Commit Graph

19614 Commits (31ab8b2fe0683cbc9fa4503c616722d678b66e33)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 2b98e2f106 Stop teleports from dropping tall avatars through or embedding them in the floor when lured by short avatars.
This involves giving the ceiling of the Z-component in a lure rather than the floor.
Ideally we would give the exact float compensating for relative avatar height but it looks like that isn't possible with the parcel id format used in lures
2012-04-20 02:50:36 +01:00
Melanie 65b3e13010 Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster 2012-04-20 00:17:14 +01:00
UbitUmarov aeb5aed5b7 changed - VolumeDetect and phantom setting interaction. Script VD(true) forces phantom ON. UI phantom off turns off VD. Other transitions should only change specific parameter. This is not as current SL. - Fixed volumedetect prims being wrongly removed from physics. 2012-04-19 23:01:22 +01:00
UbitUmarov 9b02e1cf4a Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-04-19 01:52:23 +01:00
Melanie beb7b8d189 Fix a logic error in app domain creation 2012-04-18 23:23:37 +01:00
Melanie c2be894330 Fx up estate settings 2012-04-18 23:23:01 +01:00
Melanie 411bd0574d Allow setting a specific target velocity on TeleportWithMomentum 2012-04-18 22:16:59 +02:00
Melanie 525b7593e8 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-04-18 20:09:52 +01:00
Melanie 7a255efdb2 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-04-18 20:07:32 +01:00
Melanie ea73a03553 Don't re-add the assembly resolver for each script if not creating the appdomain 2012-04-18 20:01:41 +01:00
Melanie 5936e0c376 Allow scripts in attachments owned by the NPC to control the NPC 2012-04-18 19:51:27 +02:00
UbitUmarov 08714a0d38 ubitODE still retouching character pid 2012-04-18 03:59:38 +01:00
UbitUmarov 7f42069295 ubitODE - retouch character PIDs 2012-04-18 03:02:28 +01:00
Justin Clark-Casey (justincc) c85f9d681a On "show part" command, show link number.
This replaces the Parts count which was rather pointless for a prim (it was either 1 if a child or the number of parts if the root).
This information is still avaliable on the "show object" command.
2012-04-18 00:39:39 +01:00
Melanie fc9f244a7d Merge branch 'master' into careminster 2012-04-18 00:28:33 +01:00
Justin Clark-Casey (justincc) b430c0162c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-18 00:00:09 +01:00
Justin Clark-Casey (justincc) 859646ef5c minor: Add some method doc. Add warnings since calling SOG link/delink methods directly rather than through Scene may allow race conditions. 2012-04-17 23:54:51 +01:00
Melanie 0fe0b2ceec Prevent objects rezzed in sim from being seen as attachments and becoming uneditable or crashers. (Foxtail of death) 2012-04-17 23:39:41 +02:00
Mic Bowman 84891930aa clean up some more logging spam in the jsonstore modules 2012-04-17 14:23:43 -07:00
Mic Bowman 4db518b9a3 Fix the Csharp 3.0 vs 4.0 problem in JsonStore initialization.
Cut down on the logging spam.
2012-04-17 14:15:17 -07:00
Mic Bowman 2d45ba47ac add configuration for jsonstore module, disabled by default 2012-04-17 13:55:00 -07:00
Mic Bowman 5ff2bda587 This commit adds a new optional region module, JsonStore, that provides structured
storage (dictionaries and arrays of string values) for scripts and region modules.
In addition, there are operations on the storage that enable "real" distributed
computation between scripts through operations similar to those of a tuple space.
Scripts can share task queues, implement shared locks or semaphores, etc.

The structured store is limited to the current region and is not currently
persisted. However, script operations are defined to initialize a store from a notecard
and to serialize the store to a notecard.

