Commit Graph

9457 Commits (0f367bd7bbc5d22d4834e1eb0f1671381485143e)

Author SHA1 Message Date
Arthur Valadares d0084f08f2 * Allows standalone region users to skip the "You must wait 5 minutes to log again" message and
allow the region to kick the old user and log the new one without reporting any failure.
Default is still to show message and fail login
2009-05-29 22:38:18 +00:00
Arthur Valadares 8545621d9b * Bug fix: Fixes an exception when Scene.RemoveClient is called to remove on a
non-existing ScenePresence avatar. Also removed trailing white spaces.
2009-05-29 21:12:55 +00:00
Justin Clarke Casey 95643971be * refactor: little tweaks to trigger another build 2009-05-29 21:10:17 +00:00
Justin Clarke Casey 4aad6a07ff * refactor: Remove redundent prim id attribute on Scene.AddSceneObject() 2009-05-29 21:01:18 +00:00
Justin Clarke Casey 6eb191c87b * Add save xml2 serialization test 2009-05-29 20:20:47 +00:00
Justin Clarke Casey 9021bb231c * minor: move common serialization test code into fixture setup 2009-05-29 16:27:43 +00:00
Justin Clarke Casey fa04937a82 * Add xml2 load test 2009-05-29 16:11:33 +00:00
Dahlia Trimble 179724b4fc some clean up of sculpt map caching code
remove a redundant debug message
2009-05-29 08:57:10 +00:00
Dahlia Trimble 05cbf0b502 reinstate a hopefully more robust experimental decoded sculpt map caching scheme 2009-05-29 06:50:15 +00:00
Dahlia Trimble 42fa7cf989 plumbing for future sculpt map caching 2009-05-29 05:42:06 +00:00
Dahlia Trimble 1609e7eac0 disable sculpt map caching until a better method of avoiding asset requests can be found 2009-05-29 05:11:50 +00:00
Dahlia Trimble 9493de7f4e null test for texture assets when using cached sculpt map
addresses mantis #3735
2009-05-29 04:29:55 +00:00
Dahlia Trimble db4f8d1298 Experimental decoded sculpt map caching 2009-05-29 02:46:35 +00:00
diva 1e9cb2f8fc Making the delegate handlers async in async Get, to make things consistent. Them being synchronous in certain cases (asset in cache, for example) may account for slowness reported by folks in osgrid when they have the cache module on. Turns out that some of the provided handlers do non-trivial processing (the ones coming from J2KImage, for example), which means that the several asset requests that hit the cache end up being synchronous. The jury is still out on this. 2009-05-29 01:26:53 +00:00
diva 0094556d04 Instrumenting GlynnTuckerCache to find out the hit rate. 2009-05-28 21:04:10 +00:00
Adam Frisby 5db649538a * Tweak to above 2009-05-28 19:20:49 +00:00
Adam Frisby 2feb218817 * Makes grid announcements more prominent. 2009-05-28 19:19:10 +00:00
Adam Frisby 4b151b83a8 * Oops. Forgot Initialise needs tweaking between IRegionModule and ISharedRegionModule. 2009-05-28 19:03:27 +00:00
Adam Frisby 561d6c1cdc * Converts recently added OGSRadmin to IRegionModule because I cant be arsed figuring out Mono.Addins. 2009-05-28 18:59:18 +00:00
Adam Frisby 940b5567a0 * Adds OGS RAdmin class. Adds primitive remote admin functions for gridservers to perform on region servers. Used for grid-wide announcements, etc. 2009-05-28 18:27:08 +00:00
Adam Frisby a7b49084ad * May make the terrain flatten brush behave like Second Life(tm)'s client expects. May break everything. You decide! 2009-05-28 15:27:15 +00:00
diva 275e53b126 This may bring the missing texture back. 2009-05-28 15:05:00 +00:00
lbsa71 0787967f59 * So, giving up on my efforts to de-duplicate the asset handlers. I'll just service commit my current state, then start over and this time concentrating only on the new handlers.
* Fixed some erroneous refs in Tests.Common
2009-05-27 18:27:28 +00:00
Dr Scofield 901fdca13b From: Chris Yeoh <cyeoh@au1.ibm.com>
The attached patch implements llPassTouches. It has been added
to the export/import XML along with the flag for AllowedInventoryDrop.

The MySQL backend has been updated as well, though I haven't
done one of those before so could do with a check. I added
the migration mysql file as well.

