Commit Graph

30268 Commits (15dd03349024d74d4db22f5c6dab77570eb9c340)

Author SHA1 Message Date
UbitUmarov 15dd033490 primbasicshape: convert eventual MeshEP to SculpEP 2019-04-30 22:52:58 +01:00
UbitUmarov 8994045d5f old typo 2019-04-23 14:52:15 +01:00
UbitUmarov 5314f375c5 change osSetProjectionParams a bit and add a variant that atkes a linknumber argument. For now can only change one prim per call 2019-04-18 15:26:27 +01:00
UbitUmarov bd442208d8 mantis 8517: actually let NULL_KEY do the same as on PRIM_TEXTURE 2019-04-18 14:01:54 +01:00
UbitUmarov 2b4e5fcded mantis 8517: let texture argument of PRIM_TEXTURE only change the other parameters. On PRIM_NORMAL and PRIM_SPECULAR will be as NULL_KEY removing the material. This may be changed for coerence in future 2019-04-18 13:17:40 +01:00
UbitUmarov 11cad57c9c lludp: change burst, make it per category (overall reduction) 2019-04-16 19:07:26 +01:00
UbitUmarov 37fb937e0d Yengine: rename a field, do some updates using interlocked 2019-04-16 17:28:09 +01:00
UbitUmarov 09d92565dc typo on a debug message format 2019-04-16 15:31:31 +01:00
UbitUmarov 6bbd5eb6a2 Yengine: change binary code version, so scripts are automaticly recompiled with new changes 2019-04-16 11:39:28 +01:00
UbitUmarov 2fa5d10c00 Ynegine: add some missing memory usage on script reset 2019-04-16 00:07:13 +01:00
UbitUmarov a83b7a292b mantis 8518: Yengine; we can't wait for GC (worse finalizers) to count released memory of some local variables, so add a pseudo free; fix memory account on timeslice rentry; change the folder for the debug IL files; fix memory usage on reset. This changes will only take effect on new compiles 2019-04-15 23:32:22 +01:00
UbitUmarov cfd3923868 update warp3d.dll 2019-04-12 00:19:42 +01:00
UbitUmarov a824258c88 warp3d: reduce work prims textures to at most 256x256 2019-04-11 23:47:01 +01:00
UbitUmarov 2b604fa889 update warp3d.dll 2019-04-11 23:44:18 +01:00
UbitUmarov d977613162 do disable probes when voc is disabled 2019-04-10 21:28:41 +01:00
UbitUmarov 4475b3db27 degradate udp network efficiency a even more 2019-04-10 14:01:10 +01:00
UbitUmarov ee989dd552 missing file 2019-04-10 00:27:17 +01:00
UbitUmarov b459b2c65f dont send animation before object 2019-04-10 00:25:49 +01:00
UbitUmarov b051b3a81d change to ping based RTO 2019-04-09 21:30:06 +01:00
UbitUmarov c09b312b05 testing ... 2019-04-09 18:50:08 +01:00
UbitUmarov 49fb9d6b4b degradate udp network efficiency a bit more 2019-04-09 13:05:18 +01:00
UbitUmarov b8a061816f degradate udp network efficiency a bit 2019-04-09 12:46:21 +01:00
UbitUmarov f29fdb6bda old tp timing issues on grid presence notification did came back, so put back old hack 2019-04-09 10:22:55 +01:00
UbitUmarov 2c8e03b589 testing ... 2019-04-09 00:25:38 +01:00
UbitUmarov cadcf412ec linux likes other tz names 2019-04-08 14:04:02 +01:00
UbitUmarov b104934a25 add osGetPSTWallclock() returns wall clock in PST or PDT, for those that for some odd reason think need it. OpenSim girds shoudl use UTC (gtm) but whatever 2019-04-08 13:50:51 +01:00
UbitUmarov 539a3a9273 make robust ban by MAC options visible, thx Bill Blight 2019-04-07 16:29:31 +01:00
UbitUmarov 442ef1cc9e change a comment 2019-04-06 21:27:54 +01:00
UbitUmarov ec6a52c029 change interpretation of a viewer flag 2019-04-06 21:26:12 +01:00
UbitUmarov a25e18587c set SupportViewerObjectsCache true by default 2019-04-06 16:30:19 +01:00
UbitUmarov b7c1d6e7f5 UserAgentService: change handling of its external IP 2019-04-06 16:09:42 +01:00
UbitUmarov 0ebb1f3f4b presence detector: don't even try to logout agents that didn't made to root 2019-04-06 12:25:54 +01:00
UbitUmarov 5ed2b5c990 try handle the special case MaxRegionsViewDistance = 0 (agents only see void around region, even if there are regions around 2019-04-05 14:43:48 +01:00
UbitUmarov 3bc0690a7a temp workaround on sits culling 2019-04-05 12:32:36 +01:00
UbitUmarov 28c9725730 kill avatar on agents that do not see its new region 2019-04-05 12:31:43 +01:00
UbitUmarov 7ce45235e6 make sure viewer knows where to place a sitting avatar, this will need deep revision with culling 2019-04-05 11:19:38 +01:00
UbitUmarov 6485377ecd fix MinRegionViewDistance option (added in last commit); change regions view control 2019-04-05 04:21:40 +01:00
UbitUmarov 63321f9ccc add option RegionViewDistance 2019-04-05 04:08:14 +01:00
UbitUmarov 0652f01d4c duhhh npcs don't have child agents; plus minor typos 2019-04-05 03:45:27 +01:00
UbitUmarov 8d272fb1d0 mantis 8512: fix runprebuild 2019-04-05 03:25:02 +01:00
UbitUmarov 50c810549c change visible regions also by view range change; fix check on crossings 2019-04-04 20:16:23 +01:00
UbitUmarov a56f40470e control visible regions by avatar position and view range, first dirty code 2019-04-04 18:55:40 +01:00
UbitUmarov 07796d5ccf change region cacheid on restart. This should not be needed in future if objects cache info is stored on region db 2019-04-04 18:52:28 +01:00
UbitUmarov 42414bfa55 mantis 8512: add proposed detection of VS2019 to runprebuild (both this and vs2019 untested by me 2019-04-04 15:07:15 +01:00
UbitUmarov 15b6d8c147 send agent view range to new child agents 2019-04-04 00:50:54 +01:00
UbitUmarov 8e094887cd change avatars sending point 2019-04-02 20:27:56 +01:00
UbitUmarov b458c5a9b4 another test.... 2019-04-02 17:26:06 +01:00
UbitUmarov e7f0131509 another test.... 2019-04-02 17:05:47 +01:00
UbitUmarov 433e529512 make tests happy again; try to speedup crossings 2019-04-02 15:58:36 +01:00
UbitUmarov 8152e47a4a change the point where child regions are closed/opened 2019-04-02 15:10:42 +01:00