
							
						 
						
							2011-02-25 01:31:38 +00:00  
				
					
						
							
							
								 
						
							
							
								939c47ac52 
								
							
								 
							
						 
						
							
							
								
								instead of using different default memory expiration depending on whether there is a [FLOTSAM ASSET CACHE] section present at all, use the same default all the time  
							
							... 
							
							
							
							this simplifies the code 
							
						 
						
							2011-02-25 01:25:38 +00:00  
				
					
						
							
							
								 
						
							
							
								beff0ac32f 
								
							
								 
							
						 
						
							
							
								
								log actual cache directory for FlotsamAssetCache instead of always logging the default  
							
							
							
						 
						
							2011-02-25 01:18:43 +00:00  
				
					
						
							
							
								 
						
							
							
								197cc3883f 
								
							
								 
							
						 
						
							
							
								
								Fix bug where having no maximum memory cache timeout would cause the flotsam asset cache to try using Double.MaxValue, which would cause the underlying OpenMetaverse.ExpiringCache to choke.  
							
							... 
							
							
							
							There is probably an underlying bug to fix in ExpiringCache. 
							
						 
						
							2011-02-25 01:16:47 +00:00  
				
					
						
							
							
								 
						
							
							
								f212a60067 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'dev_kitty' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into physbucket  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/RegionSyncAvatar.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs 
							
						 
						
							2011-02-24 14:48:11 -08:00  
				
					
						
							
							
								 
						
							
							
								2335968271 
								
							
								 
							
						 
						
							
							
								
								Adding SOG/SOP to ScenePresence working more but confusion on UUID of presence vs SOG  
							
							
							
						 
						
							2011-02-24 14:41:16 -08:00  
				
					
						
							
							
								 
						
							
							
								2f5394e70d 
								
							
								 
							
						 
						
							
							
								
								Fix bug where avatars in other regions would not always show up on the mini-map  
							
							
							
						 
						
							2011-02-24 22:33:54 +00:00  
				
					
						
							
							
								 
						
							
							
								db7c758b7f 
								
							
								 
							
						 
						
							
							
								
								On a Grid Handler exception, explicitly log the exception message and stack trace so that we get somewhat better diagnostics on windows  
							
							
							
						 
						
							2011-02-24 00:55:50 +00:00  
				
					
						
							
							
								 
						
							
							
								1bb0bae78a 
								
							
								 
							
						 
						
							
							
								
								Forces the owner of a rezzed object to be the "rezzer" of the  
							
							... 
							
							
							
							object rather than the owner of the inventory item. In theory,
this shouldn't happen unless you are using grid-wide library
for inventory. 
							
						 
						
							2011-02-22 13:30:38 -08:00  
				
					
						
							
							
								 
						
							
							
								5a16fa882c 
								
							
								 
							
						 
						
							
							
								
								Parameterizes the view distance used to compute and manage  
							
							... 
							
							
							
							child agents in neighbor regions. This means you can extend
the view on a simulator beyond the default 3x3 regions.
This uses a region default draw distance and should be
replaced at some point by the avatar specified draw distance.
That will require more careful, dynamic recomputation of child
agents every time the draw distance changes.
WARNING: this is experimental and has known instabilities. specifically
all regions "within site" should be running the same default draw distance
or agents will not be closed correctly. 
							
						 
						
							2011-02-22 13:23:54 -08:00  
				
					
						
							
							
								 
						
							
							
								af22b7cb1a 
								
							
								 
							
						 
						
							
							
								
								GetRegion(s)ByName with SQLite behaves like it does with other databases.  
							
							... 
							
							
							
							The in-memory storage of region data that is used by default with SQLite now handles wildcards in region names in the same way as SQL queries do with other databases. 
							
						 
						
							2011-02-22 13:00:45 +01:00  
				
					
						
							
							
								 
						
							
							
								1ff16c93a3 
								
							
								 
							
						 
						
							
							
								
								Another attempt to add SOG/SOP to ScenePresence so it can be handled by bucket update code  
							
							
							
						 
						
							2011-02-18 17:16:57 -08:00  
				
					
						
							
							
								 
						
							
							
								513ca97eb0 
								
							
								 
							
						 
						
							
							
								
								Added code to propogate event OnAttach.  
							
							
							
						 
						
							2011-02-18 17:05:25 -08:00  
				
					
						
							
							
								 
						
							
							
								9e47018cfb 
								
							
								 
							
						 
						
							
							
								
								Remove test T020_TestMakeRootAgent() which hasn't been active for ages anyway  
							
							... 
							
