Commit Graph

18375 Commits (238c51329e4ef1359508332271293c64b062cdd8)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 74848e9cdb minor: remove long unused RegionInfo.ignoreIncomingConfiguration 2014-08-02 00:55:12 +01:00
Justin Clark-Casey (justincc) ff88d371d2 minor: remove long unused RegionInfo.commFailTF 2014-08-02 00:55:04 +01:00
Justin Clark-Casey (justincc) 19bd27071a refactor: slightly adjust some code in ODECharacter.Move() to eliminate a condition check without changing the logic 2014-08-02 00:55:01 +01:00
Justin Clark-Casey (justincc) ad3ce54aca With ODE physics, fix an issue where the avatar couldn't jump and then move forward when moving south or west.
Addresses http://opensimulator.org/mantis/view.php?id=5003
Thanks to UbitUmarov for this fix.
2014-08-02 00:54:57 +01:00
Robert Adams db17f98c6f BulletSim: rearrange code to prevent using null pointers when a
child mesh is not available when building a linkset.
2014-08-02 00:54:54 +01:00
Michael Cerquoni 66340824e5 fix all instances of "non-existant" to "non-existent" (spelling mistakes) thanks Ai Austin for pointing this out. 2014-08-02 00:54:48 +01:00
Justin Clark-Casey (justincc) 539ffb7769 Use thread-safe version of .NET Random as the SDK class is not thread-safe.
As per http://msdn.microsoft.com/en-us/library/system.random%28v=vs.100%29.aspx, the .NET Random class is not thread-safe.
If called by multiple threads at once, methods may return 0.
Except for llRand(), other OpenSimulator code did not lock before calling a shared Random instance.
This commit adds a ThreadSafeRandom class that extends Random but does internal locking so that it is thread-safe.
This change is invisible to existing callers and the explicit locking in the llFrand() implementation is now redundant.
2014-08-02 00:54:42 +01:00
Dev Random d35b5737a8 Call RemoveScriptInstance when removing from inventory 2014-08-02 00:53:35 +01:00
Justin Clark-Casey (justincc) 1670d306d7 minor: Move debug xengine script console command to Debug help section where other debug commands live. 2014-08-02 00:53:32 +01:00
Justin Clark-Casey (justincc) 405db6d450 refactor: use existing Compiler.CreateScriptsDirectory() (renamed to CheckOrCreateScriptsDirectory()) when checking that scripts directory exists on compile.
Code was identical apart from error logging, but if there are failures creating these directories then you'll be
seeing lots of errors anyway, and these will be more informative
2014-08-02 00:53:20 +01:00
Justin Clark-Casey (justincc) 743b1efdb4 Fix bug in "show modules" comamnd that was showing shared modules as non-shared and non-shared as shared 2014-08-02 00:53:14 +01:00
Justin Clark-Casey (justincc) b243cde14f Turn RestClient.Request() logging down the debug and comment out for now. 2014-08-02 00:53:10 +01:00
Justin Clark-Casey (justincc) 73ed56f46a Fix issue with running "stats record start|stop" console command
In commit e6080a38 (Wed Mar 19 00:29:36 2014) I renamed this from "debug stats record start|stop"
Unfortunately, I didn't do this fully so before this commit "stats record start|stop" will report a usage failure with the old debug text.
Unfortunately this is in the 0.8 release.  The workaround is to repeat the last command twice (e.g. "stats record start start")
2014-08-02 00:53:06 +01:00
Justin Clark-Casey (justincc) 6b5533dbdb Add experimental "show grid size" robust console command.
This will show an approximate grid size that doesn't count regions that are hyperlinks
Not particularly trustworthy since it will still count regions that are not active but were not deregistered (deliberately or due to simulator crash or similar)
2014-08-02 00:52:53 +01:00
Diva Canto 3dd5d8508c Small change to my previous commit: not so aggressive on the trigger, please. 2014-08-02 00:52:46 +01:00
Justin Clark-Casey (justincc) 2a15739935 Show region size column in simulator version of "show regions" console command 2014-08-02 00:52:25 +01:00
Justin Clark-Casey (justincc) fabe054608 Adjust "show regions" and "show region" robust service console output to show size
"show regions" drops the owner id column but is till present in "show region"
