14b37533aa 
								
							
								 
							
						 
						
							
							
								
								* Removed more compiler warnings, dead code, etc.  
							
							
							
						 
						
							2008-03-05 21:47:19 +00:00  
				
					
						
							
							
								 
						
							
							
								4ea52b2105 
								
							
								 
							
						 
						
							
							
								
								Change SceneObjectPart.LocalID to .LocalId to be case matching  
							
							... 
							
							
							
							with SceneObjectGroup.LocalId (and hence reduce confusion). 
							
						 
						
							2008-03-05 18:57:13 +00:00  
				
					
						
							
							
								 
						
							
							
								f64611862a 
								
							
								 
							
						 
						
							
							
								
								* New Terrain Module (disabled, search for 'usingTerrainModule = false' to reenable)  
							
							... 
							
							
							
							* *Much* faster terraforming (woot!)
* New "Brushes" design, so you can create custom terraforming brushes then apply those inplace of the standard tools. (ie an Erode Brush for example)
* New specialised "Flood Brushes" to do large area effects, ie, raise-area, now takes a bitmap rather than repeats the ordinary raise brush a thousand times.
* New modular file Load/Save systems -- write importers/exporters for multiple formats without having to hard code the whole thing in.
* Coming soon - effects system, ie the old Erosion functions, etc. for one-shot effects. 
							
						 
						
							2008-03-05 00:52:35 +00:00  
				
					
						
							
							
								 
						
							
							
								0926239541 
								
							
								 
							
						 
						
							
							
								
								once more on hgignore, now that I think I understand this  
							
							... 
							
							
							
							workflow better 
							
						 
						
							2008-03-04 18:59:00 +00:00  
				
					
						
							
							
								 
						
							
							
								5d9a003a2c 
								
							
								 
							
						 
						
							
							
								
								going to have to manage hg ignore a different way  
							
							
							
						 
						
							2008-03-04 18:53:52 +00:00  
				
					
						
							
							
								 
						
							
							
								92e54bdd17 
								
							
								 
							
						 
						
							
							
								
								this is probably just a band aid, but should at least  
							
							... 
							
							
							
							help figure out where my last crash came from by being
extra careful arround Add for scene object group. 
							
						 
						
							2008-03-04 18:49:44 +00:00  
				
					
						
							
							
								 
						
							
							
								390298ed40 
								
							
								 
							
						 
						
							
							
								
								From: Dr Scofield <hud@zurich.ibm.com>  
							
							... 
							
							
							
							current prebuild.xml references /bin/Physics which is only created as a
result of the build process itself. runprebuild fails therefore. 
							
						 
						
							2008-03-04 15:17:26 +00:00  
				
					
						
							
							
								 
						
							
							
								3112b91cba 
								
							
								 
							
						 
						
							
							
								
								check in an hgignore to help with mercurial mirror  
							
							
							
						 
						
							2008-03-04 15:12:11 +00:00  
				
					
						
							
							
								 
						
							
							
								18324773d2 
								
							
								 
							
						 
						
							
							
								
								* One line fix to get everything working again.   Essentially set the originRegionID = RegionID in RegionInfo.cs on line 375  
							
							
							
						 
						
							2008-03-04 14:39:51 +00:00  
				
					
						
							
							
								 
						
							
							
								d2806090ae 
								
							
								 
							
						 
						
							
							
								
								Cleaned up a couple compiler warnings.  
							
							
							
						 
						
							2008-03-04 10:12:39 +00:00  
				
					
						
							
							
								 
						
							
							
								c78eebfdfc 
								
							
								 
							
						 
						
							
							
								
								Fixed a region split synchronization bug  
							
							
							
						 
						
							2008-03-04 09:39:58 +00:00  
				
					
						
							
							
								 
						
							
							
								fe56c18795 
								
							
								 
							
						 
						
							
							
								
								Fixed SQL update error  
							
							
							
						 
						
							2008-03-04 07:54:35 +00:00  
				
					
						
							
							
								 
						
							
							
								d9224e259f 
								
							
								 
							
						 
						
							
							
								
								More minor cleanup.  
							
