Commit Graph

19592 Commits (09c4c110632916054f1f908ddc592850627d4d71)

Author SHA1 Message Date
UbitUmarov 09c4c11063 Merge branch 'avination' into ubitwork 2012-07-07 07:43:29 +01:00
UbitUmarov afa02aa104 fix vehicle to XML string 2012-07-07 07:41:11 +01:00
UbitUmarov d0f7fb1d35 Merge branch 'avination' into ubitwork 2012-07-07 03:49:31 +01:00
UbitUmarov d50b852d53 ODE turn off material dependent friction while vehicle linear motor is Effective. Increase a bit world damping of velocities 2012-07-07 03:16:41 +01:00
Melanie de01c0df26 Merge branch 'ubitwork' into avination 2012-07-07 03:17:32 +02:00
Melanie 3024bdd097 Fix storing vehicle data 2012-07-07 02:29:21 +02:00
Melanie 6535f23e4b Add saving vehicle physics data to the database 2012-07-07 02:05:01 +02:00
UbitUmarov ce7864632b added llSetVelocity. will refuse to work on vehicles and on attachments ( this last may need fix) added also some code for llSetAngularVelocity but not working still 2012-07-06 17:13:11 +01:00
UbitUmarov ba91d4ba93 Changed GetTexture error code RequestedRangeNotSatisfiable to NotFound, since viewers don't seem to handle that and keep retrying 2012-07-06 01:06:48 +01:00
Melanie b8c2efa49c Convert the slow request queue into a regular queue and add some cleanup
and locking.
2012-07-06 00:23:05 +02:00
Melanie bf292ce26f Fix the boo-boo 2012-07-05 23:24:15 +02:00
Melanie 4854d77904 Add an EventType enum and Type field to the poll service event args. This allows
the manager to tell what type of event it is. All events except for lsl http in
go to the "slow queue" which is run once per second as before.
2012-07-05 23:09:20 +02:00
UbitUmarov bc5d554f54 use the pollEvent timeout paramenter on pooling 2012-07-04 17:58:32 +01:00
UbitUmarov 02cb0bf80a added a timeout paramenter to PollServiceEventArgs, so each type can define it's timeout 2012-07-04 17:40:02 +01:00
UbitUmarov e533eef962 *test2* http poll: increased again the pool rate do 10/s but increased timeout to 1s. So data there is less delay when there is new data, but enought waiting time for it to be avaiable 2012-07-04 15:07:10 +01:00
UbitUmarov b2fa20001f *test* slow http retries pool rate to original 1s 2012-07-04 06:14:47 +01:00
Melanie 13640a256a Merge branch 'ubitwork' into avination 2012-07-02 02:09:15 +02:00
Melanie 4f04ec5fc2 Implement the buggy version of llXorBase64Strings() for compatibility's sake 2012-07-02 02:04:56 +02:00
Melanie 7eb95c9ed9 Bring casing of llSHA1String in line with SL 2012-07-01 18:05:35 +02:00
UbitUmarov d3f1fc79e5 *TO CHECK/REVIEW/REVERT/TEST whatever* pollService new requests get enqueued to unified requests queue directly. Retries get into that every 100ms. 3 working threads as before plus another that only does retries timming. 2012-07-01 01:33:20 +01:00
UbitUmarov 96270b1b28 Merge branch 'avination' into ubitwork 2012-07-01 00:08:31 +01:00
UbitUmarov ec7c7fe5f8 ubitode: create and use 4 off world collision spaces for offworld static prims 2012-06-30 08:49:07 +01:00
Melanie e9e409a794 Remove spammy debug 2012-06-29 22:37:16 +02:00
UbitUmarov 38cdf77cef in CreateAvatarUpdateBlock() change updateflags to 0. Original flags seem prim related only. This does fix the wrong viewer side move of a avatar in prim edition mode (anv mantis 854), with no apparent side effects .. may need more testing 2012-06-29 03:41:04 +01:00
Melanie 2870659b5c Merge branch 'ubitwork' into avination 2012-06-29 04:03:24 +02:00
UbitUmarov 7ab8bc0a60 don't recoil attachments doing llRezObject() 2012-06-29 01:17:53 +01:00
UbitUmarov 58b4417140 Merge branch 'avination' into ubitwork 2012-06-29 01:00:38 +01:00
Melanie f0f928dce1 Merge branch 'ubitwork' into avination 2012-06-29 01:04:48 +02:00
Melanie 0d26e271c9 stop chat being sent to child avs again. 2012-06-29 01:02:22 +02:00
Melanie 498820a74f Merge branch 'ubitwork' into avination 2012-06-28 22:06:02 +02:00
Melanie c87f0ac226 Fix llRegionSayTo the right way 2012-06-28 21:23:42 +02:00
Melanie 8a03c153d5 Return NPC instead of AGENT in the detect parameters for touch, collision and
sensor.