"show regions" name column expanded to allow for longer hg regions (probably still too short, may eventually have to truncate rather than taking up huge screen space)
2014-08-02 00:52:22 +01:00
Diva Canto fe1ae9db1b Instrument the UDP path of creating assets so that it triggers an asset post for users with different asset servers 2014-08-02 00:52:15 +01:00
Justin Clark-Casey (justincc) 12ce20a203 minor: put standard 'category' in brackets at front of log messages from previous commit 3d70db4a 2014-08-02 00:52:12 +01:00
Latif Khalifa 45e280274c When uploading mesh objects with textures also create inventory items for uploaded textures.
This implements:
http://opensimulator.org/mantis/view.php?id=7250
2014-08-02 00:52:07 +01:00
Justin Clark-Casey (justincc) e87a0d9db1 Still log (but this time with warning rather than an exception) if we regenerate a new child caps seed for a region where we already have one.
I think it's still useful to know this to show up any errors early, but it's reasonable to still carry on rather than throw an exception.
Follow on from Diva's commit 9643792
2014-08-02 00:51:57 +01:00
Diva Canto 62e9cdd72a On logout, delay the removal of AgentCircuitData until the very end, because that data structure contains important information about the agent that may be needed by modules. 2014-08-02 00:51:53 +01:00
Diva Canto 3730163e5d This fixes the bug related to rebooting neighboring varregions while avatars are logged in; the avies would not see the region anymore until they relogged. Same problem as before: inconsistent calculation of scope. 2014-08-02 00:51:49 +01:00
Diva Canto 4e3a2d3a64 It turns out that child agent management has had a bug for a while: there was an inconsistency in the scope between opening and closing child agents in neighboring regions. For opening (in EnableChildAgents), the region's DrawDistance was being used; for closing (in IsOUtsideView) , the viewer's (SP) DrawDistance was being used. This fixes this inconsistency, therefore eliminating bugs observed in TPs between, at least, neighboring varregions. 2014-08-02 00:51:36 +01:00
Diva Canto e9447cc836 Avoid an exception in creating child agents some times. 2014-08-02 00:50:21 +01:00
Justin Clark-Casey (justincc) 693a3ea8fa Temporarily disable new regression test TestLifecycle() until I have a chance to fix it
This was working for me locally because it was still picking up all my *.ini config files, which jenkins won't have in its test env
2014-08-02 00:50:18 +01:00
Justin Clark-Casey (justincc) 7e2927f537 Re-enabled TestLifecycle regression test logging so I can get some idea of why it's failing on jenkins but not locally 2014-08-02 00:50:15 +01:00
Justin Clark-Casey (justincc) ba745a524d Actually call Close() for shared region modules when the simulator is being shutdown.
Adds regression test for this case.
2014-08-02 00:50:10 +01:00
Justin Clark-Casey (justincc) cf8b6efaf2 minor: Change default max phys prim size in code to match OpenSimDefaults.ini 2014-08-02 00:50:02 +01:00
Justin Clark-Casey (justincc) 40f7062d02 minor: change allow script crossings default in code to true in order to match OpenSimDefaults.ini 2014-08-02 00:49:59 +01:00
dahlia 81fe05bb84 add LSL constant PRIM_ALPHA_MODE 2014-08-02 00:49:56 +01:00
Vegaslon ed6aabb197 Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL has. Before this falling from really high caused the avatar to fall faster then the veiwer can handle and cause camera issues. 2014-08-02 00:49:50 +01:00
dahlia 8542f34d7d add LSL constants PRIM_SPECULAR and PRIM_NORMAL 2014-08-02 00:49:46 +01:00
Diva Canto 025ac85a46 Bug fix in map teleports in varregions. The cherry was missing from the ice-cream Sunday: the packet itself was hardcoding the size of the region... 2014-08-02 00:49:43 +01:00
Robert Adams 5edffc9ecd BulletSim: add some locking for collision lists to prevent collsions
from locking up when running BulletSim on a separate thread.
2014-08-02 00:49:39 +01:00
Aleric Inglewood 56a3d2f00d Improved line map heuristics.
If the C# column can't be found in the positionMap (but the line can),
use the map immediately after it while correcting for the offset,
unless that results in an LSL position before the previous LSL position
in the positionMap.

