1c5f6e48b8 
								
							
								 
							
						 
						
							
							
								
								Separate LSL's notion of the default anim from the actually playing anims.  
							
							
							
						 
						
							2012-10-26 21:23:20 +01:00  
				
					
						
							
							
								 
						
							
							
								de6f147d3c 
								
							
								 
							
						 
						
							
							
								
								Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO hud is"  
							
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							This reverts commit fa484c3494 
							
						 
						
							2012-10-26 21:16:27 +01:00  
				
					
						
							
							
								 
						
							
							
								16809bd0ea 
								
							
								 
							
						 
						
							
							
								
								minor: Make the error thrown logged when a simulator in grid mode is trying to set estate owner to a user that doesn't exist a little more obvious.  
							
							
							
						 
						
							2012-10-26 02:36:58 +01:00  
				
					
						
							
							
								 
						
							
							
								80dcc13af2 
								
							
								 
							
						 
						
							
							
								
								refactoring IWorldCommListenerInfo.GetRegexBitfield() method to be a field with a private setter  
							
							
							
						 
						
							2012-10-26 02:08:00 +01:00  
				
					
						
							
							
								 
						
							
							
								e977761071 
								
							
								 
							
						 
						
							
							
								
								adding ability for listeners to be filtered by regular expressions and a general-purpose function to see if a given string matches a given regex  
							
							
							
						 
						
							2012-10-26 02:08:00 +01:00  
				
					
						
							
							
								 
						
							
							
								18b1ee6f37 
								
							
								 
							
						 
						
							
							
								
								Formatting and casing correction in WorldCommModule, trailing new line in OSSL to get git diff to not complain  
							
							
							
						 
						
							2012-10-26 02:08:00 +01:00  
				
					
						
							
							
								 
						
							
							
								1b3b7a61ac 
								
							
								 
							
						 
						
							
							
								
								minor: Add comment as to why we are pulcking plain old ints out of the LSL_List when converting values from LSL for modInvoke()  
							
							
							
						 
						
							2012-10-26 01:50:46 +01:00  
				
					
						
							
							
								 
						
							
							
								ecdb88679e 
								
							
								 
							
						 
						
							
							
								
								Removing the apparently superfluous explicit namespace reference so that the if-else-if-else block in ConvertFromLSL can have a consistent appearance  
							
							
							
						 
						
							2012-10-26 01:43:54 +01:00  
				
					
						
							
							
								 
						
							
							
								01972cc9e8 
								
							
								 
							
						 
						
							
							
								
								system ints can end up in LSL lists, which can cause counter-intuitive unknown list element type errors in ConvertFromLSL (via modInvoke)  
							
							
							
						 
						
							2012-10-26 01:43:53 +01:00  
				
					
						
							
							
								 
						
							
							
								2fb89b5aac 
								
							
								 
							
						 
						
							
							
								
								Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations since the call itself does nothing and the return value is ignored by all callers.  
							
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							This is a very old method (+4 years) so is probably confusing code cruft. 
							
						 
						
							2012-10-26 01:15:16 +01:00  
				
					
						
							
							
								 
						
							
							
								85c909c0b5 
								
							
								 
							
						 
						
							
							
								
								Fixed saving non-square multi-region OARs  
							
							
							
						 
						
							2012-10-26 00:06:44 +01:00  
				
					
						
							
							
								 
						
							
							
								dc17cee044 
								
							
								 
							
						 
						
							
							
								
								minor: if a scene is already shutting down on Scene.Close(), warn and exit instead of attempting to run another shutdown concurrently.  
							
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							Thanks to Oren Hurvitz for this change. 
							
						 
						
							2012-10-25 23:47:55 +01:00  
				
					
						
							
							
								 
						
							
							
								b4923da334 
								
							
								 
							
						 
						
							
							
								
								Changed "course" to "coarse" in several places  
							
							
							
						 
						
							2012-10-25 23:32:37 +01:00  
				
					
						
							
							
								 
						
							
							
								424f68b64b 
								
							
								 
							
						 
						
							
							
								
								Changed duplicate Asset ID's to unique ID's in CollisionSoundsAssetSet.xml  
							
							
							
						 
						
							2012-10-25 23:30:48 +01:00  
				
					
						
							
							
								 
						
							
							
								0482758e96 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-10-25 23:17:07 +01:00  
				
					
						
							
							
								 
						
							
							
								22e216fd12 
								
							
								 
							
						 
						
							
							
								
								In Scene.Close(), dispose of the physics scene after base.Close() since script events can still access Physics scene until the script engine shuts down (triggered off base.Close())  
							
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							XEngine listeners to EventManager.OnShutdown which is triggered from base.Close().
Possibly it could listen for the earlier OnSceneShuttingDown instead, but the easier solution right now is to relocate disposal of the physics scene.
This bug has existed since c150320 
							
						 
						
							2012-10-25 22:55:29 +01:00  
				
					
						
							
							
								 
						
							
							
								fa484c3494 
								
							
								 
							
						 
						
							
							
								
								Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO hud is  
							
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							loaded.  Thank you tglion 
							
						 
						
							2012-10-25 11:31:25 -07:00  
				
					
						
							
							
								 
						
							
							
								c13a99dc5c 
								
							
								 
							
						 
						
							
							
								
								Fix script error messages not showing up in viewer 3 and associated viewers.  
							