2012-06-28 20:29:37 +02:00
UbitUmarov 29abb7d62a reactivate physics raycasts on llCastRay() until it's clear what is its problem if any... 2012-06-28 12:20:55 +01:00
UbitUmarov de10a16546 Merge branch 'avination' into ubitwork 2012-06-28 10:57:47 +01:00
Melanie 625041f1db Comment out a spammy message that will spew 4 lines for each request to a
nonexistent URL for http-in
2012-06-27 00:10:51 +02:00
Melanie 9a8de52940 Add an event to the poll service manager thread to allow starting it
when needed rather than once per second. That is just too slow!
2012-06-26 10:49:37 +02:00
Melanie 2548d15878 Disable physics raycast until it can be seen to. Fix distance calculation
for some results.
2012-06-26 10:48:52 +02:00
Melanie 2ea8d820b0 Correct a wrong error constant 2012-06-26 10:48:27 +02:00
Melanie fcb34efa95 Prevent bad prim in the database from crashing the sim, list affected
ids and skip them.
2012-06-26 10:47:35 +02:00
UbitUmarov 9ca9770cf6 fix a seg fault in sp.cs 2012-06-25 00:44:09 +01:00
UbitUmarov 1468b01afc coment out some of previus debug messaged before forgetting about them... 2012-06-22 18:29:46 +01:00
UbitUmarov 0de3ad5307 more debug 2012-06-22 18:18:12 +01:00
UbitUmarov 646b7fb8f2 i more debug 2012-06-22 18:10:53 +01:00
UbitUmarov ba58d7a9b2 add a temp debug message 2012-06-22 18:04:12 +01:00
UbitUmarov c8f7cd60cd fix turning off phanton always decreasing number of physical parts 2012-06-21 19:05:36 +01:00
UbitUmarov 909572ed86 fix SceneGraph Add/Remove PhysicalPrim counters 2012-06-21 09:40:51 +01:00
UbitUmarov ca22feb09a don't send a lot of avatar data when we are just changing position or rotation ( SendTerseUpdateToAllClients() in place of SendAvatarDataToAllAgents() ) 2012-06-17 13:28:33 +01:00
UbitUmarov 8cf414ba32 *CHECK/REVIEW* comented out not used sp.ParentPosition. Comented out SOG.AbsolutePosition changing 'linked' avatars positions ( reason in code coment ) 2012-06-17 11:38:40 +01:00
UbitUmarov e7aceae3e0 split ugly expression in a if making it simpler to read 2012-06-17 09:06:25 +01:00
UbitUmarov e2b9a5d7aa Don't let scripts rotate root part of physical linksets like SL, Update client rotation of avatars 'linked' to child parts. (put back some 'cosmetics' from previus commit). Still let lsl api use physics engine ideia of part Physical state on this where it should be SOP ideia, so is that is clear that sync with engine is SOP responsability. 2012-06-17 08:54:39 +01:00