The idea behind this heuristic is that in most, if not all cases C#
consumes more characters than LSL (for example LSL_Types.LSLInteger
instead of just 'integer').

Thus if the distance between the columns of two markers differ in
the C# and LSL file, the distance in the C# file will be larger.
Moreover, we can assume that every time this happens we will have
a marker at the beginning of the longer 'keyword', because those
keywords were generated by us in the first place.

For example:

C#:     LSL_Types.LSLInteger f2(LSL_Types.LSLString s)
        ^                       ^
        1                       2

will always have markers at the beginning of the long keywords
'LSL_Types.LSLInteger' and 'LSL_Types.LSLString'.
If an error is generated in between (for example at the beginning
of the function name 'f2') then the correct position is found
by using an offset relative to 2 rather than 1.

Note that a case where this isn't working correctly is
when the user adds extra spaces. For example:

LSL:   integer f2(    string s)

would still use the start of 'string' as reference and
then go backwards 3 characters only because the corresponding
C# still looks like

C#:     LSL_Types.LSLInteger f2(LSL_Types.LSLString s)
                             ^  ^
			     only 3 chars difference

and the reported error at 'f2' would be here:

LSL:   integer f2(    string s)
                   ^

This can only be fixed by generating a mapping for 'f2' itself, or
generating a mapping whenever the amount of spaces is changed.
2014-08-02 00:49:36 +01:00
Aleric Inglewood 28babf307e Fix looking up line number and colum when there is no exact match.
When a compile error reports a colum/error that is not an exact
match in the positionMap dictionary, the last position in the
map with a line number and position before the reported error
should be returned.

The old code had the following problems:
1) It returns l,c - which are line and column of the C# file, not LSL.
2) It doesn't set l to 'line' when the map has an entry with 'line'.
3) It sorts the map without taking columns into account, which may
   result in a random order of the columns. With my mono implementation
   the columns were reversed in order.

For example, if the map contains the following lines:

99,5,49,10
100,30,50,10
100,40,1,0
101,5,51,10

and a translation of 100,35 was requested,
then the old code would compare '100' with the keys in
the first column - setting l to that key while it is
smaller. Hence, l is set to 99.
Then it finds the key 100 and doesn't update l.
Because of the reversed sort order, it first compares
the column 35 with 40, finding that it is smaller
and therefore it stops; returning 99,1 instead of finding
the correct 100,30 entry and returning 50,10.

This patch causes 50,10 to be returned.

