Commit Graph

4451 Commits (259ddcfe1a655638f8e87f8b3dfec6d9c006140f)

Author SHA1 Message Date
mingchen fe6c626501 *Locked objects now delete after accepting warning as expected 2008-05-13 21:27:53 +00:00
Justin Clarke Casey 16621fb37f * Refactor: Remove locking from InnerScene.GetScenePresence() 2008-05-13 18:40:36 +00:00
Justin Clarke Casey 3025dafa92 * Refactor: Stop exposing the inner scene's ScenePresence dictionary directly to the world 2008-05-13 18:25:15 +00:00
mingchen 91aa7fa4fe *Fixed compile error on last commit 2008-05-13 18:14:12 +00:00
mingchen 5972e93449 *Objects now delete correctly 2008-05-13 17:39:21 +00:00
Adam Frisby d90022b4d8 * Applying Mantis #970 - Revert brush does stupid things. Thanks tglion for fixing a really dumb bug. 2008-05-13 17:14:04 +00:00
Adam Frisby 5548dd6b06 * Some more bulletx physics fixes from Jed (DeepThink) 2008-05-13 17:05:52 +00:00
mingchen 32785921d0 *Complete redo of the permissions module
*Removed hardcoded permissions checks
*Added permissions checks where needed
2008-05-13 16:22:57 +00:00
Justin Clarke Casey 8293be6811 * Remove old historical grid inventory code 2008-05-13 14:59:18 +00:00
Justin Clarke Casey 550018f02d * As part of the region registration process, the grid service now requests the status of the region using the region http uri just passed in
* If the status cannot be retrieved, then the region startup will terminate.
* The aim of this is for earlier detection of situations where the region can send messages out but cannot accept incoming requests (often due to firewall issues)
* This is currently an extremely simplistic check which completely trusts whatever http uri is given by the region
* This contact may be problematic, though since the user service needs to be able to contact the region http uri, it doesn't seem unreasonable for the grid to have to be able to do so too at this stage
* This change will require a prebuild
2008-05-13 13:36:21 +00:00
Teravus Ovares bfce23dcf4 * Implemented ChildAgentDataUpdate throttle multiplier based on an inaccurate count of neighbors.
* The neighbor count is always lower then the actual number of neighbors unless your region was up the longest.
* The region you're in is un-affected by this, though, you'll get less packet loss, maybe not get logged off immediately when you log in, and possibly see more prim if your internet connection is semi-unreliable.
2008-05-13 06:05:45 +00:00
Teravus Ovares fcc23be577 * Fixed directory not found when saving Mesh previews (my bad, I was testing) 2008-05-13 05:06:58 +00:00
Teravus Ovares e70da2e174 * Committing meshmerizer patch from Dahlia. Thanks Dahlia!
* 0001241: physics cylinder proxy distorted and square hollow misaligned (patch attached) 
* The included patch corrects the outer shell of the meshmerizer proxy for the cylinder prim to eliminate spurious vertices and shape distortion, and corrects the orientation of the square hollow.
* The size and orientation of the square hollow for the prism prim has been corrected also.
2008-05-13 04:16:16 +00:00
Justin Clarke Casey c8b59f7a31 * Refactor: Creating grid login exceptions to try and break up a large method.
* This in preparation for further login validation to check that the region logging in is properly contactable.
* Also increase verbosity of some error messages
2008-05-12 22:00:33 +00:00
Adam Frisby 56e5dc49f9 * Committing sample IClientAPI2.cs
* This is not functional anywhere, but is a incomplete proposed replacement class for IClientAPI. Assistance filling this out would be appreciated. Use IClientAPI.cs as a reference, but make sure not to copy it - instead rewrite and abstract.
2008-05-12 20:50:38 +00:00
Adam Frisby f78c5aedbf * Added some build warnings for Teravus. :) 2008-05-12 20:29:56 +00:00
Sean Dague e826f5808b my last patch didn't actually get the sun to possition correctly, but
now we are correctly using the timezone offset.  If you set day_length to 24.0
you'll get a sun progression that roughly follows your real world day on your
server.
2008-05-12 18:39:19 +00:00
Sean Dague 552d862264 move the sun based on localtime instead of utc. Now it won't set for me at
3pm any more.
2008-05-12 18:13:58 +00:00
Justin Clarke Casey bcf018a98c * Minor: Make some direct grid server console output into logged messages instead 2008-05-12 17:06:37 +00:00
Jeff Ames dce5c470b6 Move animation handling from ScenePresence into its own class. 2008-05-12 17:00:47 +00:00
Justin Clarke Casey d3fb6039ca * If a region running in grid mode fails to login to the grid service, startup will now terminate instead of carrying on (and thus burying the error message) 2008-05-12 16:57:56 +00:00
Justin Clarke Casey 690294c578 * Minor: Change 'delete region' message to region logout message 2008-05-12 16:24:52 +00:00
Justin Clarke Casey 6df35bac3f * Minor: Commenting out message detailing all individual map information dispatch for now 2008-05-12 16:21:11 +00:00
Justin Clarke Casey 6a5be03a80 * Minor: Initial cleaning up of some of the grid sim login messages 2008-05-12 16:16:50 +00:00
Justin Clarke Casey d8a6c89a44 From: Alan M Webb <awebb@vnet.ibm.com>
This is a diagnostic patch in support of Mantis bug 1186.
It affects only SubModule and will not affect normal usage.
2008-05-12 13:44:25 +00:00
Justin Clarke Casey b4d128c811 From: Alan M Webb <awebb@vnet.ibm.com>
This patch just tightens up console handling in BasOpenSimServer
and removes (or redirects) a couple of messages that were being issued
using Console.Writeline.
2008-05-12 13:39:46 +00:00
Jeff Ames b34d5716a8 Thanks Melanie for a patch to stop sending unnecessary animation updates (bug #1239). 2008-05-12 09:07:07 +00:00
Jeff Ames dc67264f6d Refactoring animation handling in ScenePresence. 2008-05-12 04:31:28 +00:00
Jeff Ames 2382342c65 Formatting cleanup. 2008-05-12 01:23:03 +00:00
Jeff Ames 71f074839c Update svn properties. 2008-05-11 23:48:40 +00:00
Teravus Ovares 6cda15a53f * Un-break the NPC avatar.. you know.. the one that sits in your sim and shouts, 'This is my sim, get out!' 2008-05-11 22:03:01 +00:00
Teravus Ovares a01b415d6c 0001199: [PATCH] Add support for default animations
From Melanie...   Thanks Melanie!  











