							
							
						 
						
							2008-03-04 06:10:24 +00:00  
				
					
						
							
							
								 
						
							
							
								75f6f6e3ff 
								
							
								 
							
						 
						
							
							
								
								Update svn properties.  Minor formatting cleanup.  
							
							
							
						 
						
							2008-03-04 06:02:48 +00:00  
				
					
						
							
							
								 
						
							
							
								279e0061c5 
								
							
								 
							
						 
						
							
							
								
								Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.  
							
							
							
						 
						
							2008-03-04 05:31:54 +00:00  
				
					
						
							
							
								 
						
							
							
								cd6f4a57e7 
								
							
								 
							
						 
						
							
							
								
								Added copyright heaaders.  Minor cleanup.  
							
							
							
						 
						
							2008-03-04 04:11:37 +00:00  
				
					
						
							
							
								 
						
							
							
								82244e1b99 
								
							
								 
							
						 
						
							
							
								
								think I finally fixed this hg sync issue  
							
							
							
						 
						
							2008-03-04 02:31:12 +00:00  
				
					
						
							
							
								 
						
							
							
								9bcce11c73 
								
							
								 
							
						 
						
							
							
								
								one more test for good luck  
							
							
							
						 
						
							2008-03-04 02:25:17 +00:00  
				
					
						
							
							
								 
						
							
							
								d80bc29752 
								
							
								 
							
						 
						
							
							
								
								simple test to attempt to fix hgsync  
							
							
							
						 
						
							2008-03-04 02:22:44 +00:00  
				
					
						
							
							
								 
						
							
							
								b07deca011 
								
							
								 
							
						 
						
							
							
								
								update contributors list  
							
							... 
							
							
							
							use short form for IBM 
							
						 
						
							2008-03-04 02:19:56 +00:00  
				
					
						
							
							
								 
						
							
							
								d015356902 
								
							
								 
							
						 
						
							
							
								
								* Applied patch 708 from devalnor.  Thanks devalnor!  
							
							... 
							
							
							
							* ODE: Added support for larger box stacks. (they're slow, but they work)
* ODEPlugin no longer tries to 'catch up' with the simulator frame rate if it gets behind.  Catching up was causing a lot of problems with larger box stacks and other things that stall the simulator (like saving prim in the datastore) 
							
						 
						
							2008-03-03 16:52:25 +00:00  
				
					
						
							
							
								 
						
							
							
								358a4963d3 
								
							
								 
							
						 
						
							
							
								
								* More compiler warning nukage.  
							
							
							
						 
						
							2008-03-03 09:56:30 +00:00  
				
					
						
							
							
								 
						
							
							
								415fc22e5e 
								
							
								 
							
						 
						
							
							
								
								* Removed a bunch of compiler warnings.  
							
							
							
						 
						
							2008-03-03 09:54:39 +00:00  
				
					
						
							
							
								 
						
							
							
								794deeeb85 
								
							
								 
							
						 
						
							
							
								
								* Fixed about Text in the profile in grid mode.  
							
							
							
						 
						
							2008-03-03 09:30:59 +00:00  
				
					
						
							
							
								 
						
							
							
								d50eb9d2b3 
								
							
								 
							
						 
						
							
							
								
								Updated svn properties.  
							
							
							
						 
						
							2008-03-03 09:29:21 +00:00  
				
					
						
							
							
								 
						
							
							
								a88f93389c 
								
							
								 
							
						 
						
							
							
								
								Fixed typo.  
							
							
							
						 
						
							2008-03-03 09:27:44 +00:00  
				
					
						
							
							
								 
						
							
							
								38568aa75f 
								
							
								 
							
						 
						
							
							
								
								* Oops, fixed.  
							
							
							
						 
						
							2008-03-03 09:17:15 +00:00  
				
					
						
							
							
								 
						
							
							
								907980318d 
								
							
								 
							
						 
						
							
							
								
								* Removed unused directory  
							
							
							
						 
						
							2008-03-03 08:43:52 +00:00  
				
					
						
							
							
								 
						
							
							
								c5d1f87cd2 
								
							
								 
							
						 
						
							
							
								
								* Removed and sorted using clauses in a number of files.  
							