Documentation will be posted to the opensim wiki soon.
2012-04-17 13:45:27 -07:00
Mic Bowman 4bb72c9ffe make the namespace for the ScriptModuleComms consistent with its file system location 2012-04-17 13:45:03 -07:00
UbitUmarov 9464fcebcd ubitODE: prims - update managed dinamic parameters from unmanaged at ODE rate and not heartbeat. 2012-04-17 16:49:08 +01:00
UbitUmarov 9132c9e499 ubitODE: - character managed ode was only getting position etc from unmanaged at heartbeat rate like core ode. Now do it at ODE rate in move(..). UpdatePositionAndVelocity() called once per heartbeat is now empty. 2012-04-17 15:50:14 +01:00
UbitUmarov d7e2454281 ubitODE: - made avatar/ground collision pid servo a bit softer since seems a bit unstable with small avas in AVI even if fine on my testsite - Removed reading of PID parameters from config files since that only serves to mess things up and adds more unknowns 2012-04-17 14:24:13 +01:00
Justin Clark-Casey (justincc) cca6b6bd0d Add TestGetChildPartPositionAfterObjectRotation() 2012-04-17 02:14:10 +01:00
Melanie 74aa8eee12 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-04-17 01:54:54 +01:00
Justin Clark-Casey (justincc) 2f2181683c Add test TestGetChildPartPosition() 2012-04-17 01:51:13 +01:00
Melanie ab1a3688e2 Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster 2012-04-17 01:50:49 +01:00
Justin Clark-Casey (justincc) 7e1ab216e3 Move some public methods on WebStatsModule to private to reduce some static analysis complexity.
There's no obvious reason for these methods to be public.
2012-04-17 01:33:55 +01:00
Justin Clark-Casey (justincc) 24a0cc5261 refactor: Rename EstateSettings.IsEstateManager() to EstateSettings.IsEstateManagerOrOwner() to reflect what it actually does.
This makes it consistent with other parts of OpenSimulator that are treating ESTATE_MANAGER and ESTATE_OWNER as different entities.
As per opensim-dev mailing list.
2012-04-17 01:25:41 +01:00
UbitUmarov 36207b88ff ubitODE: bug fix let avatars colide with volume detectors 2012-04-17 01:00:50 +01:00
Talun 5655239f44 Null reference in llGetObjectMass on a seated avatar. 2012-04-17 00:56:46 +01:00
Justin Clark-Casey (justincc) e6ec83125b Use INSERT OR REPLACE INTO sql in WebStatsModule for session update rather than separate insert and update statements 2012-04-17 00:46:43 +01:00
Justin Clark-Casey (justincc) 572440cd23 correct bug where f_invalid was being inserted on a webstats update for an existing session rather than d_world_kb 2012-04-17 00:33:23 +01:00
Justin Clark-Casey (justincc) 1bb3873338 Simplify WebStatsModule by removing the uncompleted migrations section.
Use "create table if not exists" instead.
Client stats data is transitory data that it is not worth migrating.
2012-04-17 00:19:36 +01:00
Justin Clark-Casey (justincc) f213f55586 Fix bug in WebStatsModule where an exception would always be output on update if the user teleported to another region on that simulator.
This was because update was looking for an existing stats record unique in session id, agent id and region id.
But if the user teleports to another region then region id changes.
WebStatsModule promptly doesn't find the existing record and tries to insert a new one, but only session id is the primary key and that's still the same, which makes things go bang.
This makes the update search only on the unique session id.
This is only an issue with simulators that have multiple regions where the webstats module is enabled.
2012-04-17 00:02:58 +01:00
Melanie d30b18b1de Merge branch 'ubitwork' 2012-04-17 00:09:04 +02:00
UbitUmarov 723015e4f0 fix (http://opensimulator.org/mantis/view.php?id=5965) llGetObjectMass was bad for sitted avatars not checking for the null physicsactor 2012-04-16 21:58:25 +01:00
UbitUmarov 6480b72eda ubitODE: - fix remove characters from default raycasts filters as older code (or camera is very odd) - Slow down avatar if velocity is higher than 50m/s as in chODE 2012-04-16 19:44:02 +01:00
Melanie adb629a416 Merge branch 'ubitwork' 2012-04-16 20:02:15 +02:00
UbitUmarov fff5c61ae8 chODE: if character velocity > 50m/s apply breaks. In free fall this will give a terminal velocity +- 60m/s 2012-04-16 17:47:17 +01:00
UbitUmarov 04ed5519a5 chODE bug fix 2012-04-16 17:14:31 +01:00
UbitUmarov f05a977afa Let llCastRay use ubitODE raycast if avaiable plus a few changes/fixes that should be checked. PROBLEM: it will not detect nonphysical phantons :( 2012-04-16 16:35:35 +01:00
UbitUmarov 25a2f97bc2 added suport funtions for ubitODE raycastFiltered 2012-04-16 16:33:57 +01:00
Melanie 03139f07d7 Downgrade an error log message to info because there is nothing we can do if
an asset is damaged so it should not spew red ink.
2012-04-16 17:32:30 +02:00
UbitUmarov 86a2169d73 ubitODE + physmanager: - Revised use of ODE collisions categories and bits(flags) for better use as filters together with top spaces (for example physical prims are on topactivespace and not physical are on topstaticspace) - Added new world raycast with filters. This blocks calling thread with a timeout of 500ms waiting for heartbeat ode thread signal job done. - Don't let ode bodies being disabled for 2 long except for vehicles. This is necessary to detect when the object is at rest at top of other and that is removed. Assume that vehicles can be enabled by used action. 2012-04-16 16:16:55 +01:00
UbitUmarov 3999822e13 Use chode character actor.SetMomentum() to force full restore Velocity in scenepresence TeleportWithMomentum(), since actor.Velocity was selected by original coders as the input of a desired velocity (even 'forces') that is modified by character conditions, like not changing velocity.Z if it is in free fall. 2012-04-14 05:07:52 +01:00
Justin Clark-Casey (justincc) 2c74e1bba8 Add GroupPosition and GetWorldPosition() checks to TestGetRootPartPosition() 2012-04-14 01:57:09 +01:00