Sean Dague
0926239541
once more on hgignore, now that I think I understand this
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workflow better
2008-03-04 18:59:00 +00:00
Sean Dague
5d9a003a2c
going to have to manage hg ignore a different way
2008-03-04 18:53:52 +00:00
Sean Dague
92e54bdd17
this is probably just a band aid, but should at least
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help figure out where my last crash came from by being
extra careful arround Add for scene object group.
2008-03-04 18:49:44 +00:00
Sean Dague
390298ed40
From: Dr Scofield <hud@zurich.ibm.com>
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current prebuild.xml references /bin/Physics which is only created as a
result of the build process itself. runprebuild fails therefore.
2008-03-04 15:17:26 +00:00
Sean Dague
3112b91cba
check in an hgignore to help with mercurial mirror
2008-03-04 15:12:11 +00:00
Teravus Ovares
18324773d2
* One line fix to get everything working again. Essentially set the originRegionID = RegionID in RegionInfo.cs on line 375
2008-03-04 14:39:51 +00:00
Jeff Ames
d2806090ae
Cleaned up a couple compiler warnings.
2008-03-04 10:12:39 +00:00
Johan Berntsson
c78eebfdfc
Fixed a region split synchronization bug
2008-03-04 09:39:58 +00:00
Johan Berntsson
fe56c18795
Fixed SQL update error
2008-03-04 07:54:35 +00:00
Jeff Ames
d9224e259f
More minor cleanup.
2008-03-04 06:10:24 +00:00
Jeff Ames
75f6f6e3ff
Update svn properties. Minor formatting cleanup.
2008-03-04 06:02:48 +00:00
Johan Berntsson
279e0061c5
Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
2008-03-04 05:31:54 +00:00
Jeff Ames
cd6f4a57e7
Added copyright heaaders. Minor cleanup.
2008-03-04 04:11:37 +00:00
Sean Dague
82244e1b99
think I finally fixed this hg sync issue
2008-03-04 02:31:12 +00:00
Sean Dague
9bcce11c73
one more test for good luck
2008-03-04 02:25:17 +00:00
Sean Dague
d80bc29752
simple test to attempt to fix hgsync
2008-03-04 02:22:44 +00:00
Sean Dague
b07deca011
update contributors list
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use short form for IBM
2008-03-04 02:19:56 +00:00
Teravus Ovares
d015356902
* Applied patch 708 from devalnor. Thanks devalnor!
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* ODE: Added support for larger box stacks. (they're slow, but they work)
* ODEPlugin no longer tries to 'catch up' with the simulator frame rate if it gets behind. Catching up was causing a lot of problems with larger box stacks and other things that stall the simulator (like saving prim in the datastore)
2008-03-03 16:52:25 +00:00
Adam Frisby
358a4963d3
* More compiler warning nukage.
2008-03-03 09:56:30 +00:00
Adam Frisby
415fc22e5e
* Removed a bunch of compiler warnings.
2008-03-03 09:54:39 +00:00
Teravus Ovares
794deeeb85
* Fixed about Text in the profile in grid mode.
2008-03-03 09:30:59 +00:00
Jeff Ames
d50eb9d2b3
Updated svn properties.
2008-03-03 09:29:21 +00:00
Jeff Ames
a88f93389c
Fixed typo.
2008-03-03 09:27:44 +00:00
Adam Frisby
38568aa75f
* Oops, fixed.
2008-03-03 09:17:15 +00:00
lbsa71
907980318d
* Removed unused directory
2008-03-03 08:43:52 +00:00
Adam Frisby
c5d1f87cd2
* Removed and sorted using clauses in a number of files.
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* Cleaned up ITerrainChannel
* Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Paint Brushes
* Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Fill Brushes
* Implemented Export functionality for RAW32 terrain loader
* Implemented Import/Export for SLRAW terrain loader
* Implemented Export for JPEG terrain loader
2008-03-03 08:35:59 +00:00
Teravus Ovares
fe49c96ee0
* Applying Ahzz's profile patch. Thanks Ahzz!
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* Fixed a few bugs in the patch that are sim crashers.
* There's still a bug in mySQL mode/ grid mode where the main userprofile text doesn't save.
2008-03-03 08:30:36 +00:00
lbsa71
c953e51c11
* Doh, forgot one license header
2008-03-03 08:19:54 +00:00
lbsa71
7d40a0afb8
* Changed the license headers. The Data Framework is now all OpenSim. Yay! *toots*
2008-03-03 08:15:14 +00:00
lbsa71
84959bf530
* Renamed the Data Framework namespaces
2008-03-03 07:59:31 +00:00
lbsa71
d97e4d97e9
* renamed the key file (baby steps here)
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* ignored the generated files
2008-03-03 07:53:26 +00:00
lbsa71
b3b1f74485
* Started the ardous task to rename the TribalMedia.Framework.Data to OpenSim.Framework.Data.Base
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It's you !!
