Commit Graph

18626 Commits (203588e3c0374505a6aa564d8f7a655d968653d7)

Author SHA1 Message Date
SignpostMarv 80dcc13af2 refactoring IWorldCommListenerInfo.GetRegexBitfield() method to be a field with a private setter 2012-10-26 02:08:00 +01:00
SignpostMarv e977761071 adding ability for listeners to be filtered by regular expressions and a general-purpose function to see if a given string matches a given regex 2012-10-26 02:08:00 +01:00
SignpostMarv 18b1ee6f37 Formatting and casing correction in WorldCommModule, trailing new line in OSSL to get git diff to not complain 2012-10-26 02:08:00 +01:00
Justin Clark-Casey (justincc) 1b3b7a61ac minor: Add comment as to why we are pulcking plain old ints out of the LSL_List when converting values from LSL for modInvoke() 2012-10-26 01:50:46 +01:00
SignpostMarv ecdb88679e Removing the apparently superfluous explicit namespace reference so that the if-else-if-else block in ConvertFromLSL can have a consistent appearance 2012-10-26 01:43:54 +01:00
SignpostMarv 01972cc9e8 system ints can end up in LSL lists, which can cause counter-intuitive unknown list element type errors in ConvertFromLSL (via modInvoke) 2012-10-26 01:43:53 +01:00
Justin Clark-Casey (justincc) 2fb89b5aac Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations since the call itself does nothing and the return value is ignored by all callers.
This is a very old method (+4 years) so is probably confusing code cruft.
2012-10-26 01:15:16 +01:00
Oren Hurvitz 85c909c0b5 Fixed saving non-square multi-region OARs 2012-10-26 00:06:44 +01:00
Justin Clark-Casey (justincc) dc17cee044 minor: if a scene is already shutting down on Scene.Close(), warn and exit instead of attempting to run another shutdown concurrently.
Thanks to Oren Hurvitz for this change.
2012-10-25 23:47:55 +01:00
Oren Hurvitz b4923da334 Changed "course" to "coarse" in several places 2012-10-25 23:32:37 +01:00
Oren Hurvitz 424f68b64b Changed duplicate Asset ID's to unique ID's in CollisionSoundsAssetSet.xml 2012-10-25 23:30:48 +01:00
Justin Clark-Casey (justincc) 0482758e96 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-10-25 23:17:07 +01:00
Justin Clark-Casey (justincc) 22e216fd12 In Scene.Close(), dispose of the physics scene after base.Close() since script events can still access Physics scene until the script engine shuts down (triggered off base.Close())
XEngine listeners to EventManager.OnShutdown which is triggered from base.Close().
Possibly it could listen for the earlier OnSceneShuttingDown instead, but the easier solution right now is to relocate disposal of the physics scene.
This bug has existed since c150320 (Thu Jul 26 15:27:18 2012) and was in 0.7.4
2012-10-25 22:55:29 +01:00
nebadon fa484c3494 Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO hud is
loaded.  Thank you tglion
2012-10-25 11:31:25 -07:00
Justin Clark-Casey (justincc) c13a99dc5c Fix script error messages not showing up in viewer 3 and associated viewers.
Viewer 3 will discard such a message if the chat message owner does not match the avatar.
We were filling the ownerID with the primID, so this never matched, hence viewer 3 did not see any script error messages.
This commit fills the ownerID in with the prim ownerID so the script owner will receive script error messages.
This does not affect viewer 1 and associated viewers which continue to process script errors as normal.
2012-10-25 03:26:12 +01:00
Justin Clark-Casey (justincc) 8af8319b95 Get osNpcCreate() and osNpcLoadAppearance() to generate a script error if appearance notecard does not exist, rather than returning UUID.Zero or silently failing. 2012-10-25 03:02:00 +01:00
Justin Clark-Casey (justincc) d9aaf51561 When scripts generate expected exceptions (e.g. due to checked bad parameter) throw ScriptException instead of just a plain old exception.
This is to make it easier to distinguish these exceptions from unexpected OpenSimulator problems internally and in regression tests.
No functional changes.
2012-10-25 02:52:20 +01:00
Justin Clark-Casey (justincc) ae662b54ea Make osNpcCreate() return UUID.Zero instead of throwing an exception if notecard name is invalid. Make osNpcLoadAppearance() fail silently in same circumstance rather than throwing exception. 2012-10-25 01:07:06 +01:00
Justin Clark-Casey (justincc) 5d4ac5a90f Add TestOsNpcLoadAppearance() 2012-10-25 00:59:27 +01:00
Justin Clark-Casey (justincc) 1743fe5d62 Move npc creation tests involving appearance from OSSL_ApiAppearanceTest to OSSL_ApiNpcTests
This is a more intuitive location.
2012-10-25 00:29:50 +01:00
Justin Clark-Casey (justincc) 81aeecc907 Allow "show object", "show part", "dump object" and "delete object" to accept a local ID as well as a UUID.
This means that the sub-commands are now id rather than uuid, e.g. show object id
2012-10-24 04:10:22 +01:00
Justin Clark-Casey (justincc) f76dceb90b Get "save oar" and "save iar" to tell you in a more friendly manner if the filename to save already exists, rather than exception throwing.
Also changes ConsoleUtil.CheckFileExists to CheckFileDoesNotExist() since this is more meaningful in the context, even though it does result in double negatives.
2012-10-24 03:08:58 +01:00
Justin Clark-Casey (justincc) 73db057fa1 Add "dump object uuid" console command. This allows any object in the scene to be serialized and dumped to XML for debug purposes. 2012-10-24 02:05:28 +01:00
Justin Clark-Casey (justincc) 326f1507fa Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-10-24 02:04:26 +01:00
Robert Adams de47646c3d BulletSim: update binaries with small change that insures that manual position/rotation setting results in an update event. 2012-10-23 17:34:14 -07:00
Justin Clark-Casey (justincc) 938fa96b9f minor: Move co-ordinate related help to object commands to common ConsoleUtil.CoordHelp 2012-10-24 01:33:21 +01:00
Robert Adams b6fc5bad00 BulletSim: fix problem with avatars sinking into the ground.
Change terrain activation state to DISABLE_SIMULATION for better performance.
2012-10-23 17:30:43 -07:00
Robert Adams b49f8a377b BulletSim: minor change to insure avatar body recreation when shape changes. 2012-10-23 08:02:26 -07:00
Robert Adams 36bfd3667c BulletSim: remove chatty debug message. 2012-10-22 22:25:06 -07:00
Robert Adams 14eeb8b31b BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh assets weren't already in the cache. Comment cleanups. 2012-10-22 22:24:59 -07:00
Robert Adams 7272a4cae8 BulletSim: fix problem of not rebuilding shape by clearing last rebuild failed flag in BSPrim.ForceBodyShapeRebuild() 2012-10-22 22:24:51 -07:00
Robert Adams 65c131c4a3 BulletSim: remove trailing spaces to make git happy. 2012-10-22 22:24:44 -07:00
Robert Adams c245178eee BulletSim: encorporate UBit's suggestion to save a copy of mesh raw data. 2012-10-22 22:24:37 -07:00
Robert Adams a61f20ac74 BulletSim: Create LinkSet abstract class and sparate constraint based linksets into own subclass. Will eventually add manual movement linkset subclass. 2012-10-22 22:24:30 -07:00
Justin Clark-Casey (justincc) 319ebaca06 Make it possible to turn the base UDP object packet pools on and off whilst running via the "debug lludp pool <on|off>" console command. For debug purposes.
This does not currently apply to the higher LLUDP packetpool.
2012-10-23 02:44:15 +01:00
Justin Clark-Casey (justincc) 4578ff74fe Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool.
This introduces a pull stat type in addition to the push stat type.
A pull stat takes a method on construction which knows how to update the stat on request.
In this way, special interfaces for pull stat collection are not necessary.
2012-10-23 01:52:10 +01:00
Justin Clark-Casey (justincc) 2206132ab9 minor: Get content type handler logger to log "unset" for the content type instead of blank if no content type was set. 2012-10-23 00:44:47 +01:00
Justin Clark-Casey (justincc) 542d075376 minor: Use LogIncomingToContentTypeHandler() method for incoming HTTP data where this wasn't already used.
This allows log level 5 (log sample or large part of incoming post data) to operate and removes copy/paste.
2012-10-23 00:39:59 +01:00
Melanie efae7c6fc2 Refactor: Move Dwell reply to a module that can be disabled. The prior,
hardcoded approach disabled the use of non-core dwell tracking modules.
2012-10-21 21:12:34 +01:00
PixelTomsen 20eac8d6d0 SQLite DB: some values of land data will be not saved / loaded
http://opensimulator.org/mantis/view.php?id=6370

Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-10-21 10:41:23 -04:00
BlueWall 07f1d44174 Merge branch 'master' into connector_plugin 2012-10-20 05:25:58 -04:00
PixelTomsen d7fa4cacb3 Fix: invinite loading for Viewer3 : parcelinfo request of traffic-value (implementation of dwell-value in LandData + eventhandler, return always 0); source-formatting of LandData
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-10-20 05:06:46 -04:00
BlueWall af9cd7d30c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-10-20 04:32:45 -04:00
BlueWall 2aac113ac1 Add CLICK_ACTION_ZOOM
Add support for V2/3 CLICK_ACTION_ZOOM to llSetClickAction
2012-10-20 04:32:04 -04:00
Justin Clark-Casey (justincc) 5bc07a15f5 minor: remove unnecessary bit of method doc from OdePrim.BadMeshAssetCollideBits that monodevelop inserted automatically 2012-10-20 02:52:38 +01:00
Justin Clark-Casey (justincc) d2b19f00da Fix minor issues from commit 28483150
Fix spelling of collide, change to more self-documenting property BadMeshAssetCollideBits, add method doc, change to private to reduce code analysis complexity
2012-10-20 02:49:16 +01:00
Justin Clark-Casey (justincc) d55f72f3df minor: Rename assetCache constructor param in UUIDGatherer to assetService which is what it is. 2012-10-20 02:35:39 +01:00
Justin Clark-Casey (justincc) ac037dfe21 Add method doc for IPresenceService 2012-10-20 02:26:08 +01:00
Justin Clark-Casey (justincc) 1937e5f1ec Relocate temporary debug message for sending group IMs to online members only so that we can add ms it takes to send.
This is chiefly to assess how long it may still take to send messages to such filtered groups.
2012-10-20 02:13:00 +01:00
Justin Clark-Casey (justincc) da2b23f18d Improve efficiency of friends notification by only make one PresenceService call for all friends rather than one for each friend.
However, large groups could still take a very long time since we still need to message each avatar on different simulators.
2012-10-20 02:02:13 +01:00