37068d17c5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-02-24 09:56:06 +00:00  
				
					
						
							
							
								 
						
							
							
								bafef292f4 
								
							
								 
							
						 
						
							
							
								
								Take watchdog alarm calling back outside the m_threads lock.  
							
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							This is how it was originally.  This stops a very long running alarm callback from causing a problem. 
							
						 
						
							2012-02-24 05:25:18 +00:00  
				
					
						
							
							
								 
						
							
							
								9e6ffe7798 
								
							
								 
							
						 
						
							
							
								
								Rename Watchdog.GetThreads() to GetThreadsInfo() to reflect what it actually returns and for consistency.  
							
							
							
						 
						
							2012-02-24 05:15:47 +00:00  
				
					
						
							
							
								 
						
							
							
								84735b644c 
								
							
								 
							
						 
						
							
							
								
								Get rid of some of the identical exception catching in Scene.Update().  
							
							
							
						 
						
							2012-02-24 05:12:56 +00:00  
				
					
						
							
							
								 
						
							
							
								f67f37074f 
								
							
								 
							
						 
						
							
							
								
								Stop spurious scene loop startup timeout alarms for scenes with many prims.  
							
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							On the first frame, all startup scene objects are added to the physics scene.
This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame.
This commit also slightly changes the behaviour of timeout reporting.
Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check.
Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout. 
							
						 
						
							2012-02-24 05:02:33 +00:00  
				
					
						
							
							
								 
						
							
							
								fe229f10e6 
								
							
								 
							
						 
						
							
							
								
								In osSetSpeed(), if no avatar for a uuid is found then don't attempt to set speed.  
							
							
							
						 
						
							2012-02-24 04:08:59 +00:00  
				
					
						
							
							
								 
						
							
							
								5145980c74 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-02-24 02:13:43 +00:00  
				
					
						
							
							
								 
						
							
							
								0b9f4d7e74 
								
							
								 
							
						 
						
							
							
								
								llLinkSitTarget implementation  http://wiki.secondlife.com/wiki/LlLinkSitTarget  
							
							
							
						 
						
							2012-02-24 00:58:11 +00:00  
				
					
						
							
							
								 
						
							
							
								f034958bdc 
								
							
								 
							
						 
						
							
							
								
								Load appropriate 32-bit/64-bit Windows sqlite dll if using WebStatsModule.  
							
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							This should resolve http://opensimulator.org/mantis/view.php?id=5901  
							
						 
						
							2012-02-23 23:11:47 +00:00  
				
					
						
							
							
								 
						
							
							
								daf58575f8 
								
							
								 
							
						 
						
							
							
								
								Partially apply the core banlines fix  
							
							
							
						 
						
							2012-02-23 23:05:04 +00:00  
				
					
						
							
							
								 
						
							
							
								90ea00a109 
								
							
								 
							
						 
						
							
							
								
								Try to resolve some problems with viewers crashing after hitting parcel banlines or freezing on the banline.  
							
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							This involves
1) On forcible teleport, call m_scene.RequestTeleportLocation() rather than ScenePresence.Teleport() - only EntityTransferModule now should call SP.Teleport()
2) When avatar is being forcibly moved due to banlines, use a 'stop movement' tolerance of 0.2 to requested position rather than 1
This prevents the avatar sometimes being stuck to banlines until they teleport somewhere else.
This aims to fix some problems in http://opensimulator.org/mantis/view.php?id=5822  
							
						 
						
							2012-02-23 22:56:42 +00:00  
				
					
						
							
							
								 
						
							
							
								e7cebaa4bd 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-02-23 22:50:31 +00:00  
				
					
						
							
							
								 
						
							
							
								e74bf46007 
								
							
								 
							
						 
						
							
							
								
								Prevent a nullref when nonphysical motion objects cross sim boundaries  
							
							
							
						 
						
							2012-02-23 23:18:01 +01:00  
				
					
						
							
							
								 
						
							
							
								7c520cf531 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://3dhosting.de/var/git/careminster  
							
							
							
						 
						
							2012-02-23 22:27:20 +01:00  
				
					
						
							
							
								 
						
							
							
								1c0adfa6e0 
								
							
								 
							
						 
						
							
							
								
								Correct sit position calculations  
							
							
							
						 
						
							2012-02-23 22:26:17 +01:00  
				
					
						
							
							
								 
						
							
							
								f3ea2bde61 
								
							
								 
							
						 
						
							
							
								
								Fix preserving the animation state of a crossing seated avatar  
							
							
							
						 
						
							2012-02-23 20:32:35 +01:00  
				
					
						
							
							
								 
						
							
							
								8994ab1336 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-02-23 14:50:49 +00:00  
				
					
						