The remaining problems after this patch are:
1) The sorting might not be necessary at all.
2) The is code duplication (I fixed both instances,
   but really there should be no code duplication
   imho).
2014-08-02 00:49:32 +01:00
Robert Adams 03c6d2b0b4 BulletSim: stop processing linkset child when it is discovered that the
child doesn't have a physical shape. Another attempt at fixing Mantis 7191.
2014-08-02 00:49:28 +01:00
Robert Adams b293242017 BulletSim: more tweeks to AliciaRaven's flying mods. Added parameters
AvatarFlyingGroundMargin and AvatarFlyingGroundUpForce set to 5.0 and
2.0 respectively which seems to give about the same action as in SL.
Also moved force addition to before the velocity to force computation
so the upward velocity is properly applied to the avatar mass.
2014-08-02 00:49:24 +01:00
Justin Clark-Casey (justincc) 924ca8e2e9 refactor: Simplify compilation result tests by factoring out common code. 2014-08-02 00:49:21 +01:00
Justin Clark-Casey (justincc) 86630a9010 In compiler regression tests, setup and teardown structures for each test to avoid any possibility of inter-test inter-ference 2014-08-02 00:49:17 +01:00
Justin Clark-Casey (justincc) 68fcb132d9 Fix issue with LSL jumps screwing up the C# compiler error -> LSL code position map and leading to invalid error line numbers/columns
This is because jump statement generation was mistakenly inserting its own line without updating the csharp positions in CSCodeGenerator.
This is Aleric Inglewood's patch in http://opensimulator.org/mantis/view.php?id=7195 but applied to opensim itself rather than the defunct code generation in opensim-libs.  Thanks!
This patch also adds a regression test for this case from myself.
2014-08-02 00:49:02 +01:00
AliciaRaven 6f582aeaff Fix previous commit to ignore water height and allow flying underwater (swimming)
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2014-08-02 00:48:59 +01:00
AliciaRaven fa1f6031ca Add upward force to flight when close to the ground. Prevents current belly flop to the floor when flying with bullet physics and acts more like ODE and SL flight.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2014-08-02 00:48:55 +01:00
Justin Clark-Casey eea3be9b17 Change flavour to post-fixes 2014-06-17 18:44:31 +01:00
Justin Clark-Casey 698dfe8977 Change 0.8 flavour to release 2014-06-17 16:48:36 +01:00
Justin Clark-Casey (justincc) 25757a6abb If MaterialsModule unexpected sees a part with DefaultTexture of null, log this with a warning. 2014-06-17 16:44:27 +01:00
Justin Clark-Casey (justincc) 5a1017241f If processing a queued request fails up to the top of the stack, log the exception and move to the next request rather than terminate the simulator. 2014-06-17 16:44:23 +01:00
Justin Clark-Casey (justincc) 76ee671dc6 In materials module, if a texture entry somehow has no default entry then don't try to extract materials data rather than throw an exception 2014-06-17 16:44:06 +01:00
Diva Canto 2cdef143c4 Behavior change: only local users can set home in any parcel of a grid. Setting it for foreign users does not make sense, since cntrl+shift+H always teleports them back to their original grid. 2014-06-16 18:04:45 +01:00
Diva Canto 34a645efb6 Manual change as per patch in mantis #7212. (the patch failed to apply, but the fix was good) Thanks FreakyTech. 2014-06-16 18:04:39 +01:00
Robert Adams 02980336a3 Add [Startup]LogShowStatsSeconds=n parameter which controls the interval
that simulator statistics is output to the console. Setting to zero turns
stats logging off.
2014-06-16 18:04:35 +01:00
Justin Clark-Casey 8899f2e2bb Change release flavour to rc3 2014-06-10 23:12:41 +01:00
Justin Clark-Casey (justincc) 60d4b0999c Add rc3 flavour option 2014-06-10 23:12:08 +01:00
Diva Canto a8edc908e0 Don't try to package null invites. 2014-06-10 20:29:24 +01:00
Robert Adams 901602411c BulletSim: fix exceptions while rebuilding linksets with mesh children.
This should get around the exception reported in Mantis 7191 and 7204
by checking for the unbuilt child and rebuilding the linkset the next tick.
A warning message is output when this rebuild happens and this message is
clamped to 10 times in case there is a problem with a loop.
2014-06-10 20:29:05 +01:00
Diva Canto ffe07527fc Added simulation version compatibility check so that agents coming from 0.7.6 to a varregion running in 0.8 and above will be denied teleport, rather than be allowed and crash the viewer. 2014-06-10 20:28:47 +01:00
Diva Canto 0cf5ea9420 Amend to previous commit -- write down the problematic Profile server URL. 2014-06-10 20:28:36 +01:00
