Melanie
96b50d28f4
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-09-03 14:05:18 +01:00
SignpostMarv
fb211c64fd
formatting
2012-09-03 13:55:41 +01:00
SignpostMarv
a3d140b57c
no need to assign rotation to a variable now
2012-09-03 13:55:40 +01:00
SignpostMarv
f7b88d1c40
made setting rotation match Second Life
2012-09-03 13:55:40 +01:00
Melanie
7cfcca87c6
Prevent a nullref if SimStatsReporter tries to report on a sim where psysics are
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not yet initialized
2012-09-03 13:25:31 +02:00
Melanie
e2e8b09059
Merge branch 'master' into careminster
2012-09-02 22:15:55 +01:00
ubit
c93b2db9f2
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-09-01 03:12:10 +02:00
UbitUmarov
63e6666f22
try to reduce potencial recursive locking
2012-09-01 02:05:28 +01:00
UbitUmarov
39f5fd0f58
Merge branch 'avination' into ubitwork
2012-08-31 22:30:33 +01:00
Robert Adams
32b534f324
BulletSim: update the SOs and DLLs
2012-08-31 11:41:39 -07:00
Robert Adams
ffdc798720
BulletSim: Update BulletSimAPI to match the DLL interface.
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Major rework of terrain management which finally makes mega-regions work.
Update heightmap of terrain by rebuilding the terrain's body and shape.
There is a problem with just replacing the shape so this workaround
will do for the moment but it will need to be resolved for
mesh and hull switching.
2012-08-31 11:41:33 -07:00
Robert Adams
ae852bb873
BulletSim: clean up some variable naming for consistancy.
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Update DLL API for new terrain and shape/body pattern methods.
Terrain creation and modification uses new shape/body pattern.
Move debug logging callback set to initialization call so logging
is per physics engine.
2012-08-31 11:41:28 -07:00
Robert Adams
d3adf9b2b3
BulletSim: fix line endings.
2012-08-31 11:41:23 -07:00
Robert Adams
7c140570db
BulletSim: Changes to terrain storage and management so mega-regions work.
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Moved all terrain code out of BSScene and into new BSTerrainManager.
Added logic to manage multiple terrains for mega-regions.
Added new functions to BulletSimAPI to match the library.
Moved all of the terrain creation and setup logic from C++ code to C# code.
The unused code has not yet been removed from either place. Soon.
Moved checks for avatar above ground and in bounds into BSCharacter.
2012-08-31 11:41:18 -07:00
Robert Adams
7b6987ce83
BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLinkset only know of BSPhysObject's and there is only one list to search in BSScene.
2012-08-31 11:41:12 -07:00
Robert Adams
0376b8ddbc
BulletSim: add new interface for mesh, hull and terrain creation that will move nearly all of the logic into the C# code.
