Commit Graph

17889 Commits (04ee863c337909f10749844dc31751899dc66139)

Author SHA1 Message Date
SignpostMarv e83a4c24ee Formatting and casing correction in WorldCommModule, trailing new line in OSSL to get git diff to not complain 2012-11-28 02:56:09 +00:00
Justin Clark-Casey (justincc) a1669be6c3 minor: Add comment as to why we are pulcking plain old ints out of the LSL_List when converting values from LSL for modInvoke() 2012-11-28 02:55:58 +00:00
SignpostMarv e36799f515 system ints can end up in LSL lists, which can cause counter-intuitive unknown list element type errors in ConvertFromLSL (via modInvoke) 2012-11-28 02:55:36 +00:00
Justin Clark-Casey (justincc) 186fe5f7b0 Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations since the call itself does nothing and the return value is ignored by all callers.
This is a very old method (+4 years) so is probably confusing code cruft.
2012-11-28 02:55:26 +00:00
Justin Clark-Casey (justincc) 27206eccef minor: if a scene is already shutting down on Scene.Close(), warn and exit instead of attempting to run another shutdown concurrently.
Thanks to Oren Hurvitz for this change.
2012-11-28 02:55:15 +00:00
Oren Hurvitz 62c0d60d3e Changed "course" to "coarse" in several places 2012-11-28 02:55:08 +00:00
Oren Hurvitz c39342df3e Changed duplicate Asset ID's to unique ID's in CollisionSoundsAssetSet.xml 2012-11-28 02:55:00 +00:00
Justin Clark-Casey (justincc) 458a103529 In Scene.Close(), dispose of the physics scene after base.Close() since script events can still access Physics scene until the script engine shuts down (triggered off base.Close())
XEngine listeners to EventManager.OnShutdown which is triggered from base.Close().
Possibly it could listen for the earlier OnSceneShuttingDown instead, but the easier solution right now is to relocate disposal of the physics scene.
This bug has existed since c150320 (Thu Jul 26 15:27:18 2012) and was in 0.7.4
2012-11-28 02:54:52 +00:00
Justin Clark-Casey (justincc) c22a37e7a6 Fix script error messages not showing up in viewer 3 and associated viewers.
Viewer 3 will discard such a message if the chat message owner does not match the avatar.
We were filling the ownerID with the primID, so this never matched, hence viewer 3 did not see any script error messages.
This commit fills the ownerID in with the prim ownerID so the script owner will receive script error messages.
This does not affect viewer 1 and associated viewers which continue to process script errors as normal.
2012-11-28 02:54:31 +00:00
Justin Clark-Casey (justincc) 01a8a65d75 Get osNpcCreate() and osNpcLoadAppearance() to generate a script error if appearance notecard does not exist, rather than returning UUID.Zero or silently failing. 2012-11-28 02:54:25 +00:00
Justin Clark-Casey (justincc) 28ced402d8 When scripts generate expected exceptions (e.g. due to checked bad parameter) throw ScriptException instead of just a plain old exception.
This is to make it easier to distinguish these exceptions from unexpected OpenSimulator problems internally and in regression tests.
No functional changes.
2012-11-28 02:54:17 +00:00
Justin Clark-Casey (justincc) 95e35fe84a Make osNpcCreate() return UUID.Zero instead of throwing an exception if notecard name is invalid. Make osNpcLoadAppearance() fail silently in same circumstance rather than throwing exception. 2012-11-28 02:54:05 +00:00
Justin Clark-Casey (justincc) 3692ff2bdb Add TestOsNpcLoadAppearance() 2012-11-28 02:53:55 +00:00
Justin Clark-Casey (justincc) 7235a5fed4 Move npc creation tests involving appearance from OSSL_ApiAppearanceTest to OSSL_ApiNpcTests
This is a more intuitive location.
2012-11-28 02:53:46 +00:00
Justin Clark-Casey (justincc) 614e5b52b8 Allow "show object", "show part", "dump object" and "delete object" to accept a local ID as well as a UUID.