The other data backends need updating as well.
2009-05-27 18:01:06 +00:00
Dr Scofield 9e37e291b0 making TarArchiveReader more resilient when faced with OARs created by
ancient tars.
2009-05-27 17:34:06 +00:00
diva e0ef697402 Adding the GlynnTucker cache module as the default choice in .ini's.
Minor log message change in the module itself.
2009-05-27 16:11:23 +00:00
Jeff Ames a576cca59e Update svn properties. 2009-05-27 14:30:33 +00:00
Sean Dague 85e91ddb67 Revert "* Added IntegrationTest Attribute and tagged the ODETestClass"
This reverts commit 8f0096cc7b112fea8f69f391224911f624482747.

To get us back to compiling on fresh checkouts.
2009-05-27 12:53:29 +00:00
Sean Dague 9b003a2a5d the new Tests were defined before the Tests.Common dll in prebuild,
this causes nant to choke on a fresh checkout.  This should fix the build
break
2009-05-27 12:41:18 +00:00
lbsa71 17f0a4be53 * Added IntegrationTest Attribute and tagged the ODETestClass 2009-05-27 12:36:58 +00:00
lbsa71 892406248a * Added OpenSim.Server.Handlers.Tests project
* Added AssetServerGetHandlerTests - not really wired up yet; more to come.
* Ignored some gens
2009-05-27 11:54:17 +00:00
diva 7ab1986bf0 Catching weirdnesses on resolving External EndPoint in agent transfers. Will probably need to do more aggressively. 2009-05-26 22:39:01 +00:00
diva f5efb0061a Forgot to include this on the last commit. 2009-05-26 21:35:24 +00:00
diva ce5225e6dc Experimental alternative cache module implementation, using GlynnTucker.Cache.dll. 2009-05-26 21:24:18 +00:00
diva c061b4cb49 Changed the order of things in Scene creation. This piece of code is very jibbery, widely different results with slightly different orders. This particular order produces the best results in the UC Irvine sim in osgrid. But clearly there's something messed up here.
Addresses mantis #3707, mantis #3713, mantis #3686.
2009-05-26 16:45:30 +00:00
lbsa71 b773a3a02f * We have strand flavours.
* The version string is now reported as "OpenSim 0.6.5 (Dev)"
* This has to be administrated manually.
2009-05-26 16:18:41 +00:00
lbsa71 5d23ecebeb * Introduced GetVersionString so we can harness the whole thing.
* Introduced 'Flavour' to spice things up.
2009-05-26 16:01:06 +00:00
lbsa71 f76615a66d * slowly getting there... 2009-05-26 15:46:09 +00:00
lbsa71 1cfcace30f * Changed Version to property for great justice 2009-05-26 15:43:43 +00:00
lbsa71 bac1194391 * Added test to make sure version info is 27 chars long (still don't know exactly why it has to be that, though) 2009-05-26 15:35:55 +00:00
diva bc2a22fb4b Catching exceptions on Store, including timeout. Store may fail, for whatever reason, but it won't crash the sim.
Addresses mantis #3707, mantis #3713, mantis #3686.
2009-05-26 15:26:22 +00:00
diva c66ef94a7b Commented a log message related to users not found, because it floods the log when the sims have prims from foreign users. 2009-05-26 02:47:02 +00:00
diva 49804f67dc Restoring the initial CAP Url to exactly what it used to be before Adam's changes. Adam's code is still there, but commented, until we figure out what's going on. 2009-05-26 02:24:38 +00:00
Melanie Thielker 0b9076cd17 Revert a change I made to get a better URL because it failes under mono 2009-05-26 01:38:32 +00:00
Melanie Thielker 2f74a7e3a6 Couple of tweaks to the URL module: handle script reset gracefully and
stop crashing http server threads.
2009-05-26 01:27:22 +00:00
diva 6ff01c774e Addresses mantis #3718. 2009-05-26 01:05:40 +00:00
Adam Frisby 3fdafc53bd * Fiddles with some login network code to attempt to fix login bug. 2009-05-26 00:53:49 +00:00
diva 27e7f0fa35 Fixed a typo. 2009-05-25 23:33:56 +00:00
Melanie Thielker c7a2632500 Correct a minor typo 2009-05-25 21:15:14 +00:00
diva cb704ecde1 Beginning of refactoring RESTComms/LocalComms in the new style of services and connectors. This commit has the beginning of the In connector, not the Out. Nothing of this is finished yet, and it doesn't run. But it should compile ok. 2009-05-25 20:30:24 +00:00