UbitUmarov
0ae8fed4c2
reduce ping cliping lower limit
2014-08-14 21:18:58 +01:00
UbitUmarov
538a95ff1e
in show connections show also if it is a childagent connection
2014-08-14 21:05:17 +01:00
UbitUmarov
a46d6004df
reduce ping filter time constant
2014-08-14 21:04:30 +01:00
UbitUmarov
8c657e4837
add a estimator of client ping time, and painfully make it visible in show
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connections console command
2014-08-14 20:41:36 +01:00
UbitUmarov
d64fb216d2
try external bakedModule when local cache is invalid and not just at login
2014-08-14 15:39:46 +01:00
UbitUmarov
ca28062722
dont mess with Throttles in code also used to send to main regions. Use
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full parameters on appearance cloning so its clear we want it all
2014-08-14 12:34:07 +01:00
UbitUmarov
96cc4e5b95
reduced debug msgs
2014-08-14 04:01:54 +01:00
UbitUmarov
ab4df26309
only try external baked texture module on login
2014-08-14 03:47:18 +01:00
UbitUmarov
395903d58f
*DANGER* dont send baked textures assets to Neighbours. Possible we could
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send a lot less
2014-08-14 02:36:50 +01:00
UbitUmarov
a1cc218f10
*DANGER* make baked textures cross and make use of it * UNTESTED *
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issue: alll this seems to be sent back to childs, need to stop that
2014-08-14 01:53:51 +01:00
UbitUmarov
1bd13155e6
put back baked textures debug msgs at start of validatebaked...
2014-08-13 20:43:26 +01:00
UbitUmarov
483afe6867
remove creative hack and try to fix
2014-08-13 18:52:13 +01:00
UbitUmarov
3f0138c967
Merge branch 'master' into ubitworkmaster
2014-08-13 15:50:12 +01:00
UbitUmarov
92117d48af
remove the region where we are root from the list of Neighbours and
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childSeeds
2014-08-13 03:54:13 +01:00
UbitUmarov
444b41b22a
reverted last change since it did nothing usefull
2014-08-13 03:11:55 +01:00
UbitUmarov
0a1ffad07c
TEST do a Animator.UpdateMovementAnimations() when making root ( in
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validate appearence just before sending animation
2014-08-13 03:01:49 +01:00
Melanie Thielker
b96f951a6a
Merge branch 'ubitworkmaster'
2014-08-13 03:05:54 +02:00
Melanie Thielker
ecae45a21e
Revert "make HandlerRegionHandshakeReply processing async and delay it a bit. This"
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This reverts commit 30f00bfb14
.
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2014-08-13 03:05:25 +02:00
UbitUmarov
cf48b814eb
remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we
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need a delay, we need to do it at end of HandleUseCircuitCode before
feeding pending packets (including that one) into processing queue.
2014-08-13 01:42:16 +01:00
UbitUmarov
0760fa3106
process AgentUpdates in order with rest of packets. Only give higher priority to chat
2014-08-13 00:17:03 +01:00
UbitUmarov
20b3cab5d1
take agentUpdate checks out of llUDPserver (disabling useless debug) and
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do it only where its supposed to be done..
2014-08-12 23:57:41 +01:00
UbitUmarov
f811efde85
do the significance test invalidation at MoveAgentToRegion
2014-08-12 22:36:17 +01:00
UbitUmarov
b9224a70c4
no need to go from cos into squared sin when just abs of cos is as good
2014-08-12 22:27:50 +01:00
UbitUmarov
dbbfaf3ac3
force AgentUpdate after CompleteAgentMovement to pass by significance test
2014-08-12 22:17:15 +01:00
Melanie Thielker
96d89c5906
Merge branch 'ubitworkmaster'
2014-08-12 22:46:28 +02:00
UbitUmarov
3e7f475e58
fix the damm thing
2014-08-12 21:08:01 +01:00
UbitUmarov
bf269c871a
use Vector3.normalize in place of util.GetNormalize
2014-08-12 20:59:36 +01:00
UbitUmarov
c7e3e59953
try no send current LookAt, remove redundant incomplete position height
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check
2014-08-12 20:37:34 +01:00
UbitUmarov
4997a9e87a
fix VS creative indentation
2014-08-12 18:42:18 +01:00
UbitUmarov
a0f26dc6ec
change XMLIrpgGroups attach to events, using the more correct
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\addons\Groups\... model
2014-08-12 18:28:01 +01:00
Melanie Thielker
22d472e34a
Merge branch 'ubitworkmaster'
2014-08-11 18:45:39 +02:00
Melanie Thielker
1e0dc83d80
Merge branch 'avination-current'
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Conflicts:
OpenSim/Framework/AvatarAppearance.cs
2014-08-11 18:45:34 +02:00
UbitUmarov
2cc8e90bd2
remove a land.SendLandUpdateToClient() since its now done for all cases in
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completmovement and not only that specific one
2014-08-11 02:51:34 +01:00
UbitUmarov
ba33d78af9
dont do ParcelCrossCheck() on child avatars
2014-08-11 01:44:12 +01:00
Melanie Thielker
0eaabef1dc
Fix a condition check
2014-08-11 02:31:29 +02:00
Melanie Thielker
519df0d2a3
Fix a condition check
2014-08-11 02:30:09 +02:00
Melanie Thielker
036017bba7
Make texture anims work right on singu
2014-08-11 02:08:17 +02:00
Melanie Thielker
01e381fa33
Make texture anims work right on singu
2014-08-11 02:07:23 +02:00
UbitUmarov
e860dd33fa
remove confusing defonly control
2014-08-11 00:54:30 +01:00
UbitUmarov
306875fc61
... one day..
2014-08-11 00:49:11 +01:00
UbitUmarov
9217d5ca31
will get there..
2014-08-11 00:44:34 +01:00
UbitUmarov
0a9925ff4a
validatebaked still not ok
2014-08-11 00:28:14 +01:00
UbitUmarov
67a91ee314
make sensors detect sitting avatars also by the distance to the root prim
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of the object as sl does (as sl avatar needs to be in the arc)
2014-08-10 22:13:39 +01:00
Melanie Thielker
0e809ab265
LSL llListFindList fix: check types as well as content. Items must be same type
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to be found.
2014-08-10 22:01:39 +02:00
Melanie Thielker
4707c48828
LSL llListFindList fix: check types as well as content. Items must be same type
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to be found.
2014-08-10 22:00:01 +02:00
UbitUmarov
7fcd1068e7
TEST move parcelRegionCross to EntityTransferModule cross so it works on
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sitting avatars. (may be bad) comented out sending root avatars
information to the child that was just a root it should have it all
already. Dont turn a sitting avatar physical, that needs to be a stand at SOG
2014-08-10 20:09:02 +01:00
UbitUmarov
c0378d5430
actually let delay match throttles as original design
2014-08-10 16:36:20 +01:00
UbitUmarov
ebc18a80bf
OutgoingPacketHandler can not be paced by hits on SendPacket()
2014-08-10 14:49:58 +01:00
UbitUmarov
a363ed484e
Merge branch 'master' into ubitworkmaster
2014-08-10 13:02:39 +01:00
UbitUmarov
c84a3c3630
also on other case
2014-08-09 16:22:46 +01:00