How are you gentlemen !!
2008-03-03 07:48:35 +00:00
Charles Krinke
cff3c20ee5
Thank you very much, Ahzzmandius for:
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converts Parse calls to TryParse
Replaces string.empty and lluuid.zero calls on user load to use real
values from DB (related to user profile save/load work. Finer grained patching)
2008-03-02 22:36:47 +00:00
Charles Krinke
7794fc3766
Change handler001 through handler009 to more
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appropriate names consisten with their use.
All done with all 94 handlers from handler001
through handler094. Hopefully we can move
forward without numbered handlers.
2008-03-02 22:28:48 +00:00
Charles Krinke
dd8e728abd
Thank you kindly, Ahzzmandius for adding
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owner_uuid support to the MSSQL data driver.
2008-03-02 20:33:46 +00:00
Charles Krinke
30ebd15926
Update names of handler010 through handler019
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to more appropriate names consistent with use.
2008-03-02 20:29:59 +00:00
Teravus Ovares
9991955014
Applying Ahzzmandius' second patch from bug 701.
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ClientView triggers OnClose event before flushing packetqueue.
Thank sAhzzmandius!
2008-03-02 19:48:26 +00:00
Teravus Ovares
e808bf04a5
* Temporarily commented out the parcel banlist clearing query that was being called in an ad-hoc fashion and causing an access violation error. This means that in SQLite when subdividing parcels you'll have to go to the parcel and clear out the banlist with the client instead of having it done for you immediately when you split the parcel.
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* A database guy really needs to look at the land stuff. :D
2008-03-02 18:56:23 +00:00
Teravus Ovares
0a5c48b1c8
* This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with.
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* To play with this you must link your prim before setting it physical, otherwise they won't link in the physics engine properly. This will also be fixed.
* Currently the linked prim are extremely unstable because I have yet to implement combining of forces with the same normal. This will also be fixed. In fact, the whole PhysicsActor, ODEPrim relationship will be reworked to consider groups from the get-go.
* This implementation is better then it crashing your sim, so I'm commiting it for now.
2008-03-02 09:31:39 +00:00
Charles Krinke
d6039b40a4
Rename handler020 through handler029 with more
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appropriate names consistent with their use.
2008-03-02 03:50:33 +00:00
Charles Krinke
7a0e1a8c34
Rename handler030 through handler038 with more
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appropriate names consisten with their use.
2008-03-02 02:47:34 +00:00
Charles Krinke
18a058eb84
Rename handler040 through handler049 with more
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appropriate names consistent with their user.
2008-03-02 02:30:28 +00:00
Charles Krinke
21f3661077
Rename handler050 through handler059 with more
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appropriate names consistent with their use.
2008-03-02 02:06:31 +00:00
Charles Krinke
c9e8d83fc9
Rename handler060 through handler069 with more
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appropriate names consistent with their use.
2008-03-02 01:43:52 +00:00
Charles Krinke
fdff8c3fa5
Rename handler070 through handler079 with more
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appropriate names consistent with their use.
2008-03-02 00:07:28 +00:00
Charles Krinke
20c98b6203
Rename handler080 through handler089 with more
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appropriate names consistent with their use.
2008-03-01 22:47:48 +00:00
Charles Krinke
b0fbe96ca4
Beginning to change all handler000 through handler094
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to more meaningful names starting from the end and
working backwards.
handler094 -> handlerRequestAsset
handler093 -> handlerPacketStats
handler092 -> handlerGodKickUser
handler091 -> handlerUpdatePrimGroupRotation
handler090 -> handlerUpdatePrimRotation
Others to come shortly.
2008-03-01 20:37:27 +00:00
Charles Krinke
56697133d4
Thank you very much, Kinoc for:
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* Impelements llInstantMessage
* Reimplements llOwnerSay as llInstantMessage(llGetOWner(),msg).
* Try's to better identify the "True Name" of objects in llDetectedName
by checking for avatar name, scene Object Part name and entity name.
* Uses similar logic in the llSensor and llSensorRepeat functions.
2008-03-01 00:59:23 +00:00
Sean Dague
c009e2e095
From: Mike Pitman <pitman@us.ibm.com>
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Below is a patch for the smooth tool.
I factored out the essential computations and placed it in a
channel method to work similar to raise and lower.
It now performs about the same rate as raise and lower.
2008-02-29 20:36:14 +00:00
Jeff Ames
6d774339d9
More compiler warning cleanup.
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Removed verbose flag, since it doesn't do anything any more.
2008-02-29 10:51:40 +00:00