.
2008-05-11 21:27:12 +00:00
Teravus Ovares 8f26427055 * Fixed null reference exception when rezzing an object from inventory with a rootpart that isn't found. Added a way to tell if it's an attachment. 2008-05-11 13:30:47 +00:00
Teravus Ovares efc680f45b * Changed implicit string conversion to LSL_Types.LSLString in money event of the key of the payer to an Explicit one.
* Fixes Mantis: #1045
2008-05-11 12:01:12 +00:00
Adam Frisby 0c831a0c2e * Mantis #1127 - Patch to implement depreciated patches. Thanks middlelink! 2008-05-11 04:38:02 +00:00
Adam Frisby ee352ebc79 * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow them out.
* Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.)
* Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
2008-05-11 04:32:43 +00:00
Teravus Ovares 05de723e51 * Refactored two more OutPackets. ObjectPropertiesFamily, and Object Properties. 2008-05-10 20:25:40 +00:00
Teravus Ovares 1ba51dd2fd * More OutPacket refactors.
* Added back a sleep to the kick routine so users get a 'you have been logged off message' when they get kicked from the simulator for various reasons (like 'the simulator is going down')
2008-05-10 13:11:09 +00:00
Teravus Ovares b67f88a3a2 * Two more OutPacket refactors. TextureSender.
* The split image packet sender doesn't like to be refactored (images don't load after it's been refactored), so left that as is for the moment.
2008-05-10 12:45:41 +00:00
Teravus Ovares 536a92ca84 Refactored out a few warnings related to Adam's bane OutPacket 2008-05-10 12:01:36 +00:00
Teravus Ovares e8478dadc8 * Experiment in Zerocoding. 2008-05-10 10:28:49 +00:00
Justin Clarke Casey 893d40639c * Resolve mantis 1182. Doesn't actually implement llGiveInventoryList - merely corrects the signature so that "not implemented" message is displayed rather than a script
compile failure
2008-05-09 22:45:40 +00:00
Justin Clarke Casey 57fea65c82 * Revert caps fetch inventory service back to UDP for now
* Linden client 1.19.1.4 appears to be happy using UDP for this request again, and Linden's own servers (1.21) don't appear to be supplying the CAPS version currently
* This should for now fix the bug where texture selection in the edit window both shows only already open textures, and later stops subsequent inventory requests from working.
2008-05-09 21:50:22 +00:00
Justin Clarke Casey 3f345bf685 * Removing polling delay for non-CAPS inventory fetch if the client has not yet received data from the inventory service
* Replaced instead with the system now used by other requests where the fetch request is placed on a queue and service when the data comes in
2008-05-09 21:33:19 +00:00
Sean Dague 835e44b987 m_logs always need to be private static readonly otherwise we
get close errors.
2008-05-09 18:57:19 +00:00
mingchen 3900a165bc *Land/Parcel upates are now correct with a significant movement by the Client
*Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence
2008-05-09 17:40:39 +00:00
Justin Clarke Casey 87a519837e * Removing console notifications of missing texture request sending (which ironically, was disabled, though it wasn't making much difference).
* These messages keep getting confused with other problems - just going to have to try to remember to add these to stats or something so at least they don't completely disappear
2008-05-09 17:32:26 +00:00
Justin Clarke Casey d9dffc4a9a From: Michael Osias <mosias@us.ibm.com>
Stop .net generating ambiguous operator errors when two integers are compared for equality in LSL
2008-05-09 17:23:27 +00:00
Adam Frisby 93ec7f0c3c * Patch from Jed (DeepThink) - More optimisations for BulletX renderer. Trimesh collisions should now work relatively efficiently. BulletX plugin should now be functional - feedback would be appreciated as to how it performs vs ODE. 2008-05-09 17:17:54 +00:00
Jeff Ames f9c6cc36e1 Update svn properties. 2008-05-09 16:24:28 +00:00