Justin Clark-Casey (justincc)
c64bef146b
minor: remove mono compiler warnings
2010-08-13 23:18:05 +01:00
Justin Clark-Casey (justincc)
ab6dc47818
refactor: move binary statistics logging from scene into separate region module
2010-08-13 23:15:11 +01:00
Justin Clark-Casey (justincc)
e89f0b3f71
refactor: move Scene.PerformObjectBuy into BuySellModule
2010-08-13 22:29:42 +01:00
Justin Clark-Casey (justincc)
9d84dfb687
minor: remove mono compiler warning
2010-08-13 21:44:44 +01:00
Justin Clark-Casey (justincc)
b30635a454
Establish new Objects/BuySellModule
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Move Scene.ObjectSaleInfo() to this
2010-08-13 21:39:43 +01:00
Justin Clark-Casey (justincc)
feba3164af
minor: remove mono compiler warning
2010-08-13 21:19:32 +01:00
Justin Clark-Casey (justincc)
5d20f04e08
refactor: move Scene.TerrainUnAcked() handling into TerrainModule
2010-08-13 21:18:26 +01:00
Justin Clark-Casey (justincc)
b51534852f
minor: remove mono compiler warning
2010-08-13 21:07:45 +01:00
Justin Clark-Casey (justincc)
fd23f270c6
refactor: remove Scene.SetRootAgentScene() in favour of existing event with same name
2010-08-13 21:01:10 +01:00
Justin Clark-Casey (justincc)
5f5c65e4ba
refactor: move more map tile generation code from scene to IWorldMapModule
2010-08-13 20:34:46 +01:00
Justin Clark-Casey (justincc)
39a748b47a
refactor: Use SOP.Flags rather than SOP.ObjectFlags
2010-08-13 20:23:53 +01:00
meta7
b43a731beb
Fix a nullref exception in the prioritizer
2010-08-12 05:40:41 -07:00
Diva Canto
c98c6a2930
File wants to be committed
2010-08-11 20:38:10 -07:00
Marck
251be8a1be
Prettify console output for long avatar names.
2010-08-11 20:22:01 -07:00
meta7
df9521caf3
Add ini.example section for the MOTD module.
2010-08-11 15:30:42 -07:00
Justin Clark-Casey (justincc)
576faee203
minor: change some logging levels
2010-08-11 23:17:29 +01:00
Justin Clark-Casey (justincc)
686f44c575
minor: change "no [GridInfo] config" warning to refer to "configuration files" rather than "OpenSim.ini"
2010-08-11 23:16:33 +01:00
meta7
7aac4d650f
Fix the llRemoveInventory recursive lock error (again)
2010-08-11 14:30:09 -07:00
meta7
24577876be
Add some console debug to help fix a threadlock issue.
2010-08-11 14:10:47 -07:00
meta7
ac581b532e
Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
2010-08-11 13:40:31 -07:00
meta7
fa393cb13a
Fix Omega getting overwritten on startup.
2010-08-11 13:39:36 -07:00
Melanie Thielker
d00a954d35
Log the state of the prejump flag
2010-08-11 03:09:56 +02:00
Melanie Thielker
a5a60df687
Change chat packets to bypass the throttles. This should alleviate chat lag
2010-08-11 02:52:52 +02:00
Melanie Thielker
af60b8ac16
Set triggering the texture and height update on a two second timer. This fixes
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the texture rubberbanding.
2010-08-10 22:52:51 +02:00
Marck
4f62f00ca0
Changing prim color generates event CHANGED_COLOR.
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Signed-off-by: Melanie <melanie@t-data.com>
2010-08-10 19:38:39 +01:00
Mikko Pallari
3f942a4f74
Removed abstract SetText method from EntityBase to make cleaner API.