2012-08-31 11:41:07 -07:00
Mic Bowman
2d2495cc45
Remove the unused Newtonsoft.Json dlls
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Also remove the license files
2012-08-31 11:33:53 -07:00
BlueWall
a0eda6eb16
Fix Windows build
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Add reference to fix Windows build: no windows here to test, please report any issues back to IRC #opensim-dev ASAP
2012-08-31 13:09:54 -04:00
Melanie
cbdfca1460
Merge branch 'master' into careminster
2012-08-31 15:33:42 +01:00
SignpostMarv
dac31303b7
Type.Type is RuntimeType
2012-08-31 15:33:15 +01:00
Melanie
c0feaf54de
Merge branch 'master' into careminster
2012-08-31 14:40:30 +01:00
Melanie
edd3577b66
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-08-31 14:34:44 +01:00
SignpostMarv
054db94d5d
formatting
2012-08-31 14:32:33 +01:00
SignpostMarv
794c5f5a6d
adding support for static method script invocations
2012-08-31 14:32:33 +01:00
SignpostMarv
b625579780
moving assignment to new line to make next commit easier to read in diffs
2012-08-31 14:32:33 +01:00
SignpostMarv
7e41559917
using specific type instead of var
2012-08-31 14:32:33 +01:00
SignpostMarv
8cd415c2b0
formatting
2012-08-31 14:32:32 +01:00
SignpostMarv
4c58c1b116
formatting
2012-08-31 14:32:32 +01:00
SignpostMarv
e6f43023b6
adding support for finding static methods
2012-08-31 14:32:32 +01:00
SignpostMarv
bcf944db48
assign binding flags to variable
2012-08-31 14:32:32 +01:00
SignpostMarv
7a9eee8538
no need to assign result to GetMethodInfoFromType
2012-08-31 14:32:32 +01:00
SignpostMarv
05648c2c4a
changing to use Type argument instead of object
2012-08-31 14:32:31 +01:00
SignpostMarv
dff746df7b
moving code that will be common into private static method
2012-08-31 14:32:31 +01:00
SignpostMarv
973f2e8be5
adding documentation to script invokation methods
2012-08-31 14:32:31 +01:00
Melanie
1b15144208
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
2012-08-31 01:32:18 +01:00
SignpostMarv
3c019bea8c
Implementing a vastly simpler means of allowing region modules to access GetLinkParts than mantis 6236
2012-08-31 01:19:17 +01:00
Melanie
68814f904e
Replace SendBannedUserList with Avination's version. Untested in core. Not even test compiled.
2012-08-31 00:37:27 +01:00
Melanie
fd92560649
Merge branch 'avination' into careminster
2012-08-31 00:34:22 +01:00
Justin Clark-Casey (justincc)
3bd3f448a2
Also do other MySQL region settings related calls under m_dbLock, in common with other calls.
2012-08-31 00:33:06 +01:00
Justin Clark-Casey (justincc)
7c6e8fab15
Do Windlight storage and removal calls in MySQL under m_dbLock, as is done with all the other database calls.
2012-08-31 00:29:57 +01:00
Justin Clark-Casey (justincc)
3ed0d79b00
Make ReuseDynamicTextures an experimental config setting in [Textures]. Default is false, as before.
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If true, this setting reuses dynamically generated textures (i.e. created through osSetDynamicTextureData() and similar OSSL functions) where possible rather than always regenerating them.
This results in much quicker updates viewer-side but may bloat the asset cache (though this is fixable).
Also, sometimes issue have been seen where dynamic textures do not transfer to the viewer properly (permanently blurry).
If this happens and that flag is set then they are not regenerated, the viewer has to clear cache or wait for 24 hours before all cached uuids are invalidated.
CUrrently experimental. Default is false, as before.
2012-08-30 22:57:40 +01:00
Justin Clark-Casey (justincc)
d89b974680
If the compile-time DynamicTextureModule.ReuseTextures flag is set, check metadata still exists for any reused asset in case some other process has removed it from the cache.
2012-08-30 22:28:45 +01:00
ubit
e402a24972
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-08-30 02:35:31 +02:00
UbitUmarov
a7281003d8
move keyframemotion.copy from sop.copy to sog.copy, where there is
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newgroup information avaiable.
2012-08-30 01:30:56 +01:00
ubit
f15b690687
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-08-30 01:33:05 +02:00
UbitUmarov
1eb7d963cf
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-08-30 00:31:03 +01:00
ubit
194eb78b90
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-08-30 01:29:43 +02:00
UbitUmarov
c821153a4f
[possible still bad] make use of keyframemotion.copy on sop.copy, replacing
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fromdata(seralize). for now its called with null group since sop.copy()
hasn't usable new group information, so for copied keyframes be fully operational UpdateSceneObject(newgroup) needs to be called on them.
2012-08-30 00:15:46 +01:00
SignpostMarv
c76c63725b
fixing bug where last element in list is ignored
2012-08-30 00:10:28 +01:00
SignpostMarv
6b277394c0
refactoring as the list funcs either skip invalid values or recall ToDoubleList
2012-08-30 00:10:28 +01:00