Diva Canto becb949a33 May fix mantis #7133 2014-06-10 20:28:29 +01:00
AliciaRaven 2c823c9f72 Fix AutoBackupModule and include option to skip saving assets.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2014-06-10 20:27:31 +01:00
Diva Canto d541f150d0 Added a ResetLand method to RemoteAdmin, whereby all land is reset with the given parameters. 2014-06-10 20:27:10 +01:00
Diva Canto 4da471a5aa Fix a bug where estate not found would result in a dummy estate record with erroneous information.
Also, added conversion of EstateSettings from/to key-value pairs in preparation for robust net work connectors.
2014-06-10 20:22:18 +01:00
Justin Clark-Casey (justincc) 88e9cd0eee minor: rename velocidyDiff -> velocityDiff 2014-06-10 20:21:52 +01:00
Justin Clark-Casey (justincc) 26ec918ec8 minor: Add some commented out logging to ScenePresence.SendTerseUpdateToAllClients() which is extremely helpful when investigating presence update triggers. 2014-06-10 20:21:48 +01:00
Justin Clark-Casey (justincc) 4bc2201453 Fix issue with BulletSim avatar level flight jitter by commenting out RawVelocity update threshold for now in BSCharacter.UpdateProperties().
For some reason as yet unidentified (feedback?) a threshold above 0.4 here causes the RawVelocity to move between a lower and upper bound rather than remaining constant.
The RawVelocity increased until it triggered the threshold update, at which point it started to decrease until it again triggered the threshhold update.
This delta-v was enough to exceed the checks in ScenePresence.SendTerseUpdateToAllClients() and produce jittery avatar flight because of the fluctuating velocity.
With a threshold of 0.4 (or 0, as with ODE), the RawVelocity remains constant in BulletSim and so avatar flight becomes mostly smooth - remaining occasional glitches appear to be a result of errors in distance extraploation.
There are no obvious problems with commenting out the threshold.
Misterblue, if this is wrong or I've missed some subtlety here, please feel free to revert and/or correct.
The same considerations may or may not apply to object velocity updates.
2014-06-10 20:21:44 +01:00
dahlia 344db4dc0b Add a 0 parameter overload for RestClient.Request() for use when no auth is required. This preserves API compatibility for external modules using this function. 2014-06-10 20:21:39 +01:00
Diva Canto de6e3edfbb Moved these two estate-related interfaces to the projects where they belong. 2014-06-10 20:21:33 +01:00
Justin Clark-Casey (justincc) a1e92dead2 minor: Comment out log line in Groups V2 GroupsServicePostHandler for now which logs every request it receives. 2014-06-10 20:21:24 +01:00
Justin Clark-Casey (justincc) 068cab94e0 Fix bug where setting a parcel in a varregion for sale would make sale bitmap generation in WorldMapModule throw an exception on next startup.
This commit replaces the hardcoded region sizes in WorldMapModule.GenerateOverlay() with numbers pulled from m_scene.RegionInfo
2014-06-10 20:21:15 +01:00
Justin Clark-Casey dcbe9d1ffb Merge branch 'master' into 0.8-post-fixes 2014-05-27 23:42:20 +01:00
Justin Clark-Casey (justincc) 27597463da Change Assembly verson of OpenSim.Data.PGSQL.dll to 0.8.0.* to match all other assembly versions 2014-05-27 23:40:29 +01:00
Justin Clark-Casey 3a477a29d7 Change release flavour to RC2 2014-05-27 23:38:08 +01:00
Justin Clark-Casey 3f703ae1cb Merge branch 'master' into 0.8-post-fixes 2014-05-27 23:29:54 +01:00
Justin Clark-Casey (justincc) c32ccfb520 minor: Comment out 2 error level debugging message in authentication code 2014-05-27 23:18:33 +01:00
Justin Clark-Casey (justincc) 9ca86664bb Make RegionReady login disabled during initialization message a console messages instead of a warning message.
Same justification as earlier commit 996a6c2.  These are not warnings but should still be visible to the user at any log level.
2014-05-27 23:15:50 +01:00
Justin Clark-Casey (justincc) 5622cf68aa In compiler tests, remove the ResolveEventHandlers after test exit 2014-05-27 18:47:42 +01:00
Justin Clark-Casey (justincc) 394ec508f6 Make CompilerTest add same AssemblyResolver as XEngine to see if this solves the issue with different AppDomain BaseDirectory in local and Jenkins test runs 2014-05-27 18:37:16 +01:00
Justin Clark-Casey (justincc) bcaacb4e41 Temporarily print regression TestCastAndConcatString() script compile errors out to console to get a handle on what's going wrong.
Does not fail for me locally and I failed to notice this test was failing on Jenkins.