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Signed-off-by: Melanie <melanie@t-data.com>
2010-08-10 19:37:15 +01:00
Melanie
75f92faeb4
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-08-10 19:34:57 +01:00
Justin Clark-Casey (justincc)
158604a733
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-08-10 20:17:47 +01:00
Justin Clark-Casey (justincc)
2a1c11fda9
On shift-copy of an object, set up a new physics actor (as appropriate) for every copied prim, not just the root
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This addresses http://opensimulator.org/mantis/view.php?id=4295
2010-08-10 20:15:44 +01:00
Marck
6147efdad9
Avoid truncation of error message during region creation.
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Signed-off-by: Melanie <melanie@t-data.com>
2010-08-10 19:34:09 +01:00
Diva Canto
a299fa4849
This file wants to be committed
2010-08-10 11:18:39 -07:00
Diva Canto
7741143fb5
Enforce DB limits on region name to 32 chars, or else (not good). Removed a piece of code from Hyperlinker that didn't work anyway. Shortened the hyperlink region name.
2010-08-10 11:17:38 -07:00
meta7
1582e05ac7
Fix a nullref issue in the AgentSetAppearance packet handler when removing the physactor from the scene
2010-08-10 09:55:40 -07:00
meta7
48c52d6e48
Fix a dangling lock issue in llRemoveInventory
2010-08-10 09:50:18 -07:00
Justin Clark-Casey (justincc)
0a81038dd5
Reduce number of paths in SOP code by setting flags via Flags property rather than _flags
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Both ObjectFlags and Flags are effectively exactly the same property, except that ObjectFlags is uint and Flags is PrimFlags
Both reference the PrimFlags _flags underneath, so you couldn't set a non PrimFlags uint anyway.
Deprecated ObjectFlags in favour of Flags.
2010-08-10 17:26:31 +01:00
meta7
fb14390fb0
Note to self: don't break the build
2010-08-10 09:17:30 -07:00
meta7
9fba4b66bb
Resolve merge failure
2010-08-10 09:11:55 -07:00
Melanie
5e8c3f8325
Merge branch 'careminster-presence-refactor' of ssh://melanie@3dhosting.de/var/git/careminster into careminster-presence-refactor
2010-08-10 20:12:13 +01:00
sacha
7fead01786
remoning debug messages
2010-08-10 19:43:32 +00:00
sacha
d0a22fb359
fixed ground texture issues ( it seems )
2010-08-10 19:35:17 +00:00
Melanie
24b9a2885f
Resolve merge issues
2010-08-10 20:11:55 +01:00
Melanie
c2e5d1d203
Merge branch 'master' into careminster-presence-refactor
2010-08-10 19:49:35 +01:00
Melanie
383ee0d647
Remove 4000+ DOS line endings. Grrr!
2010-08-10 19:48:45 +01:00
Melanie
d98d5ee6be
Remove windows line endinge
2010-08-10 19:42:18 +01:00
meta7
1ead2ed5ee
Add a stack trace to the error output on the recursive read lock warning on my RWlocks. Whilst recursive locks are safe, coupled with other issues we're experiencing with the TaskInventoryDictionary it implies that somewhere the lock is not being freed possibly due to a merge error somewhere, and thus it needs to be looked into.
2010-08-10 09:07:17 -07:00
Justin Clark-Casey (justincc)
7203feb83c
Extend DuplicateObject() test to check flags on the duplicated object
2010-08-10 16:50:36 +01:00
Justin Clark-Casey (justincc)
85fc2dfe3c
extend TestDuplicateObject() to a two prim object
2010-08-10 16:16:57 +01:00
Justin Clark-Casey (justincc)
a5dab074a0
Handle incoming ObjectImage (TextureEntry) updates synchronously rather than asynchronously
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At least on stock Linden clients, updating the texture on all faces of the prim will actually send an ObjectImage packet for each update.
There is a race condition if these are handled async, meaning that occasionally not all of the faces are correctly updated.
2010-08-10 16:00:35 +01:00
meta7
912bfba20c
Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
2010-08-09 23:36:59 -07:00
meta7
eb5c508f8b
Add a DebuggerSafe option to the ini to help with debugging in visual studio. This essentially silences exceptions in the script engine. Disabled by default, naturally.
2010-08-09 23:35:40 -07:00