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							Viewer 3 will discard such a message if the chat message owner does not match the avatar.
We were filling the ownerID with the primID, so this never matched, hence viewer 3 did not see any script error messages.
This commit fills the ownerID in with the prim ownerID so the script owner will receive script error messages.
This does not affect viewer 1 and associated viewers which continue to process script errors as normal. 
							
						 
						
							2012-10-25 03:26:12 +01:00  
				
					
						
							
							
								 
						
							
							
								8af8319b95 
								
							
								 
							
						 
						
							
							
								
								Get osNpcCreate() and osNpcLoadAppearance() to generate a script error if appearance notecard does not exist, rather than returning UUID.Zero or silently failing.  
							
							
							
						 
						
							2012-10-25 03:02:00 +01:00  
				
					
						
							
							
								 
						
							
							
								d9aaf51561 
								
							
								 
							
						 
						
							
							
								
								When scripts generate expected exceptions (e.g. due to checked bad parameter) throw ScriptException instead of just a plain old exception.  
							
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							This is to make it easier to distinguish these exceptions from unexpected OpenSimulator problems internally and in regression tests.
No functional changes. 
							
						 
						
							2012-10-25 02:52:20 +01:00  
				
					
						
							
							
								 
						
							
							
								ae662b54ea 
								
							
								 
							
						 
						
							
							
								
								Make osNpcCreate() return UUID.Zero instead of throwing an exception if notecard name is invalid.  Make osNpcLoadAppearance() fail silently in same circumstance rather than throwing exception.  
							
							
							
						 
						
							2012-10-25 01:07:06 +01:00  
				
					
						
							
							
								 
						
							
							
								5d4ac5a90f 
								
							
								 
							
						 
						
							
							
								
								Add TestOsNpcLoadAppearance()  
							
							
							
						 
						
							2012-10-25 00:59:27 +01:00  
				
					
						
							
							
								 
						
							
							
								1743fe5d62 
								
							
								 
							
						 
						
							
							
								
								Move npc creation tests involving appearance from OSSL_ApiAppearanceTest to OSSL_ApiNpcTests  
							
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							This is a more intuitive location. 
							
						 
						
							2012-10-25 00:29:50 +01:00  
				
					
						
							
							
								 
						
							
							
								81aeecc907 
								
							
								 
							
						 
						
							
							
								
								Allow "show object", "show part", "dump object" and "delete object" to accept a local ID as well as a UUID.  
							
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							This means that the sub-commands are now id rather than uuid, e.g. show object id 
							
						 
						
							2012-10-24 04:10:22 +01:00  
				
					
						
							
							
								 
						
							
							
								f76dceb90b 
								
							
								 
							
						 
						
							
							
								
								Get "save oar" and "save iar" to tell you in a more friendly manner if the filename to save already exists, rather than exception throwing.  
							
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							Also changes ConsoleUtil.CheckFileExists to CheckFileDoesNotExist() since this is more meaningful in the context, even though it does result in double negatives. 
							
						 
						
							2012-10-24 03:08:58 +01:00  
				
					
						
							
							
								 
						
							
							
								73db057fa1 
								
							
								 
							
						 
						
							
							
								
								Add "dump object uuid" console command.  This allows any object in the scene to be serialized and dumped to XML for debug purposes.  
							
							
							
						 
						
							2012-10-24 02:05:28 +01:00  
				
					
						
							
							
								 
						
							
							
								326f1507fa 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-10-24 02:04:26 +01:00  
				
					
						
							
							
								 
						
							
							
								de47646c3d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update binaries with small change that insures that manual position/rotation setting results in an update event.  
							
							
							
						 
						
							2012-10-23 17:34:14 -07:00  
				
					
						
							
							
								 
						
							
							
								938fa96b9f 
								
							
								 
							
						 
						
							
							
								
								minor: Move co-ordinate related help to object commands to common ConsoleUtil.CoordHelp  
							
							
							
						 
						
							2012-10-24 01:33:21 +01:00  
				
					
						
							
							
								 
						
							
							
								b6fc5bad00 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix problem with avatars sinking into the ground.  
							
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							Change terrain activation state to DISABLE_SIMULATION for better performance. 
							
						 
						
							2012-10-23 17:30:43 -07:00  
				
					
						
							
							
								 
						
							
							
								b49f8a377b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: minor change to insure avatar body recreation when shape changes.  
							
							
							
						 
						
							2012-10-23 08:02:26 -07:00  
				
					
						
							
							
								 
						
							
							
								36bfd3667c 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove chatty debug message.  
							
							
							
						 
						
							2012-10-22 22:25:06 -07:00  
				
					
						
							
							
								 
						
							
							
								14eeb8b31b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh assets weren't already in the cache. Comment cleanups.  
							