2014-05-27 18:19:08 +01:00
Justin Clark-Casey (justincc) d131c57978 Update regression TestInventoryDescendentsFetch() to account for recent commit 1fa3a6f
This was hidden in continuous integration because of another regression test issue.
2014-05-27 18:14:36 +01:00
Diva Canto 987c56984d Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2014-05-27 10:13:43 -07:00
Diva Canto e19c830a6c Fixes a bug where map search results pertaining to varregions would only send the SW-most corner of the varregions; the other areas, when clicked, would result a blue circle, meaning that the viewer didn't know about those areas. This is still not quite right, as all the areas appear to be in the same coordinates, but it's good enough for now. 2014-05-27 10:13:24 -07:00
Robert Adams fab0389cb1 BulletSim: add locking of PhysObjects while processing simulation
step updates and collisions. This is an attempt to fix a crash reported
by Justin when doing high velocity teleports.
2014-05-26 20:29:45 -07:00
Diva Canto d2877b9cd4 Don't report NPC presences. 2014-05-26 10:28:31 -07:00
Diva Canto b778bd9423 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2014-05-26 08:14:34 -07:00
Diva Canto 449548d7a4 Adds an optional redirect URL to the asset server handler for when assets are not found locally. 2014-05-26 08:13:49 -07:00
Oren Hurvitz 33cc847c4a When saving an OAR in "Publish" mode, also discard Group information 2014-05-26 15:33:13 +01:00
Oren Hurvitz 5aeaa7fcdd Prevent login to a region if the Telehub or Landing Point are in a banned parcel 2014-05-25 15:37:28 +01:00
Oren Hurvitz e68867c9b6 When taking an object into inventory, set the inventory item's "Next Owner" permissions according to the permissions of the items in the object 2014-05-25 15:35:00 +01:00
Oren Hurvitz 1fa3a6f1bd When creating a new user, create the folders "Current Outfit", "Favorites", and the standard subfolders of "Calling Cards".
(If we don't create them now then they'll be created later by the viewer, but why wait.)
2014-05-25 15:34:49 +01:00
Diva Canto ff9da24465 Added HTTP Authentication also to Groups and offline IM. 2014-05-23 17:31:39 -07:00
Diva Canto 227685bea4 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2014-05-23 16:20:04 -07:00
Diva Canto 20f20895cf Adds optional HTTP Basic Authentication to Robust service connectors. 2014-05-23 16:19:43 -07:00
Justin Clark-Casey (justincc) 9bae636ff0 Fix issues where reported LSL compiler error line numbers do not match the script.
This is probably due to changes in the layout of the generated script preamble (using statements etc, ) in c8afc852 (Jan 17 2013).
Re-enabled existing regression test that exercises at least one case of this.
2014-05-24 00:12:23 +01:00
Justin Clark-Casey (justincc) cf95b65c10 Get regression test TestUseUndeclaredVariable() functional again, though not yet enabled.
This reveals the position map problems and will make the fix (and subsequent continual checking) easier.
2014-05-23 22:29:47 +01:00
Justin Clark-Casey (justincc) 250ea09328 Reactivate regression test TestCastAndConcatString() in CompilerTests. 2014-05-23 22:12:49 +01:00
Justin Clark-Casey (justincc) f55e153636 Compile the regex that extract categories for colourization just once rather than on every single log.
Compiling every time is unnecessary since Regex is thread-safe.
2014-05-23 21:09:48 +01:00
Justin Clark-Casey (justincc) fbcb76383d Allow console output to be multiline by making colourization regex RegexOptions.SingleLine 2014-05-23 20:57:50 +01:00
Justin Clark-Casey (justincc) 72c67c5091 Fix possible infinite recursion in MessageTransferModule.SendGridInstantMessageViaXMLRPCAsync() whilst preserving retry lookup behaviour.
This is based on heavily mikemig's original patch in http://opensimulator.org/mantis/view.php?id=7149
but instead of exiting after the first IM delivery failure to presence information retrieved from the presence service
it will retry the lookup until the result matches the previous lookup.
This is to deal with the case where the agent is sent an IM whilst they are teleporting.
2014-05-23 20:14:49 +01:00
Justin Clark-Casey (justincc) 5015b0b485 If one is sitting on a child with an unset camera-eye and so using one set in a root prim, the focus should remain on the root prim.
Matches behaviour just tested on the Linden grid.
2014-05-23 01:55:05 +01:00
Justin Clark-Casey (justincc) c78a8271c4 Add any camera at compensation for sat upon child prims to any existing camera-at value, rather than replace. 2014-05-23 01:38:05 +01:00