							
							
								 
						
							
							
								dc835717d6 
								
							
								 
							
						 
						
							
							
								
								Properly sequence updates of avatars and attachments so that we don't  
							
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							update attachments on child avatars or intermingle agent and attachment
updates, which would render the root prim of huds invisible 
							
						 
						
							2012-02-23 14:08:35 +01:00  
				
					
						
							
							
								 
						
							
							
								f266c54f82 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork'  
							
							
							
						 
						
							2012-02-23 13:10:02 +01:00  
				
					
						
							
							
								 
						
							
							
								56cc573d2f 
								
							
								 
							
						 
						
							
							
								
								Show avatars as sitting on proot prims only to avoid motion jitter  
							
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							for passengers 
							
						 
						
							2012-02-23 12:20:20 +01:00  
				
					
						
							
							
								 
						
							
							
								af377470e1 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into v3_support  
							
							
							
						 
						
							2012-02-22 22:29:30 -05:00  
				
					
						
							
							
								 
						
							
							
								e827bcaf2b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-02-23 02:04:16 +00:00  
				
					
						
							
							
								 
						
							
							
								f1a76195ea 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
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							Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs 
							
						 
						
							2012-02-23 01:49:14 +00:00  
				
					
						
							
							
								 
						
							
							
								9ed4245d9e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2012-02-23 01:42:08 +00:00  
				
					
						
							
							
								 
						
							
							
								1dfc990264 
								
							
								 
							
						 
						
							
							
								
								Add a position parameter to region crossing of objects. This avoids the  
							
							... 
							
							
							
							potential bad update that places an object at the opposite side of the
origin sim for a moment before actually crossing it. Especially important in
grids like OSG where lag between sims is high. 
							
						 
						
							2012-02-23 01:40:30 +00:00  
				
					
						
							
							
								 
						
							
							
								15bc539bd4 
								
							
								 
							
						 
						
							
							
								
								fix the last fix. Regions are square but... Also remove the 0.5 offset in map position. It was apparently needed to fix we having nsamples = size and not size + 1.  
							
							
							
						 
						
							2012-02-23 00:50:07 +00:00  
				
					
						
							
							
								 
						
							
							
								aa77d1d486 
								
							
								 
							
						 
						
							
							
								
								fix my bug on ChODE terrain heightmap build  
							
							
							
						 
						
							2012-02-23 00:22:44 +00:00  
				
					
						
							
							
								 
						
							
							
								c0b8f3d0bc 
								
							
								 
							
						 
						
							
							
								
								Add permission checks to scripted object movements, which didn't respect bans  
							
							... 
							
							
							
							and parcel settings until now. Add llSetRegionPos() function according to
LL spec 
							
						 
						
							2012-02-23 00:08:31 +01:00  
				
					
						
							
							
								 
						
							
							
								3796e08b59 
								
							
								 
							
						 
						
							
							
								
								Count agents for LSL instead of relying on SceneGraph to have the correct  
							
							... 
							
							
							
							value. Fixes a reported glitch. 
							
						 
						
							2012-02-22 23:14:29 +01:00  
				
					
						
							
							
								 
						
							
							
								165ae251ec 
								
							
								 
							
						 
						
							
							
								
								V3 Support  
							
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							The V3 webapps need SSO capability and use OpenID. We need to send both our OpenID server url and a token for the user in the login response. 
							
						 
						
							2012-02-22 16:36:28 -05:00  
				
					
						
							
							
								 
						
							
							
								1e1270166f 
								
							
								 
							
						 
						
							
							
								
								Adjust sit target and the llSetLinkPrimitiveParams sit position hack  
							
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							to match SL. 
							
						 
						
							2012-02-22 20:40:44 +01:00  
				
					
						
							
							
								 
						
							
							
								67bea681e2 
								
							
								 
							
						 
						
							
							
								
								Add web profile url setting to ini  
							
							
							
						 
						
							2012-02-21 23:04:49 -05:00  
				
					
						
							
							
								 
						
							
							
								5d31267185 
								
							
								 
							
						 
						
							
							
								
								Remove two spurious m_sceneGraph != null checks in Scene.cs.  It's set in constructor and never subsequent set to null.  
							
							
							
						 
						
							2012-02-22 00:55:16 +00:00  
				
					
						
							
							
								 
						
							
							
								65f5f60317 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-02-21 23:43:39 +00:00  
				
					
						
							
							
								 
						
							
							
								cf9b3e7708 
								
							
								 
							
						 
						
							
							
								
								Restore the taskItem null check that I accidentally blatted in  5397a6d 
							
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							This is a valid check because the caller could supply an invalid uuid. 
							