This means that the sub-commands are now id rather than uuid, e.g. show object id
2012-11-28 02:53:39 +00:00
Justin Clark-Casey (justincc) 35ab31fb5f Add "dump object uuid" console command. This allows any object in the scene to be serialized and dumped to XML for debug purposes. 2012-11-28 02:53:15 +00:00
Justin Clark-Casey (justincc) 636994eea6 minor: Move co-ordinate related help to object commands to common ConsoleUtil.CoordHelp 2012-11-28 02:53:06 +00:00
Justin Clark-Casey (justincc) 146ac5ceda Make it possible to turn the base UDP object packet pools on and off whilst running via the "debug lludp pool <on|off>" console command. For debug purposes.
This does not currently apply to the higher LLUDP packetpool.
2012-11-28 02:52:53 +00:00
Justin Clark-Casey (justincc) 5413bfec30 Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool.
This introduces a pull stat type in addition to the push stat type.
A pull stat takes a method on construction which knows how to update the stat on request.
In this way, special interfaces for pull stat collection are not necessary.
2012-11-28 02:52:46 +00:00
Justin Clark-Casey (justincc) f39c2cd714 minor: Get content type handler logger to log "unset" for the content type instead of blank if no content type was set. 2012-11-28 02:52:40 +00:00
Justin Clark-Casey (justincc) e0ef2bdf81 minor: Use LogIncomingToContentTypeHandler() method for incoming HTTP data where this wasn't already used.
This allows log level 5 (log sample or large part of incoming post data) to operate and removes copy/paste.
2012-11-28 02:52:29 +00:00
PixelTomsen efc09e8022 SQLite DB: some values of land data will be not saved / loaded
http://opensimulator.org/mantis/view.php?id=6370

Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-11-28 02:52:17 +00:00
Justin Clark-Casey (justincc) 1790355f3e minor: Rename assetCache constructor param in UUIDGatherer to assetService which is what it is. 2012-11-28 02:51:42 +00:00
Justin Clark-Casey (justincc) d0d004c6ff Add method doc for IPresenceService 2012-11-28 02:51:36 +00:00
Justin Clark-Casey (justincc) ee4abb681e Improve efficiency of friends notification by only make one PresenceService call for all friends rather than one for each friend.
However, large groups could still take a very long time since we still need to message each avatar on different simulators.
2012-11-28 02:51:24 +00:00
Justin Clark-Casey (justincc) 9e3605d952 Fix build break from commit e469879 2012-11-28 02:51:11 +00:00
Justin Clark-Casey (justincc) 0df4927710 Add "debug groups verbose <true|false>" region console command
This allows one to turn on super-verbose groups debug logging on and off whilst the region is in operation.
2012-11-28 02:51:01 +00:00
Justin Clark-Casey (justincc) 9d4415429d minor: Increase attachment name field from 36 to 50 chars in "attachments show" report 2012-11-28 02:50:47 +00:00
SignpostMarv c86ac36876 altering documentation for llGetLinkName, as the current documentation is rather lengthy for a "summary". 2012-11-28 02:50:23 +00:00
SignpostMarv 4a4d800523 ensuring that operand order in llGetLinkName is internally consistent 2012-11-28 02:49:44 +00:00
Justin Clark-Casey (justincc) 01c148bbce minor: comment out currently unused logger in DynamicTextureModule 2012-11-28 02:49:28 +00:00
Justin Clark-Casey (justincc) 1cbe4363a3 Make "show part" console commands print out information about each item the part contains 2012-11-28 02:49:21 +00:00
Justin Clark-Casey (justincc) c0254d914f minor: Convert ad-hoc list building in ObjectCommandsModule to use ConsoleDisplayList 2012-11-28 02:49:10 +00:00
Justin Clark-Casey (justincc) 53112f1e80 Add local and UUID to information output of "show object" and "show part" region console commands 2012-11-28 02:49:02 +00:00
Justin Clark-Casey (justincc) 0f312c58ca Add --full option to "show object name/uuid/pos" to show info on all parts of an object, not just whole object summary information. 2012-11-28 02:48:54 +00:00
Justin Clark-Casey (justincc) 2ca520c1eb Add number of inventory items to information displayed via "show part" console command 2012-11-28 02:48:47 +00:00
Justin Clark-Casey (justincc) c9b7ac2ae5 minor: Remove event method doc from LLClientView that I forgot in the last commit (1de80c) 2012-11-28 02:47:47 +00:00
Justin Clark-Casey (justincc) 6e2ffd7050 minor: move recent OnAgentUpdate/OnPreAgentUpdate event doc up into IClientAPI from LLClientView 2012-11-28 02:47:40 +00:00
Justin Clark-Casey (justincc) 8726748e22 Reuse the same AgentUpdateArgs object for each AgentUpdate UDP packet (of which there are 10 a second) rather than constructing a new one every time.