							... 
							
							
							
							* Cleaned up ITerrainChannel
* Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Paint Brushes
* Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Fill Brushes
* Implemented Export functionality for RAW32 terrain loader
* Implemented Import/Export for SLRAW terrain loader
* Implemented Export for JPEG terrain loader 
							
						 
						
							2008-03-03 08:35:59 +00:00  
				
					
						
							
							
								 
						
							
							
								fe49c96ee0 
								
							
								 
							
						 
						
							
							
								
								* Applying Ahzz's profile patch.  Thanks Ahzz!  
							
							... 
							
							
							
							* Fixed a few bugs in the patch that are sim crashers.
* There's still a bug in mySQL mode/ grid mode where the main userprofile text doesn't save. 
							
						 
						
							2008-03-03 08:30:36 +00:00  
				
					
						
							
							
								 
						
							
							
								c953e51c11 
								
							
								 
							
						 
						
							
							
								
								* Doh, forgot one license header  
							
							
							
						 
						
							2008-03-03 08:19:54 +00:00  
				
					
						
							
							
								 
						
							
							
								7d40a0afb8 
								
							
								 
							
						 
						
							
							
								
								* Changed the license headers. The Data Framework is now all OpenSim. Yay! *toots*  
							
							
							
						 
						
							2008-03-03 08:15:14 +00:00  
				
					
						
							
							
								 
						
							
							
								84959bf530 
								
							
								 
							
						 
						
							
							
								
								* Renamed the Data Framework namespaces  
							
							
							
						 
						
							2008-03-03 07:59:31 +00:00  
				
					
						
							
							
								 
						
							
							
								d97e4d97e9 
								
							
								 
							
						 
						
							
							
								
								* renamed the key file (baby steps here)  
							
							... 
							
							
							
							* ignored the generated files 
							
						 
						
							2008-03-03 07:53:26 +00:00  
				
					
						
							
							
								 
						
							
							
								b3b1f74485 
								
							
								 
							
						 
						
							
							
								
								* Started the ardous task to rename the TribalMedia.Framework.Data to OpenSim.Framework.Data.Base  
							
							... 
							
							
							
							It's you !!
How are you gentlemen !! 
							
						 
						
							2008-03-03 07:48:35 +00:00  
				
					
						
							
							
								 
						
							
							
								cff3c20ee5 
								
							
								 
							
						 
						
							
							
								
								Thank you very much, Ahzzmandius for:  
							
							... 
							
							
							
							converts Parse calls to TryParse
Replaces string.empty and lluuid.zero calls on user load to use real 
values from DB (related to user profile save/load work. Finer grained patching) 
							
						 
						
							2008-03-02 22:36:47 +00:00  
				
					
						
							
							
								 
						
							
							
								7794fc3766 
								
							
								 
							
						 
						
							
							
								
								Change handler001 through handler009 to more  
							
							... 
							
							
							
							appropriate names consisten with their use.
All done with all 94 handlers from handler001
through handler094. Hopefully we can move 
forward without numbered handlers. 
							
						 
						
							2008-03-02 22:28:48 +00:00  
				
					
						
							
							
								 
						
							
							
								dd8e728abd 
								
							
								 
							
						 
						
							
							
								
								Thank you kindly, Ahzzmandius for adding  
							
							... 
							
							
							
							owner_uuid support to the MSSQL data driver. 
							
						 
						
							2008-03-02 20:33:46 +00:00  
				
					
						
							
							
								 
						
							
							
								30ebd15926 
								
							
								 
							
						 
						
							
							
								
								Update names of handler010 through handler019  
							
							... 
							
							
							
							to more appropriate names consistent with use. 
							
						 
						
							2008-03-02 20:29:59 +00:00  
				
					
						
							
							
								 
						
							
							
								9991955014 
								
							
								 
							
						 
						
							
							
								
								Applying Ahzzmandius' second patch from bug 701.  
							
							... 
							
							
							
							ClientView triggers OnClose event before flushing packetqueue. 
Thank sAhzzmandius! 
							