							
							
						 
						
							2012-10-22 22:24:59 -07:00  
				
					
						
							
							
								 
						
							
							
								7272a4cae8 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix problem of not rebuilding shape by clearing last rebuild failed flag in BSPrim.ForceBodyShapeRebuild()  
							
							
							
						 
						
							2012-10-22 22:24:51 -07:00  
				
					
						
							
							
								 
						
							
							
								65c131c4a3 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove trailing spaces to make git happy.  
							
							
							
						 
						
							2012-10-22 22:24:44 -07:00  
				
					
						
							
							
								 
						
							
							
								c245178eee 
								
							
								 
							
						 
						
							
							
								
								BulletSim: encorporate UBit's suggestion to save a copy of mesh raw data.  
							
							
							
						 
						
							2012-10-22 22:24:37 -07:00  
				
					
						
							
							
								 
						
							
							
								a61f20ac74 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Create LinkSet abstract class and sparate constraint based linksets into own subclass. Will eventually add manual movement linkset subclass.  
							
							
							
						 
						
							2012-10-22 22:24:30 -07:00  
				
					
						
							
							
								 
						
							
							
								319ebaca06 
								
							
								 
							
						 
						
							
							
								
								Make it possible to turn the base UDP object packet pools on and off whilst running via the "debug lludp pool <on|off>" console command.  For debug purposes.  
							
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							This does not currently apply to the higher LLUDP packetpool. 
							
						 
						
							2012-10-23 02:44:15 +01:00  
				
					
						
							
							
								 
						
							
							
								4578ff74fe 
								
							
								 
							
						 
						
							
							
								
								Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled.  Add count stats for existing LLUDP pool.  
							
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							This introduces a pull stat type in addition to the push stat type.
A pull stat takes a method on construction which knows how to update the stat on request.
In this way, special interfaces for pull stat collection are not necessary. 
							
						 
						
							2012-10-23 01:52:10 +01:00  
				
					
						
							
							
								 
						
							
							
								2206132ab9 
								
							
								 
							
						 
						
							
							
								
								minor: Get content type handler logger to log "unset" for the content type instead of blank if no content type was set.  
							
							
							
						 
						
							2012-10-23 00:44:47 +01:00  
				
					
						
							
							
								 
						
							
							
								542d075376 
								
							
								 
							
						 
						
							
							
								
								minor: Use LogIncomingToContentTypeHandler() method for incoming HTTP data where this wasn't already used.  
							
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							This allows log level 5 (log sample or large part of incoming post data) to operate and removes copy/paste. 
							
						 
						
							2012-10-23 00:39:59 +01:00  
				
					
						
							
							
								 
						
							
							
								efae7c6fc2 
								
							
								 
							
						 
						
							
							
								
								Refactor: Move Dwell reply to a module that can be disabled. The prior,  
							
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							hardcoded approach disabled the use of non-core dwell tracking modules. 
							
						 
						
							2012-10-21 21:12:34 +01:00  
				
					
						
							
							
								 
						
							
							
								20eac8d6d0 
								
							
								 
							
						 
						
							
							
								
								SQLite DB: some values of land data will be not saved / loaded  
							
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							http://opensimulator.org/mantis/view.php?id=6370 
Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
						
							2012-10-21 10:41:23 -04:00  
				
					
						
							
							
								 
						
							
							
								07f1d44174 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into connector_plugin  
							
							
							
						 
						
							2012-10-20 05:25:58 -04:00  
				
					
						
							
							
								 
						
							
							
								d7fa4cacb3 
								
							
								 
							
						 
						
							
							
								
								Fix: invinite loading for Viewer3 : parcelinfo request of traffic-value (implementation of dwell-value in LandData + eventhandler, return always 0); source-formatting of LandData  
							
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							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2012-10-20 05:06:46 -04:00  
				
					
						
							
							
								 
						
							
							
								af9cd7d30c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-10-20 04:32:45 -04:00  
				
					
						
							
							
								 
						
							
							
								2aac113ac1 
								
							
								 
							
						 
						
							
							
								
								Add CLICK_ACTION_ZOOM  
							
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							Add support for V2/3 CLICK_ACTION_ZOOM to llSetClickAction 
							
						 
						
							2012-10-20 04:32:04 -04:00  
				
					
						
							
							
								 
						
							
							
								5bc07a15f5 
								
							
								 
							
						 
						
							
							
								
								minor: remove unnecessary bit of method doc from OdePrim.BadMeshAssetCollideBits that monodevelop inserted automatically  
							
							
							
						 
						
							2012-10-20 02:52:38 +01:00  
				
					
						
							
							
								 
						
							
							
								d2b19f00da 
								
							
								 
							
						 
						
							
							
								
								Fix minor issues from commit  28483150 
							
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							Fix spelling of collide, change to more self-documenting property BadMeshAssetCollideBits, add method doc, change to private to reduce code analysis complexity 
							
						 
						
							2012-10-20 02:49:16 +01:00  
				
					
						
							
							
								 
						
							
							
								d55f72f3df 
								
							
								 
							
						 
						
							
							
								
								minor: Rename assetCache constructor param in UUIDGatherer to assetService which is what it is.  
							
							
							
						 
						
							2012-10-20 02:35:39 +01:00