We can do this because AgentUpdate packets are handled synchronously.
2012-11-28 02:47:31 +00:00
Justin Clark-Casey (justincc) 73c2db9e8f Explicitly return only the incoming AgentUpdate packet as this is the only one we pool atm, rather than attempting to return all incoming packets. 2012-11-28 02:47:24 +00:00
Justin Clark-Casey (justincc) c1cab3e752 If RecycleBaseUDPPackets = true, also pool IncomingPackets to reduce memory churn 2012-11-28 02:47:15 +00:00
Justin Clark-Casey (justincc) 713fdda7f8 minor: Make BasicCircuitTests.SetUp() call overriden base method instead of ignoring it. 2012-11-28 02:47:08 +00:00
Justin Clark-Casey (justincc) baa599e5b0 Add LastMemoryChurn stat using existing data so we can more quickly tell how memory churn changes rather than waiting for the average to move. 2012-11-28 02:47:01 +00:00
Justin Clark-Casey (justincc) 014c533ebe Add optional pool for the UDPPacketBuffer objects that handle all incoming UDP data.
Even when an avatar is standing still, it's sending in a constant stream of AgentUpdate packets that the client creates new UDPPacketBuffer objects to handle.
This option pools those objects.  This reduces memory churn.
Currently off by default.  Works but the scope can be expanded.
2012-11-28 02:46:53 +00:00
Justin Clark-Casey (justincc) 53d87510ce Make it possible to separate start and stop lludp packet processing from the console for debug processes.
This is controlled via the "debug lludp start <in|out|all>" and "debug lludp stop <in|out|all>" region console commands.
The command "debug lludp status" will show current status.
2012-11-28 02:46:46 +00:00
Justin Clark-Casey (justincc) 43aa74d139 minor: Comment out log message on every FRIENDS SIM CONNECTOR request for now. 2012-11-28 02:46:39 +00:00
Justin Clark-Casey (justincc) ada9238907 minor: Add missing newlines and spacing to help for "debug eq" console command 2012-11-28 02:46:23 +00:00
Justin Clark-Casey (justincc) 4d98cdf829 minor: Add/correct some doc messages associated with entity teleport.
I believe UseCircuitCode is sent on EnableSimulator EQ message, rather than EstablishAgentCommunication
At least with LL 3.3.4, EstablishAgentCommunication appears unnecessary in the teleport context -
viewer still requests it though possibly only after TeleportFinish().  However, we will continue to send it.
2012-11-28 02:46:16 +00:00
Justin Clark-Casey (justincc) 547043047e minor: comment out "Registered seed capability" message for "Received SEED caps request" message for now.
I think this is more useful right now since it tells us if the viewer requested a seed caps at all in various scenarios (such as when teleporting to a new region).
2012-11-28 02:46:10 +00:00
Justin Clark-Casey (justincc) 9d3b68411a minor: Fix and elaborate on log information printed when an unrecognized estate method is received from the client. 2012-11-28 02:45:11 +00:00