UbitUmarov
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09c4c11063
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Merge branch 'avination' into ubitwork
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2012-07-07 07:43:29 +01:00 |
UbitUmarov
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afa02aa104
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fix vehicle to XML string
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2012-07-07 07:41:11 +01:00 |
UbitUmarov
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d0f7fb1d35
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Merge branch 'avination' into ubitwork
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2012-07-07 03:49:31 +01:00 |
UbitUmarov
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d50b852d53
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ODE turn off material dependent friction while vehicle linear motor is Effective. Increase a bit world damping of velocities
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2012-07-07 03:16:41 +01:00 |
Melanie
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de01c0df26
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Merge branch 'ubitwork' into avination
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2012-07-07 03:17:32 +02:00 |
Melanie
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3024bdd097
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Fix storing vehicle data
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2012-07-07 02:29:21 +02:00 |
Melanie
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6535f23e4b
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Add saving vehicle physics data to the database
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2012-07-07 02:05:01 +02:00 |
UbitUmarov
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ce7864632b
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added llSetVelocity. will refuse to work on vehicles and on attachments ( this last may need fix) added also some code for llSetAngularVelocity but not working still
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2012-07-06 17:13:11 +01:00 |
UbitUmarov
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ba91d4ba93
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Changed GetTexture error code RequestedRangeNotSatisfiable to NotFound, since viewers don't seem to handle that and keep retrying
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2012-07-06 01:06:48 +01:00 |
Melanie
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b8c2efa49c
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Convert the slow request queue into a regular queue and add some cleanup
and locking.
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2012-07-06 00:23:05 +02:00 |
Melanie
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bf292ce26f
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Fix the boo-boo
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2012-07-05 23:24:15 +02:00 |
Melanie
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4854d77904
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Add an EventType enum and Type field to the poll service event args. This allows
the manager to tell what type of event it is. All events except for lsl http in
go to the "slow queue" which is run once per second as before.
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2012-07-05 23:09:20 +02:00 |
UbitUmarov
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bc5d554f54
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use the pollEvent timeout paramenter on pooling
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2012-07-04 17:58:32 +01:00 |
UbitUmarov
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02cb0bf80a
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added a timeout paramenter to PollServiceEventArgs, so each type can define it's timeout
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2012-07-04 17:40:02 +01:00 |
UbitUmarov
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e533eef962
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*test2* http poll: increased again the pool rate do 10/s but increased timeout to 1s. So data there is less delay when there is new data, but enought waiting time for it to be avaiable
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2012-07-04 15:07:10 +01:00 |
UbitUmarov
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b2fa20001f
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*test* slow http retries pool rate to original 1s
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2012-07-04 06:14:47 +01:00 |
Melanie
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13640a256a
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Merge branch 'ubitwork' into avination
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2012-07-02 02:09:15 +02:00 |
Melanie
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4f04ec5fc2
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Implement the buggy version of llXorBase64Strings() for compatibility's sake
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2012-07-02 02:04:56 +02:00 |
Melanie
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7eb95c9ed9
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Bring casing of llSHA1String in line with SL
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2012-07-01 18:05:35 +02:00 |
UbitUmarov
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d3f1fc79e5
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*TO CHECK/REVIEW/REVERT/TEST whatever* pollService new requests get enqueued to unified requests queue directly. Retries get into that every 100ms. 3 working threads as before plus another that only does retries timming.
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2012-07-01 01:33:20 +01:00 |
UbitUmarov
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96270b1b28
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Merge branch 'avination' into ubitwork
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2012-07-01 00:08:31 +01:00 |
UbitUmarov
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ec7c7fe5f8
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ubitode: create and use 4 off world collision spaces for offworld static prims
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2012-06-30 08:49:07 +01:00 |
Melanie
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e9e409a794
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Remove spammy debug
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2012-06-29 22:37:16 +02:00 |
UbitUmarov
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38cdf77cef
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in CreateAvatarUpdateBlock() change updateflags to 0. Original flags seem prim related only. This does fix the wrong viewer side move of a avatar in prim edition mode (anv mantis 854), with no apparent side effects .. may need more testing
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2012-06-29 03:41:04 +01:00 |
Melanie
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2870659b5c
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Merge branch 'ubitwork' into avination
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2012-06-29 04:03:24 +02:00 |
UbitUmarov
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7ab8bc0a60
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don't recoil attachments doing llRezObject()
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2012-06-29 01:17:53 +01:00 |
UbitUmarov
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58b4417140
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Merge branch 'avination' into ubitwork
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2012-06-29 01:00:38 +01:00 |
Melanie
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f0f928dce1
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Merge branch 'ubitwork' into avination
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2012-06-29 01:04:48 +02:00 |
Melanie
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0d26e271c9
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stop chat being sent to child avs again.