						 
						
							2008-03-02 19:48:26 +00:00  
				
					
						
							
							
								 
						
							
							
								e808bf04a5 
								
							
								 
							
						 
						
							
							
								
								* Temporarily commented out the parcel banlist clearing query that was being called in an ad-hoc fashion and causing an access violation error.   This means that in SQLite when subdividing parcels you'll have to go to the parcel and clear out the banlist with the client instead of having it done for you immediately when you split the parcel.  
							
							... 
							
							
							
							* A database guy really needs to look at the land stuff. :D 
							
						 
						
							2008-03-02 18:56:23 +00:00  
				
					
						
							
							
								 
						
							
							
								0a5c48b1c8 
								
							
								 
							
						 
						
							
							
								
								* This is a very icky implementation of physical linkset prim using fixed joints.  This will change quite drastically, however it's fun to play with.  
							
							... 
							
							
							
							* To play with this you must link your prim before setting it physical, otherwise they won't link in the physics engine properly.  This will also be fixed.
* Currently the linked prim are extremely unstable because I have yet to implement combining of forces with the same normal. This will also be fixed.   In fact, the whole PhysicsActor, ODEPrim relationship will be reworked to consider groups from the get-go.
* This implementation is better then it crashing your sim, so I'm commiting it for now. 
							
						 
						
							2008-03-02 09:31:39 +00:00  
				
					
						
							
							
								 
						
							
							
								d6039b40a4 
								
							
								 
							
						 
						
							
							
								
								Rename handler020 through handler029 with more  
							
							... 
							
							
							
							appropriate names consistent with their use. 
							
						 
						
							2008-03-02 03:50:33 +00:00  
				
					
						
							
							
								 
						
							
							
								7a0e1a8c34 
								
							
								 
							
						 
						
							
							
								
								Rename handler030 through handler038 with more  
							
							... 
							
							
							
							appropriate names consisten with their use. 
							
						 
						
							2008-03-02 02:47:34 +00:00  
				
					
						
							
							
								 
						
							
							
								18a058eb84 
								
							
								 
							
						 
						
							
							
								
								Rename handler040 through handler049 with more  
							
							... 
							
							
							
							appropriate names consistent with their user. 
							
						 
						
							2008-03-02 02:30:28 +00:00  
				
					
						
							
							
								 
						
							
							
								21f3661077 
								
							
								 
							
						 
						
							
							
								
								Rename handler050 through handler059 with more  
							
							... 
							
							
							
							appropriate names consistent with their use. 
							
						 
						
							2008-03-02 02:06:31 +00:00  
				
					
						
							
							
								 
						
							
							
								c9e8d83fc9 
								
							
								 
							
						 
						
							
							
								
								Rename handler060 through handler069 with more  
							
							... 
							
							
							
							appropriate names consistent with their use. 
							
						 
						
							2008-03-02 01:43:52 +00:00  
				
					
						
							
							
								 
						
							
							
								fdff8c3fa5 
								
							
								 
							
						 
						
							
							
								
								Rename handler070 through handler079 with more  
							
							... 
							
							
							
							appropriate names consistent with their use. 
							
						 
						
							2008-03-02 00:07:28 +00:00  
				
					
						
							
							
								 
						
							
							
								20c98b6203 
								
							
								 
							
						 
						
							
							
								
								Rename handler080 through handler089 with more  
							
							... 
							
							
							
							appropriate names consistent with their use. 
							
						 
						
							2008-03-01 22:47:48 +00:00  
				
					
						
							
							
								 
						
							
							
								b0fbe96ca4 
								
							
								 
							
						 
						
							
							
								
								Beginning to change all handler000 through handler094  
							
							... 
							
							
							
							to more meaningful names starting from the end and 
working backwards.
handler094 -> handlerRequestAsset
handler093 -> handlerPacketStats
handler092 -> handlerGodKickUser
handler091 -> handlerUpdatePrimGroupRotation
handler090 -> handlerUpdatePrimRotation
Others to come shortly. 
							
						 
						
							2008-03-01 20:37:27 +00:00