							
							
							This test was non-viable.  Keeping inactive T021_TestCrossToNewRegion() around for now since it's still useful for reference purposes in constructing a future working test. 
							
						 
						
							2011-02-19 00:14:13 +00:00  
				
					
						
							
							
								 
						
							
							
								b3a1d8c7f7 
								
							
								 
							
						 
						
							
							
								
								Remove unused SceneSetupHelpers.DeleteObjectAsync().  
							
							... 
							
							
							
							Calling async code in automated tests is never a good idea - things become very fragile very quickly 
							
						 
						
							2011-02-19 00:11:08 +00:00  
				
					
						
							
							
								 
						
							
							
								1d2a25689a 
								
							
								 
							
						 
						
							
							
								
								RegionSyncServer and RegionSyncClient will not trigger RezAttachment anymore. Attachments  
							
							... 
							
							
							
							are synced via object sync protocol. 
							
						 
						
							2011-02-18 16:08:12 -08:00  
				
					
						
							
							
								 
						
							
							
								9d668b09ca 
								
							
								 
							
						 
						
							
							
								
								remove unused code to share services between scenes in SceneSetupHelpers - this is done differently elsewhere  
							
							
							
						 
						
							2011-02-19 00:07:16 +00:00  
				
					
						
							
							
								 
						
							
							
								60fe3d48ee 
								
							
								 
							
						 
						
							
							
								
								Put some CapabilitiesModule null checks in Scene  
							
							... 
							
							
							
							Stop tests setting up a capabilities module by default 
							
						 
						
							2011-02-18 23:50:54 +00:00  
				
					
						
							
							
								 
						
							
							
								10a41ad5b5 
								
							
								 
							
						 
						
							
							
								
								Added code in SceneGraph.AddSceneObjectByStateSynch to handle attachment objects.  
							
							
							
						 
						
							2011-02-18 15:49:01 -08:00  
				
					
						
							
							
								 
						
							
							
								8249d77991 
								
							
								 
							
						 
						
							
							
								
								If GridService.GetNeighbours() could not find the region then log a warning rather than causing a null reference on the normal log line  
							
							... 
							
							
							
							This also extends the TestChildAgentEstablished() test to actually activate the EntityTransferModule, though the test is not yet viable 
							
						 
						
							2011-02-18 23:25:59 +00:00  
				
					
						
							
							
								 
						
							
							
								5c92f62941 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warning  
							
							
							
						 
						
							2011-02-18 23:10:46 +00:00  
				
					
						
							
							
								 
						
							
							
								dd9efc1838 
								
							
								 
							
						 
						
							
							
								
								extend TestChildAgentEstablished() test slightly to put in EntityTransferModule.  Not yet enabled.  
							
							
							
						 
						
							2011-02-18 23:05:56 +00:00  
				
					
						
							
							
								 
						
							
							
								eb699df5f6 
								
							
								 
							
						 
						
							
							
								
								On SceneSetupHelpers, go back to calling ScenePresence.CompleteMovement() for the last stage of AddRootAgent() instead of SP.MakeRootAgent()  
							
							... 
							
							
							
							Going this extra step doesn't appear to cause any test failures.
This is arguably better for test purposes, though at some stage another method may arise which does just call AddRootAgent(). 
							
						 
						
							2011-02-18 22:49:19 +00:00  
				
					
						
							
							
								 
						
							
							
								023f953f39 
								
							
								 
							
						 
						
							
							
								
								remove another unused test teardown method  
							
							
							
						 
						
							2011-02-18 22:25:45 +00:00  
				
					
						
							
							
								 
						
							
							
								c155f57dbe 
								
							
								 
							
						 
						
							
							
								
								remove unused test teardown method  
							
							
							
						 
						
							2011-02-18 22:22:51 +00:00  
				
					
						
							
							
								 
						
							
							
								c763edf56d 
								
							
								 
							
						 
						
							
							
								
								separate attachment tests out into their own class  
							
							
							
						 
						
							2011-02-18 22:20:08 +00:00  
				
					
						
							
							
								 
						
							
							
								60d47836ce 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warning  
							
							
							
						 
						
							2011-02-18 22:00:52 +00:00  
				
					
						
							
							
								 
						
							
							
								88da253c94 
								
							
								 
							
						 
						
							
							
								
								Add very basic test which invokes the scene update loop once and checks the frame number.  
							
							... 
							
							
							
							This makes Scene.Update() match its original description of performing a single update, which also matches the semantics of SOG and ScenePresence. 
							
						 
						
							2011-02-18 21:54:44 +00:00