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2012-06-29 01:02:22 +02:00 |
Melanie
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498820a74f
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Merge branch 'ubitwork' into avination
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2012-06-28 22:06:02 +02:00 |
Melanie
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c87f0ac226
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Fix llRegionSayTo the right way
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2012-06-28 21:23:42 +02:00 |
Melanie
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8a03c153d5
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Return NPC instead of AGENT in the detect parameters for touch, collision and
sensor.
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2012-06-28 20:29:37 +02:00 |
UbitUmarov
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29abb7d62a
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reactivate physics raycasts on llCastRay() until it's clear what is its problem if any...
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2012-06-28 12:20:55 +01:00 |
UbitUmarov
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de10a16546
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Merge branch 'avination' into ubitwork
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2012-06-28 10:57:47 +01:00 |
Melanie
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625041f1db
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Comment out a spammy message that will spew 4 lines for each request to a
nonexistent URL for http-in
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2012-06-27 00:10:51 +02:00 |
Melanie
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9a8de52940
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Add an event to the poll service manager thread to allow starting it
when needed rather than once per second. That is just too slow!
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2012-06-26 10:49:37 +02:00 |
Melanie
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2548d15878
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Disable physics raycast until it can be seen to. Fix distance calculation
for some results.
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2012-06-26 10:48:52 +02:00 |
Melanie
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2ea8d820b0
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Correct a wrong error constant
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2012-06-26 10:48:27 +02:00 |
Melanie
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fcb34efa95
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Prevent bad prim in the database from crashing the sim, list affected
ids and skip them.
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2012-06-26 10:47:35 +02:00 |
UbitUmarov
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9ca9770cf6
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fix a seg fault in sp.cs
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2012-06-25 00:44:09 +01:00 |
UbitUmarov
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1468b01afc
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coment out some of previus debug messaged before forgetting about them...
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2012-06-22 18:29:46 +01:00 |
UbitUmarov
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0de3ad5307
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more debug
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2012-06-22 18:18:12 +01:00 |
UbitUmarov
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646b7fb8f2
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i more debug
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2012-06-22 18:10:53 +01:00 |
UbitUmarov
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ba58d7a9b2
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add a temp debug message
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2012-06-22 18:04:12 +01:00 |
UbitUmarov
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c8f7cd60cd
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fix turning off phanton always decreasing number of physical parts
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2012-06-21 19:05:36 +01:00 |
UbitUmarov
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909572ed86
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fix SceneGraph Add/Remove PhysicalPrim counters
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2012-06-21 09:40:51 +01:00 |
UbitUmarov
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ca22feb09a
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don't send a lot of avatar data when we are just changing position or rotation ( SendTerseUpdateToAllClients() in place of SendAvatarDataToAllAgents() )
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2012-06-17 13:28:33 +01:00 |
UbitUmarov
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8cf414ba32
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*CHECK/REVIEW* comented out not used sp.ParentPosition. Comented out SOG.AbsolutePosition changing 'linked' avatars positions ( reason in code coment )
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2012-06-17 11:38:40 +01:00 |
UbitUmarov
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e7aceae3e0
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split ugly expression in a if making it simpler to read
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2012-06-17 09:06:25 +01:00 |
UbitUmarov
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e2b9a5d7aa
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Don't let scripts rotate root part of physical linksets like SL, Update client rotation of avatars 'linked' to child parts. (put back some 'cosmetics' from previus commit). Still let lsl api use physics engine ideia of part Physical state on this where it should be SOP ideia, so is that is clear that sync with engine is SOP responsability.
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2012-06-17 08:54:39 +01:00 |