						 
						
							2012-02-21 23:41:48 +00:00  
				
					
						
							
							
								 
						
							
							
								1273ec6c7d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-02-21 23:17:39 +00:00  
				
					
						
							
							
								 
						
							
							
								1c533eb520 
								
							
								 
							
						 
						
							
							
								
								Fix:LINK_ROOT flag for llGetLinkName() by SinglePrim  
							
							
							
						 
						
							2012-02-21 23:15:33 +00:00  
				
					
						
							
							
								 
						
							
							
								5397a6d4c6 
								
							
								 
							
						 
						
							
							
								
								Fix problem with dragging child part inventory item to user inventory.  
							
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							This fixes the problem by fixing the permissions module to look at root part permissions rather than having to do this for every caller.
Resolves http://opensimulator.org/mantis/view.php?id=5569  
							
						 
						
							2012-02-21 22:54:30 +00:00  
				
					
						
							
							
								 
						
							
							
								24a49011cb 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-02-21 22:54:00 +00:00  
				
					
						
							
							
								 
						
							
							
								76f411147d 
								
							
								 
							
						 
						
							
							
								
								Revert "Fix:Cannot drag inventory from child prim into inventory  http://opensimulator.org/mantis/view.php?id=5569 "  
							
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							This reverts commit 15ce73cacahttp://opensimulator.org/mantis/view.php?id=5569 , I was going to fix this in a more general way. 
							
						 
						
							2012-02-21 22:49:06 +00:00  
				
					
						
							
							
								 
						
							
							
								15ce73caca 
								
							
								 
							
						 
						
							
							
								
								Fix:Cannot drag inventory from child prim into inventory  http://opensimulator.org/mantis/view.php?id=5569  
							
							
							
						 
						
							2012-02-21 22:07:12 +00:00  
				
					
						
							
							
								 
						
							
							
								cb4509f3b8 
								
							
								 
							
						 
						
							
							
								
								Reverse the changed to ODE heightmap. It results in SERIOUS issues like an  
							
							... 
							
							
							
							irreversible y-flip and holes in the map. 
							
						 
						
							2012-02-21 21:34:02 +01:00  
				
					
						
							
							
								 
						
							
							
								dede31174e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-02-21 22:08:34 +00:00  
				
					
						
							
							
								 
						
							
							
								7cf970fb27 
								
							
								 
							
						 
						
							
							
								
								V3 Support:  
							
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							This starts V3 support by adding a profile server url to the login response. This requires viewer support - which is also being worked on. 
							
						 
						
							2012-02-21 14:21:03 -05:00  
				
					
						
							
							
								 
						
							
							
								0e4d5a4d3c 
								
							
								 
							
						 
						
							
							
								
								Also preserve angular velocity on crossing.  
							
							
							
						 
						
							2012-02-21 10:10:04 +01:00  
				
					
						
							
							
								 
						
							
							
								03e7bc1526 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts: 
							
						 
						
							2012-02-21 10:20:56 +00:00  
				
					
						
							
							
								 
						
							
							
								a27e5a9c95 
								
							
								 
							
						 
						
							
							
								
								Both 32-bit and 64-bit BulletSim.dll must have the same name.  Rename the 64 bit one in lib64  
							
							
							
						 
						
							2012-02-21 04:12:17 +00:00  
				
					
						
							
							
								 
						
							
							
								daee2eda93 
								
							
								 
							
						 
						
							
							
								
								Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.  
							
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							This uses the same approach as ODE.
radams, if this doesn't work for you please feel free to revert. 
							
						 
						
							2012-02-21 04:10:39 +00:00  
				
					
						
							
							
								 
						
							
							
								a15b00d3ef 
								
							
								 
							
						 
						
							
							
								
								Replace previous windows 64-bit sqlite3.dll with one from  http://system.data.sqlite.org/downloads/1.0.79.0/sqlite-netFx35-binary-bundle-x64-2008-1.0.79.0.zip  
							
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							In this zip, it's called System.Data.SQLite.dll.  We rename it to lib64/sqlite3.dll
This is a little unexpected but it works.  For some reason my hand-rolled one in Visual Studio 2008 did not.
This is sqlite 3.7.10.  Other libraries are still currently 3.7.6 but this should make no difference.
This should make it possible to use OpenSim.exe on 64-bit Windows now, though currently the bullet physics plugin will still complain (can be ignored if you are not using bullet). 
							
						 
						
							2012-02-21 04:01:27 +00:00  
				
					
						
							
							
								 
						
							
							
								1b906ef2ad 
								
							
								 
							
						 
						
							
							
								
								Replace win 64-bit sqlite3.dll with another version, though I suspect this one won't work either.  
							
							
							
						 
						
							2012-02-21 03:24:01 +00:00